Pixany AI

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AI 提示词库

汇集全球创作者的精选图像、视频与建站提示词。复制任意一条,替换主体或风格,即可用最新模型生成。

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共 714 条

Final Fantasy Leviathan VS Player and Sacred Geometry

Final Fantasy Leviathan VS Player and Sacred Geometry

Final Fantasy {argument name="summon name" default="Leviathan"} summon beast VS player in a fantastical style Next {argument name="theme 1" default="Sacred Geometry"} Next Sacred Geometry and {argument name="theme 2" default="Fractal Structure"}

Titan with Hokuto Hyakuretsu Ken Generation

Titan with Hokuto Hyakuretsu Ken Generation

Make {argument name="summon beast" default="Titan"} a little smaller In the back of the screen Make it emit {argument name="attack name" default="Hokuto Hyakuretsu Ken"} with radiation

Crystal Spider Suit in Neo-Tokyo

Crystal Spider Suit in Neo-Tokyo

A young woman wearing a sleek, form-fitting yellow and black crystal-clear spider suit. The material is reflective and transparent, showing a black armored exoskeleton underneath. She is perched on a rainy gargoyle overlooking a Neo-Tokyo cityscape. Neon yellow lights reflect off the wet suit. Intense atmosphere, dramatic shadows, volumetric fog, hyper-detailed textures, masterpiece quality.

Cinematic Stylized Medieval Market Day

Cinematic Stylized Medieval Market Day

Scene: A stylized medieval fantasy village at morning featuring a Market Square Shopfront with timber awning frame and striped fabric canopy, a Village Inn with carved wooden balcony railings and dormer windows, a Timber-Framed Village Cottage built on a stone foundation base with exposed timber beams and plaster wall panels, a Noble Manor House with multiple steep shingled roofs and decorative roof finials, a Stone Watchtower with circular tower windows and crenellation detail, and an Arched Gatehouse with keystoned arch and portcullis gate. Artisan stalls are arranged in structured rows across the cobblestone square with clear walking lanes between them. Potters, weavers, and woodcarvers display goods beneath striped canopies while villagers gather in moderate evenly spaced clusters. Guards maintain presence near the gatehouse and market edges. The Reflective Water Body remains unobstructed and calm, with activity confined to dock platforms only. Dense pine forest clusters and rounded shrubs frame the vibrant yet orderly craft fair. Style: Cinematic stylized fantasy medieval village, warm golden morning sunlight, long soft shadows, clean blue sky illumination, subtle volumetric light rays, painterly materials, softened stone and wood textures, vibrant but controlled color grading, rounded stylized forms, balanced exposure, atmospheric clarity, cozy environmental realism, high-end game environment quality Camera: Elevated three-quarter aerial perspective overlooking the village center, slight downward angle, wide environmental framing, medium-wide lens feel, strong foreground-to-background depth layering, foreground elements anchoring lower frame, midground architecture forming primary focal mass, background forest creating depth wall, natural diagonal building arrangement, cobblestone paths acting as leading lines guiding toward central focal structure, balanced environmental composition, cinematic AAA game establishing shot

Retro-Futuristic Binocular Cinematic Close-up

Retro-Futuristic Binocular Cinematic Close-up

A cinematic close-up of a weathered retro-futuristic binocular device being held by a scout in a dusty desert environment. The device is painted a faded {argument name="device color" default="red and yellow"}, covered in sand and grime. Sunlight glints off the thick glass lens. In the background, a hazy, orange-tinted wasteland is visible through a shallow depth of field. 35mm film grain, moody lighting, "Star Wars" or "Dune" aesthetic. Focus on the tactile buttons, rubberized grips, and the worn-down industrial labels. 8k, photorealistic.

Whimsical Diorama of a Fortified Desert Caravanserai

Whimsical Diorama of a Fortified Desert Caravanserai

MASTER MINIATURE DIORAMA PROMPT SHELL — CONSOLIDATED VERSION SCENE: A fortified desert caravanserai featuring thick outer walls, a large central courtyard, multiple merchant lodging wings, camel stables, watchtowers, arched gateways, and clustered market storage rooms. If no scene description is provided, generate a visually interesting culturally recognizable environment or architectural location of your own choosing. Create a cohesive miniature settlement, district, or environment with multiple structures, pathways, and environmental storytelling elements arranged into a contained display composition suitable for a collectible diorama. When generating or inventing a scene, prioritize architectural and cultural diversity and intentionally vary the environment type, building styles, historical inspiration, regional influence, and settlement purpose so each generated miniature feels visually distinct and not a repetition of common village, temple, garden, or plaza layouts. Ensure the architecture organizes around a natural central hub so structures cluster with believable spatial gravity, forming a cohesive miniature settlement with denser core structures and supporting elements arranged outward. Arrange the layout as a compact, layered, interconnected district filling the platform naturally without empty gaps. Ensure the entire environment clearly reads as a small handcrafted tabletop collectible model, with miniature-scale architecture and compressed model-world proportions rather than life-sized buildings. STYLE: Frame the camera at a stable product-display distance so the entire collectible diorama remains clearly visible with comfortable margins, avoiding close cinematic crops or environmental perspective shots. Render as a premium stylized 3D collectible miniature diorama on a fully visible, centered self-contained display base, shown from a slightly elevated 3/4 tabletop angle against a clean neutral studio gradient background. Maintain collectible figurine scale and clean display presentation. All elements should appear sculpted from smooth matte ceramic, painted resin, or stylized polymer with rounded edges, simplified geometry, and slightly exaggerated toy-like proportions. Keep surfaces clean and intentionally stylized. Avoid fingerprints, rough handmade textures, workshop scenes, macro photography depth-of-field, or photoreal clay imperfections. Use soft professional studio product lighting: gentle global illumination, warm key light, soft ambient bounce, controlled shadows, and optional warm interior window glow. Render any water or translucent materials as poured clear resin with smooth transparency, subtle reflections, soft internal depth, and slightly thick stylized edges. Include small environmental details but keep everything cohesive, simplified, and sculptural. Prioritize clean stylized modeling over photorealistic texture detail. Over

Frozen Valley of Fallen Titans Concept Art

Frozen Valley of Fallen Titans Concept Art

SCENE: A vast frozen valley contains the fallen remains of enormous ancient stone giants locked in a long-forgotten battle beneath pale winter daylight. Colossal shattered statues, broken weapons, and half-buried armored limbs stretch across the icy terrain while narrow frozen pathways and abandoned expedition markers show human scale. In the foreground, cracked ice ridges, snow-covered shields, and wind-swept banners frame the overlook. Low winter sunlight reflects off snow particles while distant glacier cliffs dissolve into cold atmospheric haze. STYLE: Production-ready AAA cinematic game environment concept art emphasizing monumental scale contrast, believable winter lighting physics, snow diffusion realism, and semi-painterly stone material clarity.

Cinematic Stylized Medieval Village Festival Scene

Cinematic Stylized Medieval Village Festival Scene

Scene: A stylized medieval fantasy village at morning featuring a Village Inn with carved wooden balcony railings and dormer windows, a Timber-Framed Village Cottage built on a stone foundation base with exposed timber beams and plaster wall panels, a Market Square Shopfront with timber awning frame and striped fabric canopy, a Guard Barracks with buttress supports and arrow slit windows, a Stone Watchtower with circular tower windows and crenellation detail, and a Noble Manor House with multiple steep shingled roofs and decorative roof finials. The cobblestone square is arranged for festival preparation with evenly spaced wooden stage scaffolding near the center, Decorative Wooden Railing balconies draped with fabric banners, and Wooden Sign Bracket Beams supporting garlands. Cloaked villagers work in small coordinated groups with clear walking gaps between them, carpenters assemble structures near the Village Inn, merchants adjust striped canopies, and guards stand near the Arched Gatehouse with keystoned arch and portcullis gate. The Reflective Water Body remains unobstructed, with activity limited to the Wooden Dock Platform and shoreline only. Dense pine forest clusters and broadleaf village trees frame the scene, rounded shrubs edge the cobblestone paths, lantern posts and wooden benches define gathering areas. Style: Cinematic stylized fantasy medieval village, warm golden morning sunlight, long soft shadows, clean blue sky illumination, subtle volumetric light rays, painterly materials, softened stone and wood textures, vibrant but controlled color grading, rounded stylized forms, balanced exposure, atmospheric clarity, cozy environmental realism, high-end game environment quality Camera: Elevated three-quarter aerial perspective overlooking the village center, slight downward angle, wide environmental framing, medium-wide lens feel, strong foreground-to-background depth layering, foreground elements anchoring lower frame, midground architecture forming primary focal mass, background forest creating depth wall, natural diagonal building arrangement, cobblestone paths acting as leading lines guiding toward central focal structure, balanced environmental composition, cinematic AAA game establishing shot

Reimagine Photo in Minecraft Cave

Reimagine Photo in Minecraft Cave

Reimagine me inside a glowing Minecraft cave, standing with one arm raised while a cubical bat hangs upside down above my hand

Collection of Low-Poly Origami Animals

Collection of Low-Poly Origami Animals

A minimalist low-poly origami duck sculpture made of folded cardboard, geometric faceted design, warm brown paper texture, sharp angular edges, large round glossy eye, small orange beak, studio lighting, soft shadow beneath, centered composition, dark navy blue gradient background, ultra-clean 3D render, high detail, cinematic lighting, depth of field, 4K resolution. ⸻ Prompt: A collection of low-poly origami animals arranged in a studio portrait — panda, dog, deer, bear — made of textured cardboard paper, geometric faceted shapes, minimalist design, neutral earthy tones (brown, beige, black, cream), large circular eyes, symmetrical front-facing composition, soft studio lighting, subtle shadows, dark blue gradient background, ultra-detailed 3D render, sharp focus, clean aesthetic, 4K. ⸻ Prompt: Centered low-poly origami panda sitting upright, faceted geometric cardboard sculpture, cream and brown paper textures, minimalistic angular design, small round black eyes, soft diffused studio lighting, realistic paper grain detail, subtle ground shadow, dark navy gradient background, ultra-clean 3D render, cinematic composition, 4K resolution. ⸻ Prompt: Cute low-poly origami tiger cub sitting forward-facing, geometric faceted cardboard sculpture, warm orange and beige paper texture, stylized black stripe details, big round expressive eyes, symmetrical centered composition, studio lighting with soft shadows, dark blue gradient background, ultra-detailed 3D render, sharp focus, high realism paper texture, 4K cinematic render.

Batgirl Bodysuit Portrait with Likeness Preservation Prompt

Batgirl Bodysuit Portrait with Likeness Preservation Prompt

{ "subject": { "desc": "Use the exact character from the provided reference image, preserving her unique facial structure, skin tone, hairstyle, eye color, proportions, and overall likeness. Tiny Batgirl-style mask covering eyes.", "apparel": { "item": "Batgirl inspired bodysuit", "style": "Halter-neck sleeveless, high-cut legs", "color": "Black base with glossy purple accents, yellow trim on legs, large yellow bat emblem on chest", "details": "Tight stretch fabric emphasizing curves, black/purple stockings" }, "anatomy": { "body_type": "Match the exact body proportions of the reference character without alteration", "bust": "Maintain the original size, volume, projection, and natural containment from the reference image", "hips": "Preserve the original hip width, thigh thickness, and waist ratio exactly as in the reference", "skin": "Replicate the natural skin texture, tone variation, and surface detail from the reference image" } }, "pose": { "posture": "Standing upright, weight shifted to right hip (viewer's left) for pelvic tilt, torso slightly angled toward camera", "limbs": { "right_arm": "Extended down, hand resting on granite countertop", "left_arm": "Hanging naturally by side, partially obscured by hip", "head": "Slight tilt, facing forward" }, "gaze": "Direct eye contact, soft neutral confident sultry expression" }, "environment": { "location": "Indoor bathroom", "elements": [ "Speckled green/black granite countertop (left foreground)", "Wooden door with tall frosted glass panel", ] }, "camera": { "shot": "Medium (thighs up), vertical 3:4", "angle": "Eye-level slightly frontal", "lens": "50-85mm portrait", "dof": "Moderate depth of field, subject sharply in focus, background slightly softened but still distinct", "framing": "Centered subject" }, "lighting": "Soft diffuse indoor artificial lighting, overhead/slightly frontal, even illumination, soft shadows under natural contours, realistic highlights on fabric sheen and skin texture", "mood": "Confident calm sultry, casual intimate domestic atmosphere", "style": "Photorealistic smartphone photography, high-fidelity detailed fabric and skin textures, natural color grading, realistic physical proportions matching reference", "colors": "Black suit with vibrant yellow/purple accents dominant, green/black granite, warm wood tones, neutral walls, natural contrast and saturation", "quality": "High-definition sharp focus on eyes/face/suit pattern, low noise, minimal grain, realistic dynamic range", "negative_prompt": "altered face, different identity, changed proportions, body reshaping, slimming, enlarging, reduction, beautification filters, plastic/airbrushed skin, stylization, cartoon effect, depth flattening, wide-angle distortion, mirror " }

Limestone Sculpture with Neon Glow Prompt

Limestone Sculpture with Neon Glow Prompt

Close-up three-quarter bust sculpture of {argument name="character name" default="[Character Name]"} carved from grey-white travertine limestone. Head fully visible, no part of the head cropped. Hair and top of head completely inside the frame. Cropped at upper chest level. Shoulders clearly visible. Head and shoulders fill the frame without cutting the top. Tight framing but full head preserved. Three-quarter angle, slight 30-degree head turn. Natural sculptural posture. Material: grey-white travertine limestone. Chalky matte surface, dry stone texture. Fine porous micro-holes, natural pitting, subtle mineral speckles. Soft micro-roughness, powdery stone feel. Uniform light grey tone. No marble veins. No ceramic look. No resin look. No plaster look. No glossy surface. No waxy finish. No polished stone. Eyes include sculpted eyeball structure. Visible iris and pupil carved in stone. Not hollow eye sockets. Not empty eyes. Soft stone-carved iris detail. Natural stone eye depth without being realistic flesh. Eyes remain sculptural but not scary. High-key studio lighting. Bright but soft exposure. Clean luminous atmosphere. Lifted overall shadows. Soft recessed shadows in carved areas. Gentle cavity shading around eyes and under chin. Subtle ambient occlusion. No dark dramatic contrast. No deep black shadows. Background: neutral light grey seamless studio backdrop. Clean, minimal. No gradient. No vignette. No texture. Neon green glow appears only on 1–3 authentic character features. Glow follows original character traits only. No decorative lines. No circuit patterns. No extra glowing elements. Glow can appear as soft luminous surface areas. Controlled intensity. Pure clean neon green. Glow does not overpower the stone texture. Only grey-white stone and neon green. No additional colors. Ultra-detailed 3D sculpt render. Photorealistic limestone texture. Museum presentation style. Minimal aesthetic. Sharp focus. No depth of field blur. No text. No watermark. No logo.

3D Animated Sneaker Advertisement Prompt

3D Animated Sneaker Advertisement Prompt

3D animated style sneaker advertisement featuring two elegant sneaker pairs displayed outside their premium shoe boxes. One pair in bold red and white, and the second in stylish black, red, and green. Shoe boxes positioned behind with the brand name SHOECAN SNIKERS in bold capital letters. Sneakers appear in smooth 3D render style with glossy highlights, soft reflections, and floating presentation. Subtle motion elements like floating particles and light streaks enhance visual appeal. Clean studio background, cinematic lighting, ultra-modern animated product visualization, elegant and attractive composition.

Holographic Character Generation Prompt

Holographic Character Generation Prompt

Generate {argument name="character type" default="image attached"} character made of {argument name="material type" default="transparent"} frosted hologram material from head to toe levitating on black {argument name="background texture" default="glossy"} background, {argument name="camera angle" default="eye level"} centered camera angle, 9:16 {argument name="orientation" default="vertical"} image.

Image Generation Prompt: Internal Structure of a Robot

Image Generation Prompt: Internal Structure of a Robot

An image explaining the internal structure of a robot. Analyze the internal structure of the machine. Be sure to correctly display the skeleton and frame. Always keep the surface and maintain the background.

Collectible Miniature Diorama of a Developed Desert Oasis Settlement

Collectible Miniature Diorama of a Developed Desert Oasis Settlement

SCENE: A developed desert oasis settlement featuring multiple sandstone merchant buildings, a central trading hall beside an oasis pool, shaded market stalls, courtyards, archways, clay jars, palm trees, and connecting stone paths. Organize the architecture around a natural central hub so buildings cluster with believable spatial gravity, forming a cohesive miniature settlement with denser core structures and supporting elements arranged outward. Arrange the district as compact, layered, interconnected, and fully filling the platform without empty gaps. Ensure the entire environment clearly reads as a small handcrafted tabletop collectible model, with miniature-scale architecture and compressed model-world proportions rather than life-sized buildings. STYLE: Frame the camera at a stable product-display distance so the entire collectible diorama remains clearly visible with comfortable margins, avoiding close cinematic crops or environmental perspective shots. Render as a premium stylized 3D collectible miniature diorama on a fully visible, centered self-contained display base, shown from a slightly elevated 3/4 tabletop angle against a clean neutral studio gradient background. Maintain collectible figurine scale and clean display presentation. All elements should appear sculpted from smooth matte ceramic, painted resin, or stylized polymer with rounded edges, simplified geometry, and slightly exaggerated toy-like proportions. Keep surfaces clean and intentionally stylized. Avoid fingerprints, rough handmade textures, workshop scenes, macro photography depth-of-field, or photoreal clay imperfections. Use soft professional studio product lighting: gentle global illumination, warm key light, soft ambient bounce, controlled shadows, and optional warm interior window glow. Render any water or translucent materials as poured clear resin with smooth transparency, subtle reflections, soft internal depth, and slightly thick stylized edges. Include small environmental details but keep everything cohesive, simplified, and sculptural. Prioritize clean stylized modeling over photorealistic texture detail. Overall intent: premium collectible miniature, stylized 3D marketplace presentation, cozy whimsical mood, smooth sculpt clarity, controlled studio rendering, avoid real-world photography aesthetics.

Collectible Miniature Diorama of a Rugged Mining Settlement

Collectible Miniature Diorama of a Rugged Mining Settlement

SCENE: A rugged mining settlement built into a jungle-covered volcanic slope with wooden platforms, drilling towers, and rope lifts. Tiny workers guide carts along narrow tracks while monkeys climb vines and dense foliage surrounds the machinery. When generating or inventing a scene, prioritize architectural and cultural diversity and intentionally vary the environment type, building styles, historical inspiration, regional influence, and settlement purpose so each generated miniature feels visually distinct and not a repetition of common village, temple, garden, or plaza layouts. Ensure the architecture organizes around a natural central hub so structures cluster with believable spatial gravity, forming a cohesive miniature settlement with denser core structures and supporting elements arranged outward. Arrange the layout as a compact, layered, interconnected district filling the platform naturally without empty gaps. Ensure the entire environment clearly reads as a small handcrafted tabletop collectible model, with miniature-scale architecture and compressed model-world proportions rather than life-sized buildings. STYLE: Frame the camera at a stable product-display distance so the entire collectible diorama remains clearly visible with comfortable margins, avoiding close cinematic crops or environmental perspective shots. Render as a premium stylized 3D collectible miniature diorama on a fully visible, centered self-contained display base, shown from a slightly elevated 3/4 tabletop angle against a clean neutral studio gradient background. Maintain collectible figurine scale and clean display presentation. All elements should appear sculpted from smooth matte ceramic, painted resin, or stylized polymer with rounded edges, simplified geometry, and slightly exaggerated toy-like proportions. Keep surfaces clean and intentionally stylized. Avoid fingerprints, rough handmade textures, workshop scenes, macro photography depth-of-field, or photoreal clay imperfections. Use soft professional studio product lighting: gentle global illumination, warm key light, soft ambient bounce, controlled shadows, and optional warm interior window glow. Render any water or translucent materials as poured clear resin with smooth transparency, subtle reflections, soft internal depth, and slightly thick stylized edges. Include small environmental details but keep everything cohesive, simplified, and sculptural. Prioritize clean stylized modeling over photorealistic texture detail. Overall intent: premium collectible miniature, stylized 3D marketplace presentation, cozy whimsical mood, smooth sculpt clarity, controlled studio rendering, avoid real-world photography aesthetics. aspect ratio 4:3

Dynasty Warriors: Kongming Musou Ranbu

Dynasty Warriors: Kongming Musou Ranbu

Shin Sangoku Musou (Dynasty Warriors) Kongming holds a rainbow-glowing fan in the bottom right of the screen, unleashing his True Musou Ranbu (ultimate attack). Include as many grunt characters as possible being blown from the bottom right to the top left of the screen. Musou Ranbu: Blue laser rays radiating out!

Flat Vector Llama Emoji Prompt

Flat Vector Llama Emoji Prompt

Flat vector emoji sheet of a llama face only, front view, close-up head portrait, no full body, no hands, no pose outside the face, pure 2D flat vector...

Character Sheet for 3D Model Generation

Character Sheet for 3D Model Generation

Character sheet of a character from front, side, rear and 3/4 turn view. Background solid white corner to corner. Take that as reference and put into @tripoai and let it create the 3D version.

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