Pixany AI

提示词库

AI 提示词库

汇集全球创作者的精选图像、视频与建站提示词。复制任意一条,替换主体或风格,即可用最新模型生成。

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共 726 条

3D Video Game Character Workout

3D Video Game Character Workout

use the {argument name="character" default="female character"} for a {argument name="style" default="3d video game"} in a {argument name="location" default="workout studio"} where she is doing aerobics dance moves with ui elements

3D Stylized Caricature Portrait

3D Stylized Caricature Portrait

Convert the subject in this image into a stylized 3D caricature portrait with {argument name="head shape" default="an elongated rectangular head"}, {argument name="facial feature" default="oversized nose"}, and pristine studio lighting. Use a sculpted, high-end 3D CGI character treatment with strong identity preservation, while amplifying the facial geometry into a bold editorial caricature without changing the subject’s existing hair. CHARACTER: Build the subject as a tall, narrow caricature bust with a stretched rectangular skull, compressed cheek planes, and a dominant forward-projecting nose that anchors the face. Preserve the subject’s recognizable hair volume by translating it into clean, sculpted strands. Keep the clothing simplified, modern, and rendered as a refined secondary form that supports the face. FACE & ANATOMY: Use a severe angular facial construction with planar transitions, heavy brows, deep-set eyes, and a long tapered lower face. Keep the expression serious and slightly weary, with a rigid jaw rhythm and exaggerated vertical proportions. The body should remain secondary and understated, with the head as the primary silhouette. ENVIRONMENT: Change the background into a {argument name="background style" default="minimal 'dark gradient' studio"} that isolates the portrait and enhances its sculptural clarity. Keep the scene clean, controlled, and distraction-free, with no props or narrative clutter. Add subtle depth falloff so the character reads as a premium character-study render. RENDER PIPELINE: Use stylized 3D CGI with a polished sculpt-first workflow, crisp edge definition, and clean subdivision surfaces. Apply controlled toon-leaning shading with smooth form transitions, disciplined specular response, and no photoreal skin microdetail. Finish with a premium character-render presentation, sharp silhouette readability, and zero photographic camera artifacts. COLOR & LIGHT: Use a restrained palette of 'deep charcoal', 'cool blue' shadows, 'warm peach' skin tones, and 'soft amber' rim accents. Light the face with perfect studio key lighting, gentle fill control, and a balanced rim that carves the silhouette cleanly. Preserve high contrast in the facial planes while keeping the exposure elegant and even. MATERIALS & TEXTURES: Render skin as clean, stylized character material with smooth surface behavior and subtle form shading, not realistic pores. Hair should read as sculpted clumped strands with controlled gloss, and the beard (if presented) should appear as carved fiber-like grooves with crisp separation. Clothing and background surfaces must stay matte and simplified, supporting the caricature focus. DETAILS: Emphasize the rectangular head geometry through faceted forehead planes, sharp temple breaks, and a strong nose bridge structure. Add refined studio-finish highlights along the cheek planes, brow ridge, and hair contours to heighten the premium 3D look. Keep all detail language native to stylized character sculpture, with no comic halftone, no painterly brushwork, and no l

Cinematic Urban Car Meet Scene

Cinematic Urban Car Meet Scene

Hyper-realistic vertical photograph 4:5 ratio. {argument name="location" default="Underground car meet on the third floor of a concrete multi-storey car park in Los Santos at night"}. Bare pillars covered in graffiti, exposed conduit pipes along low ceilings, tyre marks scarring the oil-stained floor. JDM and American muscle cars with wide-body kits, aggressive splitters, big wings, and vibrant pink, blue and purple underglow lighting reflecting on the concrete. A beautiful young woman with long dark wavy hair is the main subject, standing in full pose beside a slammed deep blue Annis Elegy on air suspension. She is wearing a {argument name="outfit" default="cropped olive-green bomber jacket, wide-leg beige cargo pants"}, and has a cigarette tucked behind her ear. One hand in her pocket, confident and relaxed pose, looking straight at the camera with a cool, unbothered expression. Behind her, a loose group of guys in streetwear leaning against cars and talking. A {argument name="background car" default="bright yellow Nissan GT-R"} and other modified cars visible in the background. Chain-link fence, half-torn "NO PARKING" sign, security cameras on pillars. Lighting: Dramatic nighttime scene with mixed neon underglow, overhead fluorescent lights, and city lights glowing through the open side of the car park. Cinematic atmosphere. Photography style: Photorealistic, Rockstar Games visual quality, ultra-detailed, sharp focus on the woman and foreground cars, rich colors, cinematic lighting, 8K sharpness, natural skin texture. No plastic look, no AI artifacts.

3D Game Character Face-off

3D Game Character Face-off

Highly detailed 3D render of {argument name="characters" default="two AAA game characters in a dynamic face-off pose"}: {argument name="character descriptions" default="a muscular ancient warrior with rugged armor and a heavy spiked mace, and a stealthy ninja in dark layered attire holding a katana and chained sickle"}. Ultra-realistic anatomy, sharp textures, cinematic sculpting, and realistic fabric physics. Both characters facing each other in combat stance, full-body visible, strong silhouette contrast. Clean white minimalist background, soft studio lighting, subtle ground shadows, high contrast, ultra-sharp details, professional game concept art quality, {argument name="aspect ratio" default="16:9"}. Negative: no background scene, no extra characters, no blur, no noise, no text, no UI elements

3D Game Character Transformation

3D Game Character Transformation

based exactly on the pose in my photo, create a highly detailed {argument name="style" default="3d game character"} of an {argument name="character" default="old western gold miner"} in an {argument name="setting" default="American wilderness"}. same composition

Neo Goku in the Machine City

Neo Goku in the Machine City

{argument name="character" default="Neo Goku"} - Arrives at the {argument name="location" default="city of machines"}

3D Gaming Character Composition

3D Gaming Character Composition

use the exact composition of @walk for a highly detailed 3D gaming character of a {argument name="subject" default="buddhist monk with a buddha statue strapped to his back"} walking through a {argument name="landscape" default="indian landscape with palmtrees in the back"}. background landscape is even and does not rise towards the edges

Persian Court Robe Portrait

Persian Court Robe Portrait

Ultra-detailed portrait of {argument name="subject" default="the same person from the reference image"}, wearing an {argument name="attire" default="elegant Persian court robe with intricate pleats"}, rich silk fabric, and ornate embroidery inspired by Safavid Empire royal attire, {argument name="color scheme" default="deep jewel tones (emerald, maroon, gold)"}, fine textile patterns, layered drapery, regal posture, soft cinematic lighting, sharp facial resemblance, realistic skin texture, shallow depth of field, symmetrical composition, luxurious palace background with Persian motifs, high resolution, photorealistic, 85mm lens style, ultra aesthetic, highly detailed fabric folds and textures

3D Gaming Character Battle Scene

3D Gaming Character Battle Scene

3D gaming character {argument name="character name" default="Spartacus"} with {argument name="weapon" default="axe"} and a ninja with a katana in {argument name="background" default="white minimalist background"} neat and clean 16:9

Chibi Penguin on a Motorcycle

Chibi Penguin on a Motorcycle

Ultra-realistic, cinematic vertical 9:16 shot of Gugo Gaga, a small chibi-style character with short black hair and gray eyes, wearing a {argument name="character outfit" default="plush penguin onesie"} with a giant zipper detail at the neck. The character is in an extremely happy, joyful mood with eyes closed and a wide, laughing mouth. Gugo Gaga is sitting on a {argument name="vehicle" default="vintage teal and chrome cruiser motorcycle"} parked on a {argument name="setting" default="winding coastal highway"}. The lighting is soft golden hour sunset, casting a warm glow over the scene with a blurred ocean and mountain background. 8k resolution, highly detailed textures on the plush fabric and polished chrome, commercial photography style.

PS1 Retro Gaming Style Prompt

PS1 Retro Gaming Style Prompt

Transform the entire image into an authentic screenshot captured directly from a {argument name="console era" default="late-1990s PlayStation 1 (PS1)"} video game running on original hardware. Re-render every single element of the scene — every object, character, surface, background, lighting, and detail — as {argument name="geometry style" default="low-polygon 3D models"} with clearly visible triangular facets, flat angular geometry, and no smoothing or subdivision whatsoever. Use extremely low-resolution textures (256×256 pixels or smaller) that are blurry, pixelated, and heavily compressed, with obvious tiling seams, mipmapping artifacts, and poor UV mapping. Apply classic PS1 affine texture mapping across all surfaces so textures visibly stretch, warp, wobble, and distort unnaturally with any change in perspective or camera angle (especially noticeable on floors, walls, and curved objects). Remove all anti-aliasing entirely — every edge must be sharply jagged and aliased with prominent stair-stepping. Use only basic flat shading or simple Gouraud vertex shading with no dynamic lights, no real-time shadows, no specular highlights, and no advanced effects. Simulate the PS1’s 16-bit color depth and 5-5-5 RGB limitations by introducing visible checkerboard or ordered dithering patterns in all color gradients, skies, shadows, and semi-transparent areas to prevent banding. Include typical PS1 graphical quirks: subtle vertex snapping/jitter/wobbling on moving or angled geometry, minor polygon pop-in or Z-fighting where appropriate, and a limited draw distance that may softly fade into a low-detail fog. The overall resolution should feel like a raw {argument name="resolution" default="320×240"} or 640×480 PS1 framebuffer output, giving the whole image a slightly soft yet crunchy retro pixel look when viewed at modern sizes. Preserve the original scene composition and camera angle exactly, but convert everything into this pure PS1 3D style as if the photo itself were modeled and rendered inside an actual PS1 game. No text overlays, no HUD elements, no subtitles, no menu graphics, no scanlines, no CRT curvature, and no modern post-processing of any kind — just a clean, direct screenshot from the console’s video output.

Rugged Urban Portrait

Rugged Urban Portrait

Ultra-realistic portrait of a {argument name="subject" default="rugged man"} with sharp facial features, messy hair, and a thick beard, intense eyes with a cold expression, slightly bruised face with subtle dirt and scratches, wearing a {argument name="clothing" default="dark worn-out jacket and textured clothing"}, cinematic lighting with deep shadows, moody atmosphere, dramatic contrast, 35mm lens, shallow depth of field, background {argument name="environment" default="blurred urban alley"}, high detail skin texture, masculine energy, raw and gritty aesthetic, 4K, ultra detailed

Claymation Style Portrait

Claymation Style Portrait

highly detailed {argument name="art style" default="claymation-style"} portrait of the person in the reference image. The subject should appear as a handcrafted clay figure with visible fingerprints, soft edges, and slight imperfections typical of stop-motion animation. Use a stylized, expressive face while preserving key facial features and likeness. Apply {argument name="lighting" default="warm, studio-style lighting"} with soft shadows. Background should be minimal and slightly textured, resembling a clay set. Render in high resolution with a {argument name="aesthetic" default="cinematic, whimsical"} aesthetic inspired by classic stop-motion films

Hyper-Realistic Crochet Doll Transformation

Hyper-Realistic Crochet Doll Transformation

Convert this portrait into a hyper-realistic crochet doll. Recreate {argument name="subject" default="the subject"} entirely using yarn and knitted textures while keeping the exact same pose, composition, framing, and expression. Skin should be made of tightly stitched yarn loops with clearly visible knit patterns and natural stitching direction. Add depth and slight imperfections like real handmade crochet. Freckles must be recreated using darker thread stitches. Hair should be made from thick yarn strands, slightly wavy, with a handcrafted look and visible fiber texture. Eyebrows and eyelashes should be finely stitched with thread. Eyes should remain semi-realistic with a glass-like appearance but embedded naturally into the yarn face. Lips should be stitched with red thread, slightly raised and textured. Convert clothing into knitted wool fabric with clear yarn detail. Convert {argument name="decorative elements" default="flowers"} into fully crocheted elements with layered yarn petals and stitched leaves. Use soft studio lighting, shallow depth of field, and macro-level detail. Emphasize handcrafted realism with visible yarn fibers and texture. Avoid smooth or plastic skin. extreme detail, macro lens, 8k, handcrafted crochet realism, visible yarn fibers, no smooth surfaces

Basic Character Sheet Template

Basic Character Sheet Template

photorealism, Character sheet, three-view, {argument name="view type" default="full figure only"}, {argument name="background" default="white background"}

Photorealistic Character Design Sheet

Photorealistic Character Design Sheet

photorealism, Character sheet, three-view, full figure only, {argument name="footwear" default="white boots with metal shin guard"}, {argument name="clothing" default="long open coat"}, white background

Japanese Anime Character Sheet Prompt

Japanese Anime Character Sheet Prompt

Character setting sheet style layout, facial expression variations for a {argument name="girl 1" default="pink braided girl in armor"} on the left, full body and SD character for a {argument name="girl 2" default="light blue-haired girl in Japanese clothing (Kicho)"} on the right, background is {argument name="background style" default="washi paper design"}, simple and easy-to-see composition, expressions: smile, surprise, fatigue, with Japanese labels, clean design. negative: cluttered, distorted text, low resolution

Futuristic Studio Portrait

Futuristic Studio Portrait

A high-resolution image of a {argument name="subject" default="young man with a bold, confident expression"} sitting on a {argument name="furniture" default="green bench"} in a {argument name="setting" default="futuristic green-lit room"}. He is wearing a black sweatshirt with 'Ozair Ai' written on it in white text, green cargo pants with white and black details, white socks with a logo, and green sneakers. He is leaning back slightly with one arm on the back of the bench, posing with confidence. The background features glowing green geometric lines and digital interfaces.

Pikachu Bursting Canvas Art

Pikachu Bursting Canvas Art

A high-detail 3D digital art piece of a {argument name="character" default="fluffy, realistic Pikachu"} bursting out of a {argument name="object" default="shattered canvas on a wooden easel"}. The canvas frame is black with glowing yellow neon cracks. Golden paint and shards of glass explode outward. To the right, a {argument name="subject" default="young woman with dark hair in a ponytail, wearing a yellow and black lightning-patterned athletic outfit"}, holds a paintbrush, appearing to have just painted the scene into life. The background is a moody, dark art studio with soft bokeh. Sharp focus, vibrant yellow and black color palette, cinematic lighting, 8k resolution, hyper-realistic textures.

Pixel Art Portrait of a Stylish Man

Pixel Art Portrait of a Stylish Man

A high-resolution, sharp-edged {argument name="style" default="pixel art illustration"} based on the provided image. A stylish young man with {argument name="hair style" default="dark, messy hair"} is sitting in a {argument name="furniture" default="modern tan armchair"}, wearing dark sunglasses, a grey graphic t-shirt, and wide-leg blue jeans. He is leaning back casually, adjusting his sunglasses with one hand. The background features a white brick wall with three framed sketches hanging on it. In the bottom right corner of the third picture frame, . Maintain the same color palette and cell-shaded aesthetic as the original, ensuring all lines are crisp and the resolution is enhanced.

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