Pixany AI

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Collectible Art Toy Character Design Sheet

Collectible Art Toy Character Design Sheet

A collectible art toy character design sheet, front, side, and back views, fluffy , cute, round face with [{argument name="head accessory" default="a yellow safety helmet"} on his head, {argument name="eye accessory" default="blue round glasses"}], super cute 3D style, soft and tactile like plushie figure, pastel color scheme ({argument name="color scheme" default="black, cream, light yellow"}), clean solid beige background, soft studio lighting, high detail

Isometric Photo Generation Prompt

Isometric Photo Generation Prompt

Make a photo that is perfectly isometric. It is not a miniature; it is a captured photo that just happens to be perfectly isometric. It is a photo of {argument name="subject" default="[subject]"}. Apply tilt-shift effect at the end.

Royal Cartographer Fantasy World Map Prompt (Detailed Scenario)

Royal Cartographer Fantasy World Map Prompt (Detailed Scenario)

You are a legendary Royal Cartographer. Deeply analyze the content of the input text provided at the end and generate a detailed and beautiful image of a 'Fictional World Map' that reflects historical background and geographical features. In doing so, incorporate the attached reference character into the map using the style of an old map's pen drawing or watercolor, placing them as a 'Guardian of the World' or 'Symbolic Portrait' decorating the map's margins, compass rose, or legend. Maintain character consistency while naturally blending them into the map design. ▼ Instructions for the Generation Process (Thinking Process) Utilize Nano Banana Pro's inference capabilities to execute the following thought process before drawing: 1. [Step 1: Analysis of Geographical and Historical Correlation]: [Extract the conflict structure between nations, the formation of civilizations, and climatic conditions from the input text. Logically infer why borders exist there (mountains, rivers, resources)] 2. [Step 2: Visualization of Biomes]: [Determine how the described terrain (e.g., forest filled with magic, desolate wasteland) should be represented using map symbols and colors (ink density, contour lines)] 3. [Step 3: Design of Information Layout]: [Place the names of countries, capitals, and major geographical features so as not to obscure the terrain, balancing visibility and artistry] ▼ Design and Style Specification * Composition/Layout: [Orthographic projection from directly above (top-down view). A detailed overall map written meticulously to the four corners of the paper] * Taste: [Antique fantasy map style drawn on parchment. Aged paper texture, handwritten ink lines, and coloring with pale watercolors] * Text: [Clearly place country names and major city names using a serif font suitable for the world setting (Japanese compatible). The title should be written in decorative calligraphy] * Character: Draw the reference character in an [etching (copperplate engraving) style] and specify a [pose pointing to the map's 'Legend,' or a composition integrated with the compass rose]. ▼ Input Text Classic High Fantasy (Physical Consistency and Border Conflicts) Goal: Make the AI infer 'geographical logic' such as climate division by mountain ranges and river flow. World Setting: The world is divided into North and South by the gigantic mountain range 'Dragon's Spine' running east-west across the center of the continent. Northern 'Glacies, the Empire of Ice': Climate: Extreme cold, permafrost. Terrain: Steep glaciers and coniferous forests. Capital: The fortress city 'Winter's Fang' at the foot of the mountain range. Southern 'Solaris, the Kingdom of the Sun': Climate: Warm and fertile land. Terrain: The great river 'River of Life' flowing from the mountain range irrigates vast plains and flows into the southern sea. A vast desert spreads to the west. Capital: The water city 'Aurora' in the river delta. Instructions for the Map: Write the country names '氷の帝国グラキエス' (Glacies, the Empire of Ice) on the north side and '太陽の王国ソラリス' (Solaris, the Kingdom of the Sun) on the south side of the map in large Japanese text. Draw the central mountain range, river flow, and desert locations correctly geographically. Draw decorations symbolizing the Four Great Spirits of this world (Fire, Water, Wind, Earth) in the four corners of the map.

3D Dance Game Screen Prompt for Nano Banana Pro

3D Dance Game Screen Prompt for Nano Banana Pro

A vibrant rhythm game screenshot featuring a 3D anime character from the reference photo. [{argument name="character description" default="Girl wearing a cloak"}] Maintaining a confident dance pose on the left side of the screen. Immersive cinematic lighting glowing in neon yellow and pink Glossy, reflective dance floor shining under a spotlight Dynamic 3D anime style. Immersive UI rhythm game screen: no reflection display Score display at the top Colorful music waveform animation synchronized with the beat Stage timer countdown Floating combo numbers Energy bar Neon particle effects Four falling button instruction arrows from top to bottom on the right side of the screen Button arrow direction and color are fixed for each column (Left: Red, Up: Blue, Down: Green, Right: Yellow) Highly detailed game atmosphere created with immersive arcade rhythm game HUD elements Ultra-detailed, cinematic, immersive, 3D animation.

Two-Step Power Release Transformation Prompt (Japanese)

Two-Step Power Release Transformation Prompt (Japanese)

[Awakening Pose Prompt] subject: >   Use the same character as reference A.   Preserve all facial features, hairstyle, clothing, body proportions, colors,   line weight, shading, and art style exactly as in the reference. composition: >   IMPORTANT: Change the framing from the reference.   The camera must be positioned **much farther away** so the character’s entire body   is fully visible **with extra space above, below, and around** the character.   The character must appear **significantly smaller** than in reference A,   occupying only about **20–30% of the frame height**.   Place the character exactly at the center of the frame with wide open space   surrounding them for later energy effects.   The field of view should be noticeably wider than the reference.   The final image must be rendered in a **16:9 aspect ratio**. action: >   Set the character in the awakening stance shown in reference B:     - feet shoulder-width apart     - both hands tightly clenched into fists     - arms slightly bent and tense     - chest slightly forward, posture firm and braced     - intense, focused expression location: >   Reuse the same background environment as reference A.   Expand the visible portion of the background **significantly**   to match the widened, zoomed-out framing.   Maintain the same textures, perspective, colors, and drawing style. style: >   Match the exact style of reference A:   identical linework, shading, coloring, and background rendering. camera_lighting: >   Use the same lighting conditions as in reference A. edit_instructions: >   Recreate the character and background from reference A exactly.   BUT modify the camera distance so the entire character fits in the frame   with **substantial space** around them.   The camera should be pulled back enough that the character appears small   within a much wider environment.   Change only:     - the camera distance (strong zoom out)     - the char

Isometric 3D Miniature Room with Chibi Character

Isometric 3D Miniature Room with Chibi Character

An isometric 3D cube-shaped miniature room (shallow cutaway true cube; everything strictly contained within the cube). The room is [{argument name="room description" default="ROOM DESCRIPTION: Describe the theme, furniture, specific clutter, wall decorations, and key items in detail"}]. Character: a chibi/figurine-style — [{argument name="character description" default="INSERT DESCRIPTION OF THE PERSON FROM YOUR UPLOADED PHOTO HERE"}]. The character is [{argument name="action" default="ACTION: e.g., sitting on a chair typing, standing and cooking, playing guitar"}], with a [{argument name="expression" default="EXPRESSION: e.g., focused, happy, smiling"}] expression. Figure material looks like matte PVC, with big head / small body proportions. Lighting: [{argument name="atmosphere name" default="ATMOSPHERE NAME"}]: [{argument name="light sources" default="LIGHT SOURCES: e.g., neon blue glow, warm sunlight, golden lamp light"}]; realistic reflections and colored shadows. Camera: slightly elevated isometric three-quarter view, front cube edge centered; no elements protruding outside the cube. Photoreal materials with fine detail; neutral backdrop. Ultra-detailed, clean composition; no watermark.

Cyberpunk Mountain Peak Girl

Cyberpunk Mountain Peak Girl

{ "prompt": "A beautiful girl standing on a neon-lit mountain peak overlooking a futuristic cyberpunk world. Holograms in the sky, glowing lights from distant cities, metallic textures, neon blue and pink colour palette.", "style": "cyberpunk sci-fi", "lighting": "neon rim light", "details": { "tech_elements": ["holograms", "light trails"], "mood": "bold, adventurous" } }

Gritty Post-Apocalyptic Survivor Scene

Gritty Post-Apocalyptic Survivor Scene

A gritty post-apocalyptic scene featuring three armed survivors walking down an abandoned, decayed city street. The central character is a determined woman with long dark hair, wearing tactical gear, cargo pants, and combat boots, carrying a pistol and rifle magazines on her vest. On her left is a bearded man with a tactical backpack and military clothing. On her right is a rugged man in a denim jacket holding a shotgun. The environment is ruined and overgrown with debris, broken cars, and damaged buildings under a cloudy, grey sky. Cinematic, dramatic lighting, realistic textures, intense atmosphere.

Super Robot Wars Style Witch Rejecting Friday

Super Robot Wars Style Witch Rejecting Friday

Let's play with Nano Banana Pro [Improved Super Robot Wars Battle Production Prompt] {argument name="character name" default="Marieshe Fold"} Special Move Name: "{argument name="special move name" default="Friday Crash"}" Catchphrase: "{argument name="catchphrase" default="Friday is not a holiday"}"

Transform Image into LEGO Version

Transform Image into LEGO Version

"Make it in LEGO version. Include the typical LEGO features (yellow skin, shrunken person size, and square edges and pixels)"

Dark fantasy portrait with metal lion mask

Dark fantasy portrait with metal lion mask

Extreme close-up portrait of a pale young woman with freckled, dusty skin and ice-blue eyes, half of her face hidden behind an intricately carved black metal lion helmet/mask with detailed mane and golden accents, wearing an ornate blackened golden crown with gothic filigree and jewels, long reddish-brown hair partially visible, dramatic low-key cinematic lighting with strong rim light highlighting metal textures and dust on skin, muted desaturated color palette with gold and black dominance, dark fantasy atmosphere, hyper-realistic metal.

Isometric 3D Miniature Room with Chibi Character Prompt

Isometric 3D Miniature Room with Chibi Character Prompt

An isometric 3D cube-shaped miniature room (shallow cutaway true cube; everything strictly contained within the cube). The room is {argument name="room description" default="[Describe the theme, furniture, specific clutter, wall decorations, and key items in detail]"}. Character: a chibi/figurine-style — {argument name="character description" default="[INSERT DESCRIPTION OF THE PERSON FROM YOUR UPLOADED PHOTO HERE]"}. The character is {argument name="action" default="[ACTION: e.g., sitting on a chair typing, standing and cooking, playing guitar]"}, with a {argument name="expression" default="[EXPRESSION: e.g., focused, happy, smiling]"} expression. Figure material looks like matte PVC, with big head / small body proportions. Lighting: {argument name="atmosphere name" default="[ATMOSPHERE NAME]"}: {argument name="light sources" default="[LIGHT SOURCES: e.g., neon blue glow, warm sunlight, golden lamp light]"}; realistic reflections and colored shadows. Camera: slightly elevated isometric three-quarter view, front cube edge centered; no elements protruding outside the cube. Photoreal materials with fine detail; neutral backdrop. Ultra-detailed, clean composition; no watermark.

3D stylized character transformation prompt

3D stylized character transformation prompt

Transform the subject into a stylized 3D character with soft clay-like materials, rounded sculptural forms, exaggerated facial features, pastel + vibrant color palette, smooth subsurface scattering skin, large cartoon eyes, simplified anatomy. Render against a bold blue studio background with soft frontal lighting and subtle shadows. Playful, surreal, polished character-design aesthetic similar to modern stylized 3D illustration. Keep the original photo’s composition and framing.

Pixel art character portrait with glitch effect

Pixel art character portrait with glitch effect

create a detailed pixel art character portrait based on the attached photo. the subject is dressed as a medieval rogue in a dark green hood and leather armor. the image has a 'glitch' effect where parts of the armor and background are pixel-sorting into bright neon cyan and magenta data streams, as if the simulation is breaking. the character holds a glowing pixelated artifact. black background, cyberpunk-fantasy fusion, crisp pixel edges, vibrant colors.

Epic Frozen Cliff Warrior Scene

Epic Frozen Cliff Warrior Scene

A lone warrior stands at the edge of a frozen cliff as the first storm of winter approaches — icy winds tearing through his cloak, snow swirling violently around him. The sky is a dark steel-grey, heavy with an unstoppable blizzard rolling in like a wall of white fury. Frost clings to his beard, his armor, his breath visible in the freezing air. The landscape below is a vast frozen valley with shattered trees, frozen rivers, and distant mountains disappearing into the storm. Ultra-realistic textures: every snowflake sharp, every gust of wind visible, every crack of ice detailed. Dramatic lighting: cold blue highlights, deep shadows, glowing white reflections off the ice. Atmospheric, epic, heavy mood — the world preparing for something powerful and inevitable. Cinematic realism at its peak.

Stylized 3D Clay Character Generation

Stylized 3D Clay Character Generation

Transform the subject into a stylized 3D character with soft clay-like materials, rounded sculptural forms, exaggerated facial features, pastel + vibrant color palette, smooth subsurface scattering skin, large cartoon eyes, simplified anatomy. Render against a bold blue studio background with soft frontal lighting and subtle shadows. Playful, surreal, polished character-design aesthetic similar to modern stylized 3D illustration. Keep the original photo’s composition and framing.

16-bit Retro Game Character Conversion Prompts

16-bit Retro Game Character Conversion Prompts

Prompt (Side-Scrolling Action Style): Reproduce this [{argument name="character description" default="girl wearing a cloak"}] as a 16-bit video game character and place the character in a 2D 16-bit platform video game. Game screen composition: Side-scrolling action, moving forward while collecting donuts, 100 score for taking a donut, stage is inside a dark castle Prompt (Horizontal RPG Battle Style): Reproduce this [{argument name="character description" default="girl wearing a cloak"}] as a 16-bit video game character and place the character in a 2D 16-bit platform video game. Game screen composition: Horizontal RPG battle screen Fighting a donut monster, attacking with a sword, background is the lakeside, character name is "{argument name="character name" default="Tsunochian"}", display the character name, HP, command menu, damage, and plausible HP numbers at the bottom of the screen. Prompt (Adventure Game Style): Reproduce this [{argument name="character description" default="girl wearing a cloak"}] as a 16-bit video game character and place the character in a 2D 16-bit platform video game. Game screen composition: Adventure game dialogue screen, bust-up of the character in the center, date and weather in the top right, location name in the top left, command menu and dialogue window at the bottom of the screen, dialogue "{argument name="character name" default="Tsunochian"} '{argument name="dialogue" default="Is it snack time yet?"}'", background is the living room

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