Pixany AI

提示词库

AI 提示词库

汇集全球创作者的精选图像、视频与建站提示词。复制任意一条,替换主体或风格,即可用最新模型生成。

15,630 条提示词 · 每日更新 · 完全免费

共 714 条

Cute Chibi Diorama Lamp Generator

Cute Chibi Diorama Lamp Generator

A {argument name="subject" default="subject"} is {argument name="doing something" default="doing something"} in a {argument name="place" default="place"}. Isometric 3D cube diorama with internal lighting, cute chibi figurine style, matte PVC material, big head/small body. Neutral background on a table in a dark room. Enclosed in a cube. Fill the diorama with many cute little details. Add delicate imperfections like dust, scratches and textures to make it real.

Landscape with a Shape-Shaped Cave Entrance

Landscape with a Shape-Shaped Cave Entrance

An image of a {argument name="type" default="[TYPE]"} landscape, featuring a cave entrance that is shaped exactly like the outline of a {argument name="shape" default="[SHAPE]"}. The cave should blend naturally into the rugged terrain of the mountain, with the entrance forming a clear and unmistakable {argument name="shape repeat 1" default="[SHAPE]"} shape. This {argument name="shape repeat 2" default="[SHAPE]"} shape should be simple and defined, without intricate details, emphasizing just the overall {argument name="shape repeat 3" default="[SHAPE]"} outline. The surrounding environment should include {argument name="details" default="[DETAILS]"}, but these elements should not distract from the cave's {argument name="shape repeat 4" default="[SHAPE]"}-shaped entrance. The lighting in the scene should enhance the visibility and distinctiveness of the {argument name="shape repeat 5" default="[SHAPE]"}-shaped cave entrance.

One Piece Devil Fruit Image Generation Prompt Template

One Piece Devil Fruit Image Generation Prompt Template

It's okay to insert the name of your favorite character's Devil Fruit into the first <<DEVIL FRUIT NAME>> in the prompt from the source. Example: <<{argument name="Devil Fruit Name" default="Mera Mera no Mi"}>>

One Piece Devil Fruit Transformation Template

One Piece Devil Fruit Transformation Template

{ "version": "1.0", "description": "Transform a real person in a photo into a One Piece-style Devil Fruit ability user: dynamic pose, dramatic camera angle, ability-specific SFX, and a photorealistic manifestation of the specified Devil Fruit’s power.", "variables": { "DEVIL_FRUIT_NAME": { "type": "string", "value": "<<DEVIL FRUIT NAME>>", "description": "The canonical Devil Fruit name whose ability should be interpreted and applied to the subject (e.g., Gum-Gum Fruit, Flame-Flame Fruit, Ice-Ice Fruit, Sand-Sand Fruit, Rumble-Rumble Fruit, Flower-Flower Fruit, Dark-Dark Fruit, Paw-Paw Fruit, etc.)." } }, "steps": [ { "name": "DEVIL_FRUIT_ABILITY_EDIT", "goal": "Apply a dynamic One Piece-style pose, dramatic camera angle, ability-specific manga SFX, and a photorealistic manifestation of the specified Devil Fruit’s ability.", "instructions": "Use the uploaded photo as the base.\n\nKeep the person photorealistic (eyes, face, skin texture, hair, makeup). Do NOT convert the scene into manga. Do NOT replace the background.\n\n=====================================\nDEVIL FRUIT ABILITY TRANSFORMATION\n=====================================\nInsert your Devil Fruit name here: {argument name="Devil Fruit Name" default="[DEVIL_FRUIT_NAME]"}\n\nInterpret the canon ability of [DEVIL_FRUIT_NAME] realistically and apply it to the body or surrounding environment. The effect must look like a live-action One Piece movie.\n\nExamples:\n- Gum-Gum Fruit: stretched limbs, elastic skin, tension folds, rubber reflection\n- Flame-Flame Fruit: realistic flames, heat distortion, warm illumination\n- Ice-Ice Fruit: frost buildup, ice crystals, cold vapor\n- Rumble-Rumble Fruit: lightning arcs, photoreal sparks\n- Sand-Sand Fruit: sand disintegration, sandstorm motion\n- Flower-Flower Fruit: photoreal arms blooming from surfaces\n- Paw-Paw Fruit: shockwave compression ripples\n- Dark-Dark Fruit: gravitational distortion, dark smoke tendrils\n\nRules:\n- The face must remain recognizable.\n- Effects must integrate into real lighting and shadows.\n- No cartoon filters — supernatural physics must look real.\n\n=====================================\nONE PIECE-STYLE POSE TRANSFORMATION\n=====================================\nRepose the body into a dramatic battle pose:\n- wide stance, strong dynamic gestures\n- stretched arm for Gum-Gum, open palm for shockwave, ignition stance for flame, elemental charge-up for logias, etc.\n- clothing should deform."

Enhancing Three-View Drawings and Generating Angles with Nano Banana

Enhancing Three-View Drawings and Generating Angles with Nano Banana

First, use the power of Nano Banana to enhance the three-view drawing. Nano Banana seems to have interpreted the mysterious decoration around the neck as a 'magic-infused stone.' Since that kind of decoration is acceptable, I decided to proceed with it (the decoration in this area varies depending on my mood, so I will fix it as a magic-infused stone from now on). Then, use Novel AI's features to generate images with various angles and expressions. Use these to prepare the minimum necessary learning materials.

X-Ray/Thermal Visualization Prompt for Mecha (VOTOMS Scopedog)

X-Ray/Thermal Visualization Prompt for Mecha (VOTOMS Scopedog)

subject: "Armored Trooper ATM-09-ST Scopedog, classic first-generation AT from Armored Trooper VOTOMS" view: "tight frontal view, perfect orthographic projection, zero perspective distortion, strict symmetrical composition" style: "high-contrast military-industrial scientific render, cold war-era weapons lab visualization" background: "pure black void, absolute vacuum environment, no reflections, no floor, no shadows except self-emission" aesthetic: "false-color thermal X-ray hybrid imaging with heavy mechanical wear" transparency: level: "semi-transparent heavy armor plating and rolled homogeneous steel composite" reveal: "extremely sharp and brutally detailed internal skeleton and systems" internal_components: - "central torso-mounted turbo-custom plasma fusion reactor" - "exposed hydraulic muscle cylinders and heavy-duty linear actuators" - "high-pressure fluid lines pulsing with red-hot coolant" - "belt-fed 30mm gatling arm punch with visible ammo feed" - "rear skirt-mounted high-thrust rocket thrusters" - "dense array of infrared/optical sensors and lens turret" - "cockpit block with visible pilot seat and control sticks" - "knuckle joints with exposed wiring and coolant pipes" heatmap_gradient: base: "deep cold blues and gunmetal grays (inactive armor zones)" mid: "dull green to burnt orange (hydraulic pressure zones)" high: "glowing yellow to molten red (reactor core, thruster bells, gatling barrel)" peak: "blinding white-hot hotspots on reactor shielding and over-pressurized joints" lighting: primary: "harsh cyan-white plasma glow from reactor vents" sources: - "chest reactor glare bleeding through armor seams" - "red-hot hydraulic lines" - "amber warning strobes on lens turret" - "molten orange glow from thruster nozzles" secondary: "faint rim lighting on battle-scarred armor edges, subtle volumetric heat haze" surface_details: - "authentic battle damage, bullet dents, scorch marks, chipped paint" - "visible weld lines, rivets, maintenance hatches" - "grimy industrial texture, oil stains, hydraulic fluid leaks" quality_boosters: - "8K resolution, ultra-detailed mechanical realism" - "hyper-sharp engineering precision, Yamato 1/12 model kit level detail" - "military technical manual aesthetic, cold and unforgiving" - "photorealistic metal shading, micro-scratches visible" negative_prompt: "cartoon, anime exaggeration, clean toy look, glowing eyes, pilot face visible, green android, Gundam parts, bit staves, permet effects, logo, text, watermark, extra limbs, perspective distortion, bright background, cute, deformed" weight_guidance: "(masterpiece, ultra-detailed, absurdres, best quality):1.4" "(Armored Trooper Scopedog, perfect proportions, authentic VOTOMS design):1.6" "(military industrial X-ray thermal aesthetic, brutal mechanical realism):1.35" "(battle-worn h

Ultimate Weapon Mastery Cinematic Pose Prompt

Ultimate Weapon Mastery Cinematic Pose Prompt

{ "preset_name": "Ultimate_Weapon_Mastery", "mission": "MAXIMIZE_LETHALITY_AND_AESTHETICS", "source_integrity": { "_hint": "[PREMISE] Maintain the character's identity, but actively allow for dramatic changes like 'sharp gaze' or 'wind-blown hair' typical of combat situations.", "identity_lock": "strict_facial_features", "combat_mode_adaptations": { "expression": "intense_focus_or_fearless_smile", "hair_physics": "dynamic_flow_matching_action_speed", "clothing_damage": "optional_minor_wear_and_tear_for_realism" } }, "weapon_analysis_engine": { "_hint": "[WEAPON ANALYSIS] Analyze the 'type', 'center of gravity', and 'method of killing' of the weapon provided to determine the optimal stance.", "analyze_weapon_class": true, "tactical_mapping_logic": { "class_blade_light": { "keywords": ["katana", "dagger", "saber"], "action_style": "high-speed_slash_or_iaijutsu_stance", "camera_effect": "motion_blur_on_blade" }, "class_blade_heavy": { "keywords": ["greatsword", "axe", "hammer"], "action_style": "weighty_impact_pose_using_ground_drag_or_shoulder_rest", "camera_effect": "camera_shake_simulation" }, "class_firearm_handgun": { "keywords": ["pistol", "revolver", "dual_wield"], "action_style": "close_quarters_combat_stance_(C.A.R._system)_or_dynamic_aim", "grip_discipline": "trigger_discipline_active" }, "class_firearm_long": { "keywords": ["rifle", "sniper", "shotgun"], "action_style": "stable_aiming_with_cheek_weld_or_patrol_carry", "perspective": "looking_down_the_sights" }, "class_polearm": { "keywords": ["spear", "halberd", "staff"], "action_style": "dynamic_thrust_with_extended_reach", "composition_note": "utilize_diagonal_lines_across_frame" } } }, "heroic_pose_database": { "_hint": "[CHOREOGRAPHY GENERATION] Refer to 'key visual' level pose data from movies, games, and anime to eliminate amateurish results.", "retrieval_logic": { "source": "cinematic_combat_pose_db", "query_parameters": [ "weapon_type", "character_physique", "desired_coolness_factor" ], "pose_correction": { "line_of_action": "strong_s_curve_or_c_curve_body_line", "silhouette_check": "ensure_weapon_is_clearly_visible_against_background" } }, "dynamic_foreshortening": { "_hint": "[FALSE PERSPECTIVE] Exaggerate the size of weapons or limbs closer to the camera to enhance impact (perspective emphasis).", "apply_perspective_distortion": "moderate_to_high", "focus_point": "weapon_tip_or_muzzle" } }, "cinematic_combat_composition": { "_hint": "[DIRECTION] Create the 'atmosphere of a battlefield', not just a standing figure.", "camera_work": { "angle": "dutch_angle_to_create_tension", "height": "low_angle_hero_shot", "lens_choice": "wide_angle_24mm_for_depth_exaggeration" }, "visual_effects": { "lighting": "contrast_heavy_rim_lighting", "atmosphere": "sparks_dust_or_energy_aura_matching_weapon", "depth_cue": "blurred_foreground_elements_(debris/sparks)" } }, "safety_a

Dynamic Wide-Angle Action Pose Prompt (Gatotsu Style)

Dynamic Wide-Angle Action Pose Prompt (Gatotsu Style)

Scene: type: "battle scene" camera_angle: "dramatic dutch angle, tilted composition" lens: type: "super wide-angle lens" effects: - "extreme perspective" - "strong spatial compression between foreground, midground, background" Character: identity: ethnicity: "Japanese" gender: "{argument name="gender" default="girl"}" hair: "{argument name="hairstyle" default="Brown medium length hair with cat ears"}" outfit: style: "windy, dressy, Idol costumes that resemble high school girl uniforms" pose: description: "bold, dynamic action pose" body_orientation: "leaning with momentum implied by the tilt" Hands_and_Gesture: right_hand: gesture: "holding a Japanese sword" position: "held in front of her face, higher than her left hand, blade down and pointing towards you" gaze_alignment: "her eyes follow the pointing direction" left_hand: gesture: "open hand" fingers: "all five fingers widely spread" position: "The palms are facing forward as if aiming." palm_direction: "facing upward as if supporting it" perspective_role: "dominates the extreme foreground" perspective: dominance: "left hand is massively enlarged by wide-angle distortion" clarity: "both hands and face in sharp detail" depth_of_field: "full DOF, no background blur" Lighting: type: "soft indoor lighting" mood: "gentle highlights, controlled shadows" background: "neutral, blurred environment" Cinematic_Effects: atmosphere: "action tension + stylized anime dynamism" motion_sense: "perspective and Dutch angle add momentum" Output: aspect_ratio: "16:9" style: "high-quality anime illustration" rendering: "clean lines, sharp details, accurate anatomy"

Persona-Style Status Screen Generation

Persona-Style Status Screen Generation

A Persona-style status screen using nano banana pro. I instructed it to randomly generate the level and stats, but they tend to be high.

3D Polished Character Portrait (Pastel Anime Style)

3D Polished Character Portrait (Pastel Anime Style)

Create a highly polished 3D character portrait in a soft pastel, toy-like style. Smooth surfaces, gentle lighting, and clean gradients. The avatar should have expressive eyes, stylized hair, soft shadows, and a friendly, anime-inspired facial structure. Rendered in high-quality CGI with subtle ambient glow.

Isometric 3D Tony Stark Workshop Cube

Isometric 3D Tony Stark Workshop Cube

An isometric 3D cube-shaped miniature room (perfect shallow cutaway cube, everything 100% strictly contained inside the cube boundary, no protrusion). Room description: Tony Stark's underground workshop during the Iron Man Mark 42 suit autonomous assembly process. Dimly lit high-tech garage lab: brushed steel and matte black walls covered with holographic blueprints, arc reactor glow, scattered tools (DUM-E robotic arm holding a coffee mug, U robotic arm spraying fire extinguisher), multiple half-assembled red-gold Iron Man suits hanging on robotic arms, a central rotating platform where the Mark 42 suit pieces are flying and auto-assembling onto a dummy Tony, sparks flying, welding arms active, floor littered with micro thrusters, faceplates, repulsor parts, empty whiskey glasses, and a glowing circular arc reactor prototype on the workbench. Wall has a large "Stark Industries" logo and Jarvis interface screens showing suit diagnostics. Character: chibi/figurine-style Tony Stark in black tank top, perfectly groomed goatee, matte PVC material, big head small body proportion, standing on the workbench with arms outstretched, confidently directing the autonomous suit pieces to assemble around the dummy, cocky satisfied smirk, one eyebrow raised, wearing welding goggles pushed up on forehead. Lighting: dramatic cinematic workshop atmosphere (cold blue holographic glow from screens + intense white welding sparks + signature arc reactor ice-blue light + warm orange workshop lamps), realistic metallic reflections, colored caustics and god rays cutting through light smoke. Camera: slightly elevated isometric three-quarter view, front edge of the cube perfectly centered and framed, shallow depth of field, foreground sharp, background softly blurred, photorealistic materials, ultra-high detail on every screw and reflection, clean museum-like composition, neutral dark backdrop, no text, no watermark, no elements outside the cube. 8K, masterpiece, best quality, Gemini 3 Pro Nano Banana Pro style

Pokémon Style Fusion Promo

Pokémon Style Fusion Promo

With Pokémon StyleFusion, it's easy to mix retro GameBoy pixel art, 3D Pokémon models, and watercolor landscapes. In this shot, pixel-{argument name="first pokemon" default="Charmander"}, 3D-{argument name="second pokemon" default="Bulbasaur"}, and a watercolor {argument name="third pokemon" default="Pikachu"} appear in one frame.

Collectible Art Toy Character Design Sheet

Collectible Art Toy Character Design Sheet

A collectible art toy character design sheet, front, side, and back views, fluffy , cute, round face with [{argument name="head accessory" default="a yellow safety helmet"} on his head, {argument name="eye accessory" default="blue round glasses"}], super cute 3D style, soft and tactile like plushie figure, pastel color scheme ({argument name="color scheme" default="black, cream, light yellow"}), clean solid beige background, soft studio lighting, high detail

Isometric Photo Generation Prompt

Isometric Photo Generation Prompt

Make a photo that is perfectly isometric. It is not a miniature; it is a captured photo that just happens to be perfectly isometric. It is a photo of {argument name="subject" default="[subject]"}. Apply tilt-shift effect at the end.

Royal Cartographer Fantasy World Map Prompt (Detailed Scenario)

Royal Cartographer Fantasy World Map Prompt (Detailed Scenario)

You are a legendary Royal Cartographer. Deeply analyze the content of the input text provided at the end and generate a detailed and beautiful image of a 'Fictional World Map' that reflects historical background and geographical features. In doing so, incorporate the attached reference character into the map using the style of an old map's pen drawing or watercolor, placing them as a 'Guardian of the World' or 'Symbolic Portrait' decorating the map's margins, compass rose, or legend. Maintain character consistency while naturally blending them into the map design. ▼ Instructions for the Generation Process (Thinking Process) Utilize Nano Banana Pro's inference capabilities to execute the following thought process before drawing: 1. [Step 1: Analysis of Geographical and Historical Correlation]: [Extract the conflict structure between nations, the formation of civilizations, and climatic conditions from the input text. Logically infer why borders exist there (mountains, rivers, resources)] 2. [Step 2: Visualization of Biomes]: [Determine how the described terrain (e.g., forest filled with magic, desolate wasteland) should be represented using map symbols and colors (ink density, contour lines)] 3. [Step 3: Design of Information Layout]: [Place the names of countries, capitals, and major geographical features so as not to obscure the terrain, balancing visibility and artistry] ▼ Design and Style Specification * Composition/Layout: [Orthographic projection from directly above (top-down view). A detailed overall map written meticulously to the four corners of the paper] * Taste: [Antique fantasy map style drawn on parchment. Aged paper texture, handwritten ink lines, and coloring with pale watercolors] * Text: [Clearly place country names and major city names using a serif font suitable for the world setting (Japanese compatible). The title should be written in decorative calligraphy] * Character: Draw the reference character in an [etching (copperplate engraving) style] and specify a [pose pointing to the map's 'Legend,' or a composition integrated with the compass rose]. ▼ Input Text Classic High Fantasy (Physical Consistency and Border Conflicts) Goal: Make the AI infer 'geographical logic' such as climate division by mountain ranges and river flow. World Setting: The world is divided into North and South by the gigantic mountain range 'Dragon's Spine' running east-west across the center of the continent. Northern 'Glacies, the Empire of Ice': Climate: Extreme cold, permafrost. Terrain: Steep glaciers and coniferous forests. Capital: The fortress city 'Winter's Fang' at the foot of the mountain range. Southern 'Solaris, the Kingdom of the Sun': Climate: Warm and fertile land. Terrain: The great river 'River of Life' flowing from the mountain range irrigates vast plains and flows into the southern sea. A vast desert spreads to the west. Capital: The water city 'Aurora' in the river delta. Instructions for the Map: Write the country names '氷の帝国グラキエス' (Glacies, the Empire of Ice) on the north side and '太陽の王国ソラリス' (Solaris, the Kingdom of the Sun) on the south side of the map in large Japanese text. Draw the central mountain range, river flow, and desert locations correctly geographically. Draw decorations symbolizing the Four Great Spirits of this world (Fire, Water, Wind, Earth) in the four corners of the map.

3D Dance Game Screen Prompt for Nano Banana Pro

3D Dance Game Screen Prompt for Nano Banana Pro

A vibrant rhythm game screenshot featuring a 3D anime character from the reference photo. [{argument name="character description" default="Girl wearing a cloak"}] Maintaining a confident dance pose on the left side of the screen. Immersive cinematic lighting glowing in neon yellow and pink Glossy, reflective dance floor shining under a spotlight Dynamic 3D anime style. Immersive UI rhythm game screen: no reflection display Score display at the top Colorful music waveform animation synchronized with the beat Stage timer countdown Floating combo numbers Energy bar Neon particle effects Four falling button instruction arrows from top to bottom on the right side of the screen Button arrow direction and color are fixed for each column (Left: Red, Up: Blue, Down: Green, Right: Yellow) Highly detailed game atmosphere created with immersive arcade rhythm game HUD elements Ultra-detailed, cinematic, immersive, 3D animation.

Two-Step Power Release Transformation Prompt (Japanese)

Two-Step Power Release Transformation Prompt (Japanese)

[Awakening Pose Prompt] subject: >   Use the same character as reference A.   Preserve all facial features, hairstyle, clothing, body proportions, colors,   line weight, shading, and art style exactly as in the reference. composition: >   IMPORTANT: Change the framing from the reference.   The camera must be positioned **much farther away** so the character’s entire body   is fully visible **with extra space above, below, and around** the character.   The character must appear **significantly smaller** than in reference A,   occupying only about **20–30% of the frame height**.   Place the character exactly at the center of the frame with wide open space   surrounding them for later energy effects.   The field of view should be noticeably wider than the reference.   The final image must be rendered in a **16:9 aspect ratio**. action: >   Set the character in the awakening stance shown in reference B:     - feet shoulder-width apart     - both hands tightly clenched into fists     - arms slightly bent and tense     - chest slightly forward, posture firm and braced     - intense, focused expression location: >   Reuse the same background environment as reference A.   Expand the visible portion of the background **significantly**   to match the widened, zoomed-out framing.   Maintain the same textures, perspective, colors, and drawing style. style: >   Match the exact style of reference A:   identical linework, shading, coloring, and background rendering. camera_lighting: >   Use the same lighting conditions as in reference A. edit_instructions: >   Recreate the character and background from reference A exactly.   BUT modify the camera distance so the entire character fits in the frame   with **substantial space** around them.   The camera should be pulled back enough that the character appears small   within a much wider environment.   Change only:     - the camera distance (strong zoom out)     - the char

Isometric 3D Miniature Room with Chibi Character

Isometric 3D Miniature Room with Chibi Character

An isometric 3D cube-shaped miniature room (shallow cutaway true cube; everything strictly contained within the cube). The room is [{argument name="room description" default="ROOM DESCRIPTION: Describe the theme, furniture, specific clutter, wall decorations, and key items in detail"}]. Character: a chibi/figurine-style — [{argument name="character description" default="INSERT DESCRIPTION OF THE PERSON FROM YOUR UPLOADED PHOTO HERE"}]. The character is [{argument name="action" default="ACTION: e.g., sitting on a chair typing, standing and cooking, playing guitar"}], with a [{argument name="expression" default="EXPRESSION: e.g., focused, happy, smiling"}] expression. Figure material looks like matte PVC, with big head / small body proportions. Lighting: [{argument name="atmosphere name" default="ATMOSPHERE NAME"}]: [{argument name="light sources" default="LIGHT SOURCES: e.g., neon blue glow, warm sunlight, golden lamp light"}]; realistic reflections and colored shadows. Camera: slightly elevated isometric three-quarter view, front cube edge centered; no elements protruding outside the cube. Photoreal materials with fine detail; neutral backdrop. Ultra-detailed, clean composition; no watermark.

Cyberpunk Mountain Peak Girl

Cyberpunk Mountain Peak Girl

{ "prompt": "A beautiful girl standing on a neon-lit mountain peak overlooking a futuristic cyberpunk world. Holograms in the sky, glowing lights from distant cities, metallic textures, neon blue and pink colour palette.", "style": "cyberpunk sci-fi", "lighting": "neon rim light", "details": { "tech_elements": ["holograms", "light trails"], "mood": "bold, adventurous" } }

Gritty Post-Apocalyptic Survivor Scene

Gritty Post-Apocalyptic Survivor Scene

A gritty post-apocalyptic scene featuring three armed survivors walking down an abandoned, decayed city street. The central character is a determined woman with long dark hair, wearing tactical gear, cargo pants, and combat boots, carrying a pistol and rifle magazines on her vest. On her left is a bearded man with a tactical backpack and military clothing. On her right is a rugged man in a denim jacket holding a shotgun. The environment is ruined and overgrown with debris, broken cars, and damaged buildings under a cloudy, grey sky. Cinematic, dramatic lighting, realistic textures, intense atmosphere.

Super Robot Wars Style Witch Rejecting Friday

Super Robot Wars Style Witch Rejecting Friday

Let's play with Nano Banana Pro [Improved Super Robot Wars Battle Production Prompt] {argument name="character name" default="Marieshe Fold"} Special Move Name: "{argument name="special move name" default="Friday Crash"}" Catchphrase: "{argument name="catchphrase" default="Friday is not a holiday"}"

Transform Image into LEGO Version

Transform Image into LEGO Version

"Make it in LEGO version. Include the typical LEGO features (yellow skin, shrunken person size, and square edges and pixels)"

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