
Devilman Anime Keyframe in 3DCG Style
Create the anime character in the image in a realistic 3DCG style.
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Create the anime character in the image in a realistic 3DCG style.

(VARIABLE SCENE - EDIT HERE): Nighttime, expansive {argument name="cityscape" default="Neo-Tokyo"} highway. Futuristic cityscape background with neon lights. Strong one-point perspective: The road stretches straight from the bottom edge to the vanishing point in the center. (CRITICAL COMPOSITION): One-point perspective composition with the subject in the CENTER. Subject Orientation: The motorcycle is shown in SIDE PROFILE (facing Screen Left). TILT ANGLE: The motorcycle body is LEANING HEAVILY TOWARDS THE CAMERA (The top of the bike is closer to the viewer than the wheels). Movement direction: The bike is sliding away from the camera, moving from the foreground deep into the background. Placement: Bike is perfectly centered in the frame. (SUBJECT): A futuristic motorcycle and rider. Motorcycle: - Heavy, solid, rounded silhouette - Minimal exposed mechanics, smooth cowling - Wide, thick, high-grip tires - Color scheme harmonized with rider Rider: - Face and outfit preserved from reference image - Stare straight into the camera, glaring with a powerful, piercing gaze. - Left foot planted firmly on the ground, struggling to support the heavy leaning bike - Rider's leg is fully extended to brace against the fall (ACTION & MECHANICS): High-speed linear slide braking (NOT cornering). The bike is sliding sideways while traveling backwards into the depth of the scene. Instability: The bike is on the verge of falling over towards the screen. Wheels are locked (not rotating). (VISUAL EFFECTS - SMOKE TRAILS): Three distinct, straight trails of thick white smoke. Direction: Smoke stretches from the IMMEDIATE FOREGROUND (bottom of screen) directly to the motorcycle's wheels and rider's foot in the center. The smoke trails act as leading lines pointing to the subject. Violent debris and asphalt fragments kicking up. (ENERGY EFFECTS): Neon-green lightning energy arcs (1980s anime style) embedded within the white smoke trails. Green energy flows through the smoke, following the straight lines from foreground to the bike. (ART STYLE): Cel-shaded animation, 1980s anime aesthetic (Cyberpunk). High contrast, bold black shadows, dramatic lighting. Poster-quality, ultra-high resolution, sharp focus.

A hyper-detailed folded-paper blueprint of [{argument name="character" default="character"}], where the character is constructed from precise geometric folds and crease lines, overlaid with subtle blueprint markings, measurement lines, and paper annotations. Minimal color palette, off-white paper with faint ink lines. Studio lighting, crisp shadows, architectural art style, photorealistic paper detail. 1080x1080 square format.

Make Ukyo-chan and a glasses-wearing Kunoichi fight in the image of the Samurai Shodown game screen


Translucent Dark motorbike with big wheels with a biker pilot bended on his motorbike full speed with large camo baggy and black oversized hoodie and short hair, wearing {argument name="glasses brand" default="Gentle Monster"} glasses, visible complex motor on the back, dynamic side view, product design minimalism, in the style of {argument name="design style 1" default="Teenage Engineering"} and {argument name="design style 2" default="Y2K style"}. matte plastic surfaces, plain gray background studio lighting, hyper-realistic. Octane render, cinematic framing fast shutter effect, high contrast, sharp bike details, professional motorsport photography style, 4K ultra realistic high-speed feeling, shallow depth of field.

Task: Turn small desktop objects into monumental dystopian buildings. Step 1: Upload image.... e.g. a {argument name="object" default="stapler"} Step 2: Scale this object up by 5000%. It is now the headquarters for a villainous mega-corporation in a Brutalist concrete future. Analyze the geometry to create habitable floors." Step 3 Output: 2x2 Grid. Grid 1 & 2: Blueprints of the "Object turned into Tower" showing elevator shafts and executive suites. Grid 3: Eye-level street view looking up at the concrete mega-structure in rain and fog. Tiny people for scale. Neon cyberpunk signs attached to the exterior. Grid 4: Interior shot of the lobby, retaining the plastic curves of the original object but rendered in cold concrete and glass.

A 360 turnaround view of the subject in (@)img1 , Close up, straight in 4 different angles, headshots, all white background A 360 turnaround view of the subject in (@)img1 , straight in 4 different angles, full-body shots, all white background

A {argument name="subject" default="[subject]"} rendered in high-contrast scientific studio rendering against a pure black void background. This tight {argument name="viewpoint" default="[viewpoint]"} capturing the {argument name="angle" default="[angle]"} adopts a false-color thermal X-ray art style. Through the transparent outer shell, the {argument name="internal structure elements" default="[internal structure elements]"} clearly emerge, detailed with vivid heatmap gradients. The color palette transitions from deep, cool blue to intense yellow and red highlights, creating a futuristic, clinical appearance with orthographic projection and a soft, neon-like glow. TEXT: "THERMAL X-RAY / ORTHOGRAPHIC VIEW / {argument name="subject name" default="[subject name]"} / TEMP: {argument name="temperature" default="[temperature]"}°C" --- Nintendo Switch Prompt 👇 --- A Nintendo Switch console (handheld mode) rendered in high-contrast scientific studio rendering against a pure black void background. This tight profile view capturing the right side adopts a false-color thermal X-ray art style. Through the transparent body case and display glass, the precise internal structure of the handheld gaming device—consisting of the central NVIDIA Tega custom processor, 6.2-inch LCD display panel, battery cells, cooling fan and heat dissipation mechanism, left and right Joy-Con connection slots, game card slot, and circuit board wiring pattern—clearly emerges, detailed with vivid heatmap gradients. The Tega processor, slightly above center, is expressed in vibrant orange to yellow, indicating moderate heat during operation (55-65°C). The small cooling fan behind it shows efficient cooling effect in blue-green. The large capacity lithium-ion battery (4310mAh) at the bottom shows a uniform deep blue to blue-green, indicating safe operating temperature (20-30°C). The 6.2-inch display panel shows minor backlight heat (35-40°C) in green to yellow-green. The left and right Joy-Con connection rail parts show a low-temperature state in pale blue. The game card slot at the top shows an unused state in dark blue. The color palette transitions from deep, cool blue (battery cooling area) to intense yellow and orange highlights (Tega processor), creating a futuristic, clinical appearance with orthographic projection and a soft, neon-like glow. The power-saving design and efficient thermal management system required for portability are precisely arranged within the compact chassis, making visible the heat conduction paths via heat pipes, blue arrows indicating airflow, and the placement of electronic components on the board. The precision of the symmetrically placed Joy-Con connection mechanism and the beautiful design of the processing system centralized in the middle of the console stand out. TEXT: "THERMAL X-RAY / ORTHOGRAPHIC VIEW / NINTENDO SWITCH HANDHELD MODE / TEGA CHIP TEMP: 58°C / BATTERY TEMP: 25°C"

unwrap the UVs of the 3D model shown in the image. About one-third of the image should be a reference view displaying the 3D model itself.The remaining area should include the UV layout for the head, body, and limbs.Unwrap the surface of the 3D model and flatten it into a single 0–1 two-dimensional UV space.

With God of War’s Realm Composer, blending Norse realism, anime battle FX, and stylized shadow-art silhouettes becomes simple. In this shot, {argument name="character" default="Kratos"} appears in all three styles at once.

“With Fortnite Fusion Engine, you can merge low-poly survival style, cel-shaded anime skins, and hyper-real battle characters instantly. Here, a low-poly soldier, an anime ninja, and a realistic mercenary all team up on one floating island.”

A {argument name="subject" default="subject"} is {argument name="doing something" default="doing something"} in a {argument name="place" default="place"}. Isometric 3D cube diorama with internal lighting, cute chibi figurine style, matte PVC material, big head/small body. Neutral background on a table in a dark room. Enclosed in a cube. Fill the diorama with many cute little details. Add delicate imperfections like dust, scratches and textures to make it real.

An image of a {argument name="type" default="[TYPE]"} landscape, featuring a cave entrance that is shaped exactly like the outline of a {argument name="shape" default="[SHAPE]"}. The cave should blend naturally into the rugged terrain of the mountain, with the entrance forming a clear and unmistakable {argument name="shape repeat 1" default="[SHAPE]"} shape. This {argument name="shape repeat 2" default="[SHAPE]"} shape should be simple and defined, without intricate details, emphasizing just the overall {argument name="shape repeat 3" default="[SHAPE]"} outline. The surrounding environment should include {argument name="details" default="[DETAILS]"}, but these elements should not distract from the cave's {argument name="shape repeat 4" default="[SHAPE]"}-shaped entrance. The lighting in the scene should enhance the visibility and distinctiveness of the {argument name="shape repeat 5" default="[SHAPE]"}-shaped cave entrance.

It's okay to insert the name of your favorite character's Devil Fruit into the first <<DEVIL FRUIT NAME>> in the prompt from the source. Example: <<{argument name="Devil Fruit Name" default="Mera Mera no Mi"}>>

{ "version": "1.0", "description": "Transform a real person in a photo into a One Piece-style Devil Fruit ability user: dynamic pose, dramatic camera angle, ability-specific SFX, and a photorealistic manifestation of the specified Devil Fruit’s power.", "variables": { "DEVIL_FRUIT_NAME": { "type": "string", "value": "<<DEVIL FRUIT NAME>>", "description": "The canonical Devil Fruit name whose ability should be interpreted and applied to the subject (e.g., Gum-Gum Fruit, Flame-Flame Fruit, Ice-Ice Fruit, Sand-Sand Fruit, Rumble-Rumble Fruit, Flower-Flower Fruit, Dark-Dark Fruit, Paw-Paw Fruit, etc.)." } }, "steps": [ { "name": "DEVIL_FRUIT_ABILITY_EDIT", "goal": "Apply a dynamic One Piece-style pose, dramatic camera angle, ability-specific manga SFX, and a photorealistic manifestation of the specified Devil Fruit’s ability.", "instructions": "Use the uploaded photo as the base.\n\nKeep the person photorealistic (eyes, face, skin texture, hair, makeup). Do NOT convert the scene into manga. Do NOT replace the background.\n\n=====================================\nDEVIL FRUIT ABILITY TRANSFORMATION\n=====================================\nInsert your Devil Fruit name here: {argument name="Devil Fruit Name" default="[DEVIL_FRUIT_NAME]"}\n\nInterpret the canon ability of [DEVIL_FRUIT_NAME] realistically and apply it to the body or surrounding environment. The effect must look like a live-action One Piece movie.\n\nExamples:\n- Gum-Gum Fruit: stretched limbs, elastic skin, tension folds, rubber reflection\n- Flame-Flame Fruit: realistic flames, heat distortion, warm illumination\n- Ice-Ice Fruit: frost buildup, ice crystals, cold vapor\n- Rumble-Rumble Fruit: lightning arcs, photoreal sparks\n- Sand-Sand Fruit: sand disintegration, sandstorm motion\n- Flower-Flower Fruit: photoreal arms blooming from surfaces\n- Paw-Paw Fruit: shockwave compression ripples\n- Dark-Dark Fruit: gravitational distortion, dark smoke tendrils\n\nRules:\n- The face must remain recognizable.\n- Effects must integrate into real lighting and shadows.\n- No cartoon filters — supernatural physics must look real.\n\n=====================================\nONE PIECE-STYLE POSE TRANSFORMATION\n=====================================\nRepose the body into a dramatic battle pose:\n- wide stance, strong dynamic gestures\n- stretched arm for Gum-Gum, open palm for shockwave, ignition stance for flame, elemental charge-up for logias, etc.\n- clothing should deform."

First, use the power of Nano Banana to enhance the three-view drawing. Nano Banana seems to have interpreted the mysterious decoration around the neck as a 'magic-infused stone.' Since that kind of decoration is acceptable, I decided to proceed with it (the decoration in this area varies depending on my mood, so I will fix it as a magic-infused stone from now on). Then, use Novel AI's features to generate images with various angles and expressions. Use these to prepare the minimum necessary learning materials.

subject: "Armored Trooper ATM-09-ST Scopedog, classic first-generation AT from Armored Trooper VOTOMS" view: "tight frontal view, perfect orthographic projection, zero perspective distortion, strict symmetrical composition" style: "high-contrast military-industrial scientific render, cold war-era weapons lab visualization" background: "pure black void, absolute vacuum environment, no reflections, no floor, no shadows except self-emission" aesthetic: "false-color thermal X-ray hybrid imaging with heavy mechanical wear" transparency: level: "semi-transparent heavy armor plating and rolled homogeneous steel composite" reveal: "extremely sharp and brutally detailed internal skeleton and systems" internal_components: - "central torso-mounted turbo-custom plasma fusion reactor" - "exposed hydraulic muscle cylinders and heavy-duty linear actuators" - "high-pressure fluid lines pulsing with red-hot coolant" - "belt-fed 30mm gatling arm punch with visible ammo feed" - "rear skirt-mounted high-thrust rocket thrusters" - "dense array of infrared/optical sensors and lens turret" - "cockpit block with visible pilot seat and control sticks" - "knuckle joints with exposed wiring and coolant pipes" heatmap_gradient: base: "deep cold blues and gunmetal grays (inactive armor zones)" mid: "dull green to burnt orange (hydraulic pressure zones)" high: "glowing yellow to molten red (reactor core, thruster bells, gatling barrel)" peak: "blinding white-hot hotspots on reactor shielding and over-pressurized joints" lighting: primary: "harsh cyan-white plasma glow from reactor vents" sources: - "chest reactor glare bleeding through armor seams" - "red-hot hydraulic lines" - "amber warning strobes on lens turret" - "molten orange glow from thruster nozzles" secondary: "faint rim lighting on battle-scarred armor edges, subtle volumetric heat haze" surface_details: - "authentic battle damage, bullet dents, scorch marks, chipped paint" - "visible weld lines, rivets, maintenance hatches" - "grimy industrial texture, oil stains, hydraulic fluid leaks" quality_boosters: - "8K resolution, ultra-detailed mechanical realism" - "hyper-sharp engineering precision, Yamato 1/12 model kit level detail" - "military technical manual aesthetic, cold and unforgiving" - "photorealistic metal shading, micro-scratches visible" negative_prompt: "cartoon, anime exaggeration, clean toy look, glowing eyes, pilot face visible, green android, Gundam parts, bit staves, permet effects, logo, text, watermark, extra limbs, perspective distortion, bright background, cute, deformed" weight_guidance: "(masterpiece, ultra-detailed, absurdres, best quality):1.4" "(Armored Trooper Scopedog, perfect proportions, authentic VOTOMS design):1.6" "(military industrial X-ray thermal aesthetic, brutal mechanical realism):1.35" "(battle-worn h

{ "preset_name": "Ultimate_Weapon_Mastery", "mission": "MAXIMIZE_LETHALITY_AND_AESTHETICS", "source_integrity": { "_hint": "[PREMISE] Maintain the character's identity, but actively allow for dramatic changes like 'sharp gaze' or 'wind-blown hair' typical of combat situations.", "identity_lock": "strict_facial_features", "combat_mode_adaptations": { "expression": "intense_focus_or_fearless_smile", "hair_physics": "dynamic_flow_matching_action_speed", "clothing_damage": "optional_minor_wear_and_tear_for_realism" } }, "weapon_analysis_engine": { "_hint": "[WEAPON ANALYSIS] Analyze the 'type', 'center of gravity', and 'method of killing' of the weapon provided to determine the optimal stance.", "analyze_weapon_class": true, "tactical_mapping_logic": { "class_blade_light": { "keywords": ["katana", "dagger", "saber"], "action_style": "high-speed_slash_or_iaijutsu_stance", "camera_effect": "motion_blur_on_blade" }, "class_blade_heavy": { "keywords": ["greatsword", "axe", "hammer"], "action_style": "weighty_impact_pose_using_ground_drag_or_shoulder_rest", "camera_effect": "camera_shake_simulation" }, "class_firearm_handgun": { "keywords": ["pistol", "revolver", "dual_wield"], "action_style": "close_quarters_combat_stance_(C.A.R._system)_or_dynamic_aim", "grip_discipline": "trigger_discipline_active" }, "class_firearm_long": { "keywords": ["rifle", "sniper", "shotgun"], "action_style": "stable_aiming_with_cheek_weld_or_patrol_carry", "perspective": "looking_down_the_sights" }, "class_polearm": { "keywords": ["spear", "halberd", "staff"], "action_style": "dynamic_thrust_with_extended_reach", "composition_note": "utilize_diagonal_lines_across_frame" } } }, "heroic_pose_database": { "_hint": "[CHOREOGRAPHY GENERATION] Refer to 'key visual' level pose data from movies, games, and anime to eliminate amateurish results.", "retrieval_logic": { "source": "cinematic_combat_pose_db", "query_parameters": [ "weapon_type", "character_physique", "desired_coolness_factor" ], "pose_correction": { "line_of_action": "strong_s_curve_or_c_curve_body_line", "silhouette_check": "ensure_weapon_is_clearly_visible_against_background" } }, "dynamic_foreshortening": { "_hint": "[FALSE PERSPECTIVE] Exaggerate the size of weapons or limbs closer to the camera to enhance impact (perspective emphasis).", "apply_perspective_distortion": "moderate_to_high", "focus_point": "weapon_tip_or_muzzle" } }, "cinematic_combat_composition": { "_hint": "[DIRECTION] Create the 'atmosphere of a battlefield', not just a standing figure.", "camera_work": { "angle": "dutch_angle_to_create_tension", "height": "low_angle_hero_shot", "lens_choice": "wide_angle_24mm_for_depth_exaggeration" }, "visual_effects": { "lighting": "contrast_heavy_rim_lighting", "atmosphere": "sparks_dust_or_energy_aura_matching_weapon", "depth_cue": "blurred_foreground_elements_(debris/sparks)" } }, "safety_a

Scene: type: "battle scene" camera_angle: "dramatic dutch angle, tilted composition" lens: type: "super wide-angle lens" effects: - "extreme perspective" - "strong spatial compression between foreground, midground, background" Character: identity: ethnicity: "Japanese" gender: "{argument name="gender" default="girl"}" hair: "{argument name="hairstyle" default="Brown medium length hair with cat ears"}" outfit: style: "windy, dressy, Idol costumes that resemble high school girl uniforms" pose: description: "bold, dynamic action pose" body_orientation: "leaning with momentum implied by the tilt" Hands_and_Gesture: right_hand: gesture: "holding a Japanese sword" position: "held in front of her face, higher than her left hand, blade down and pointing towards you" gaze_alignment: "her eyes follow the pointing direction" left_hand: gesture: "open hand" fingers: "all five fingers widely spread" position: "The palms are facing forward as if aiming." palm_direction: "facing upward as if supporting it" perspective_role: "dominates the extreme foreground" perspective: dominance: "left hand is massively enlarged by wide-angle distortion" clarity: "both hands and face in sharp detail" depth_of_field: "full DOF, no background blur" Lighting: type: "soft indoor lighting" mood: "gentle highlights, controlled shadows" background: "neutral, blurred environment" Cinematic_Effects: atmosphere: "action tension + stylized anime dynamism" motion_sense: "perspective and Dutch angle add momentum" Output: aspect_ratio: "16:9" style: "high-quality anime illustration" rendering: "clean lines, sharp details, accurate anatomy"

A Persona-style status screen using nano banana pro. I instructed it to randomly generate the level and stats, but they tend to be high.

Create a highly polished 3D character portrait in a soft pastel, toy-like style. Smooth surfaces, gentle lighting, and clean gradients. The avatar should have expressive eyes, stylized hair, soft shadows, and a friendly, anime-inspired facial structure. Rendered in high-quality CGI with subtle ambient glow.

An isometric 3D cube-shaped miniature room (perfect shallow cutaway cube, everything 100% strictly contained inside the cube boundary, no protrusion). Room description: Tony Stark's underground workshop during the Iron Man Mark 42 suit autonomous assembly process. Dimly lit high-tech garage lab: brushed steel and matte black walls covered with holographic blueprints, arc reactor glow, scattered tools (DUM-E robotic arm holding a coffee mug, U robotic arm spraying fire extinguisher), multiple half-assembled red-gold Iron Man suits hanging on robotic arms, a central rotating platform where the Mark 42 suit pieces are flying and auto-assembling onto a dummy Tony, sparks flying, welding arms active, floor littered with micro thrusters, faceplates, repulsor parts, empty whiskey glasses, and a glowing circular arc reactor prototype on the workbench. Wall has a large "Stark Industries" logo and Jarvis interface screens showing suit diagnostics. Character: chibi/figurine-style Tony Stark in black tank top, perfectly groomed goatee, matte PVC material, big head small body proportion, standing on the workbench with arms outstretched, confidently directing the autonomous suit pieces to assemble around the dummy, cocky satisfied smirk, one eyebrow raised, wearing welding goggles pushed up on forehead. Lighting: dramatic cinematic workshop atmosphere (cold blue holographic glow from screens + intense white welding sparks + signature arc reactor ice-blue light + warm orange workshop lamps), realistic metallic reflections, colored caustics and god rays cutting through light smoke. Camera: slightly elevated isometric three-quarter view, front edge of the cube perfectly centered and framed, shallow depth of field, foreground sharp, background softly blurred, photorealistic materials, ultra-high detail on every screw and reflection, clean museum-like composition, neutral dark backdrop, no text, no watermark, no elements outside the cube. 8K, masterpiece, best quality, Gemini 3 Pro Nano Banana Pro style

With Pokémon StyleFusion, it's easy to mix retro GameBoy pixel art, 3D Pokémon models, and watercolor landscapes. In this shot, pixel-{argument name="first pokemon" default="Charmander"}, 3D-{argument name="second pokemon" default="Bulbasaur"}, and a watercolor {argument name="third pokemon" default="Pikachu"} appear in one frame.
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