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Prompt Library

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Curated image, video and web design prompts from creators around the world. Copy any prompt, swap the subject or style, and generate with the latest models.

15,630 prompts · Updated daily · 100% free

209 prompts

Cyberpunk Drone Cityscape
Grok Imagine

Cyberpunk Drone Cityscape

*Must be vertical* Please generate a video! Cyberpunk future city. One continuous shot without cuts, long take camera. Camera work starting from a close-up of a hologram idol advertisement, pulling back to overlook the entire city. Dolly out. Like drone footage (never show the drone itself). Build a small red torii gate unobtrusively in a corner somewhere.

@じろじろin下関
Sculpture Realism Edit Prompt
Grok Imagine

Sculpture Realism Edit Prompt

have her working on a sculpture and more realistic natural beauty, no speaking just thoughtful expression, same but make the sculpture look more stone keep everything else

@Hea
Forest Passage Under Stars
Grok Imagine

Forest Passage Under Stars

A quiet passage through a forest glowing beneath the stars A hidden lake, a sky full of stars, and just a trace of light along the shore. Sometimes the most magical places are the quietest. ✨🌌

@Nagarjuna Creates
Urban Street Skating Speed
Seedance 2.0

Urban Street Skating Speed

A girl skating at high speed through a crowded urban street, dodging people, jumping over small obstacles, passing cars and bikes, fast cuts, motion blur, handheld camera feel, energetic vibe, realistic environment, high detail.

@Zidan 子丹
Epic Cinematic Trailer Video Prompt
Seedance 2.0

Epic Cinematic Trailer Video Prompt

Use reference image 1 to create an epic cinematic video. : Epic cinematic trailer aesthetic, live-action style, IMAX, 16K, hyper-detailed rendering, full-frame dynamic particle effects, Unreal Engine 5, ray tracing, explosive details. Style requirements: aesthetic, morbid beauty, grand momentum, decadent beauty, fragmented beauty, tragic, with sadness. [Constraints & Negatives] Low saturation cold grey + amber accent, physics-based fluid motion. Negative: Low quality, stutter, face/body collapse, over-bright, excessive gore, stiff motion, watermark, T-pose, bright palette, flashy VFX, rigid camera, lack of speed/blur, weak kills.

@Zidan 子丹
Ink Wash Style Wuxia Video Prompt
Seedance 2.0

Ink Wash Style Wuxia Video Prompt

[0–3s] Camera: Rapid push-in from a close-up of the blade's glint, while the camera rotates clockwise at 180°/s, cutting into the silhouette of a bamboo hat (douli). Visuals: Close-up of ink-wash blade light, particle sparks bursting outward; the douli silhouette emerges from billowing ink clouds. Effects: Motion blur, ink brushstroke trails, particle effects. [3–6s] Camera: High-speed 360° orbit centered on the character (270°/s), following the trajectory of the sword swing. Visuals: Medium shot of the character swinging the blade, robes billowing, ink brushstrokes flowing with the motion. Effects: Dynamic ink smoke, motion blur on the robes, visual drag caused by the rotation. [6–9s] Camera: High-speed lateral tracking shot (left → right), while the camera tilts and rotates counterclockwise at 90°/s, locked onto the blade's path. Visuals: The blade's trajectory line, particle sparks bursting outward, ink brushstroke trails. Effects: Motion blur, particle effects, ink ghosting trails. [9–12s] Camera: Low-angle upward shot with a fast crane-up, while the camera spirals at 225°/s, rising from the ink marks on the ground to the character's upper body. Visuals: Ink marks on the ground, the character mid-swing (upper body), rolling ink clouds in the background. Effects: Dynamic ink clouds, motion blur during the rise, ink-colored vortex created by the rotation. [12–15s] Camera: Slow-motion close-up, with the camera rotating slowly clockwise at 15°/s as the blade light freezes in place. Visuals: Close-up of the blade light, crisp and clear particle effects, the character's gaze beneath the shadow of the douli (optional). Effects: Slow motion, particles dissipating, subtle camera shake.

@Zidan 子丹
Cinematic Tiger Warrior Action Scene
Seedance 2.0

Cinematic Tiger Warrior Action Scene

Create a cinematic 14.6-second action scene featuring a powerful anthropomorphic orange tiger warrior in a destroyed city surrounded by smoke, fire, and collapsing buildings. The tiger aggressively faces an opponent in the opening shot, then suddenly leaps high into the air with dynamic martial-arts movement as the camera follows the jump dramatically. Cut to an intense close-up of the tiger’s realistic face, focusing on sharp eyes, detailed orange fur, whiskers, and a fierce expression. Show the tiger continuing the fight against a human-like opponent with fast punches and kicks, maintaining consistent character appearance and anatomy. A powerful blue energy impact appears during the attack, followed by a huge fiery explosion in the ruined city. Show flames, flying debris, thick smoke, sparks, and realistic destruction spreading across the environment. The tiger lands confidently in the foreground while the burning ruins glow behind it, creating a dramatic heroic silhouette. Use smooth cinematic camera movement, realistic physics, dramatic lighting, detailed textures, strong action choreography, and high-quality 3D animation throughout, with no text, watermark, or character distortion.

@Maha
Seedance Comedy Story Video Prompt
Seedance 2.0

Seedance Comedy Story Video Prompt

15 seconds, 16:9 aspect ratio, realistic live-action texture, modern Chinese urban background. The first half features natural intimate dialogue between a couple; the second half hard cuts to a Western-style wedding in a future hotel. The camera slowly pulls back to gradually reveal male guests with different colored hair, forming an absurd and awkward comedy twist. Character performances are restrained; environment, skin, fabric, and lighting are realistic and natural. [Characters and Continuity] The female lead is a young adult Chinese girl @image (31). In the future wedding, the bride must be the same girl, maintaining facial features and contours, only changing hairstyle, makeup, and clothing. The male lead is a young adult Chinese man, starting with normal black short hair and daily casual clothes. In the future wedding, his facial features, face shape, body type, and hairstyle contour remain consistent, but he wears a well-fitted suit and dyes his hair distinctly green, fulfilling the girl's request from the opening. He must not look like a different person due to scene/hair changes. The groom is another adult Chinese man, slightly chubby, with black hair, clearly different appearance from the male lead, wearing formal groom attire. There are multiple adult male guests at the wedding site, dyed red, blue, purple, yellow, orange, and one other green-haired man. Their appearances, heights, builds, hairstyles, and suits are all distinct. Hair dye retains real hair strands, roots, and luster, looking like natural dyed hair rather than wigs or glowing colors. [0–7s: Daily Couple Dialogue] Ordinary city park or residential area downstairs, evening, soft natural light, slight ambient life sounds in the background. The girl and boy sit side by side on a bench. Medium close-up shot, clearly recognizable faces. The girl turns to look at the boy, holding his hand, speaking affectionately, seriously, with a touch of coquettishness, as if casually mentioning something romantic. The boy looks at her deeply. The girl speaks completely and clearly: "Baby, if you're not the one marrying me in the future, you must dye your hair green to come to my wedding, so I can spot you at a glance." Spoken at a natural, slightly fast, coherent daily pace, not deliberately dragged out, no swallowed words, no mechanical acceleration. While the girl speaks, the boy listens, showing a faint smile moved yet puzzled, adding no response. Maintain continuous performance, clearly establishing the male lead's appearance. The girl does not smirk early, wink at the camera, or foreshadow the twist. [7–9s: Hard Cut to Future Wedding, See Same Face Then Green Hair] Immediately after the girl says "you", hard cut to the hotel wedding scene. Ambient sound switches synchronously from outdoor life sounds to banquet hall applause and blurred voices. Cut to a frontal close-up of the same male lead's face. Initial frame top edge cropped below the hairline, temporarily hiding hair, letting viewers recognize him as the previous boy. He sits in the wedding guest seats, wearing a suit, expression slightly reserved with complex anticipation, gaze towards the entrance aisle. The camera then slowly, steadily moves backward, gradually revealing his full head—he has dyed his hair green. The green is seen clearly by viewers for the first time. He was already green-haired when entering the wedding shot; no live color-change effect occurs. [9–12s: Bride and Groom Entrance, Other Colors Appear] Camera continues moving back, expanding from close-up to medium shot, adjusting horizontally to keep the green-haired male lead on one side and gradually reveal the central wedding aisle. The site is a real hotel banquet hall arranged for a Western wedding, with light-colored floral arrangements, white/beige chairs, warm ceiling lights, and carpeted entrance aisles. Lighting has clear sources; wedding dress retains fabric details, avoiding dreamy fairy-tale effects. In the background aisle, the opening girl enters in a wedding dress, arm-in-arm with the slightly chubby groom. The groom's appearance and build are clearly different from the green-haired male lead. The male lead originally watches the bride, forcing a faint smile. As the camera pulls back, a red-haired male guest and a blue-haired male guest enter the frame near him. He inadvertently glances at the red-haired man beside him, smile pausing slightly, then looks at the green-haired man on the other side, brow twitching, starting to feel something is wrong. [12–15s: Reveal More Colored-Hair Men, Male Lead Looks Around in Surprise] Camera continues moving back along the same trajectory, expanding to a wider frame containing the male lead, several rows of surrounding guests, and the wedding aisle. The wedding segment remains continuous, no further cuts. More male guests with different hair colors gradually enter the frame: purple, yellow, orange, and another red-haired man distinct from the male lead in appearance, build, and hairstyle. Including the male lead, about six to eight colored-hair men are scattered across adjacent rows, intermingled with ordinary black-haired guests. Not all guests have dyed hair, nor are they arranged in a neat rainbow line. They vary: some thin, some sturdy, some chubby; some buzz cuts, some short side parts, some curly. Suits are black, dark blue, gray, brown, with obvious differences in fit, ties, and shirt combinations, resembling independent real wedding guests. These people were seated in place from the start of the wedding shot, merely hidden by the initial tight framing, becoming visible as the camera pulled back; they cannot appear suddenly or change hair color abruptly. The male lead looks left, then right, finally turning slightly back to see another green-haired man. His expression shifts from confusion to surprise and embarrassment, lips parting slightly, realizing he might not be the only one who received such a promise. Other colored-hair men mostly continue watching the wedding; a few may briefly exchange glances with him, not collectively turning heads or reacting in sync. The ending simultaneously retains the male lead's surprised look-around, surrounding differently colored-hair male guests, and the bride/groom continuing to enter in the background. The screen ends naturally, without extra dialogue explaining the joke. [Cinematography, Performance, and Realistic Atmosphere] Opening uses natural daylight; wedding uses hotel warm indoor lighting. Skin tones are normal, retaining texture; suits have real wrinkles; wedding dress has weight; dyed hair has natural shading layers. The first half feels like real couples chatting casually; the second half feels like an awkward discovery happening at a real wedding. The male lead expresses emotions through eyes, micro-expressions, and looking around, avoiding cartoonish eye-widening, mouth-opening, or face-covering actions. The wedding pull-back uses actual camera movement, steady speed, with pre-arranged guest positions so different hair colors enter sequentially. Depth of field increases gradually after pull-back, ensuring relationships between male lead, colored-hair guests, and background newlyweds are discernible; do not blur surrounding people into color blocks throughout. Avoid retro DV quality, exaggerated shaking, fisheye, sudden zooms, high-speed orbits, slow motion, plastic skin, or heavy filters. [Sound] Opening retains girl's dialogue and slight outdoor life sounds. After hard cut, enter natural applause, fabric rustle, chair creaks, and blurred conversation of the hotel banquet hall. Dialogue accurately matches girl's lip movements; male lead does not speak for her or interrupt. No clear dialogue added in wedding segment. No narration, background music, canned laughter, twist alert sounds, or explanatory subtitles. [Core Constraints] Total length 15 seconds. The only hard cut occurs after the girl finishes her line, switching from daily couple scene to future wedding. Wedding part starts with male lead's facial close-up, continuously pulling back slowly. Information revelation order fixed: Same boy's face -> His green hair -> Same girl and different groom entering -> Surrounding gradual appearance of different colored-hair male guests -> Male lead discovers another green-haired man, looks around in surprise. Girl's line requests "dye hair green"; male lead indeed dyes hair green in future, consistent. Bride is same person as opening girl; green-haired male lead is same person as opening boy; groom is different person. Other guests have independent faces, no cloned faces, face swaps, abrupt hair color changes, or sudden appearances. No subtitles, date stamps, explanatory text, or watermarks.

@探路AI
Cyberpunk Woman Walking Neon Alley
Seedance 2.0

Cyberpunk Woman Walking Neon Alley

Ultra-realistic cinematic cyberpunk scene of a fierce young woman walking confidently through a dark neon-lit city alley at night. She has long dark hair, an intense expression, and wears a futuristic white oversized jacket over a red cropped top, black tactical pants, gloves, and utility accessories. Wet streets reflecting red and warm city lights, atmospheric mist, glowing signs, dramatic shadows, shallow depth of field, cinematic bokeh, dynamic camera movement, realistic skin and fabric textures, high detail, moody action-film atmosphere, 85mm lens, f/1.4, HDR, 8K, photorealistic, vertical 9:16 composition.

@AIwithMinal
Grok Imagine Cinematic Loop Animation Prompt
Grok Imagine

Grok Imagine Cinematic Loop Animation Prompt

Animate this still, 8 seconds, smooth cinematic loop. The Asian man holds the open black Zippo steady, thumb resting on the lid. The small red panda in the purple BAD RUDY beanie sits on the flip cap, mouth open, breathing a short controlled burst of orange fire that flickers and dies back to a small flame on the lighter wick. His glowing orange eyes blink once. Embers drift. The man’s smirk shifts a fraction, one brow lifts, then settles. Forearm tattoos stay still. Purple circuit board behind him pulses once, slow. No camera move. No extra characters. Sound: lighter flint click, soft flame whoosh, one quiet exhale.

@Alicia McNatt
Garden Tour Video with Music
Grok Imagine

Garden Tour Video with Music

Make these into garden tour video please with pleasant background music ( So pretty! Grok Imagine made this from my garden walk photos from today 💕)

@Kathleen Higney
Bible Verse Cinematic Video
Grok Imagine

Bible Verse Cinematic Video

◄ Genesis 12:3 ► Bible ✡️✝️ I will bless those who bless you, and whoever curses you I will curse; and all peoples on earth will be blessed through you.

@Grégory Schouwey
Grok Imagine Video: Hong Kong Ice Room Scene
Grok Imagine

Grok Imagine Video: Hong Kong Ice Room Scene

The afternoon ice room is quieter than the night. The curtain is red. Both hands are on this side. The flower is not a bouquet. One bloom by the ear. Pass through? Return the curtain? Autumn afternoon, Hong Kong ice room. Ningning parts the red beaded curtain with both hands. One flower by her ear. Blue and white floral cheongsam. Tungsten light and patterned floor. Old days scenery 8/8, end of season. Has not yet entered beyond. Will she pass or return the curtain?

@Peter Lam
Initial Singularity and E=mc2 Visualization
Grok Imagine

Initial Singularity and E=mc2 Visualization

Create for me what the "Initial singularity" might have looked like and contrast that with the cooling of the Universe as the energy condensed into matter. Present for me a pictorial of Einstein's theory: E = mc2 No text on the picture Grok

@Kim Maria
Chihuahua Portrait Editing Prompt
Grok Imagine

Chihuahua Portrait Editing Prompt

Edit this photo into a beautiful vertical portrait of the two Chihuahuas named Tatiana and Scout. Keep their exact appearance, markings, and the blue harness on the longer-haired dog. Emphasize their long hair and short noses. Improve sharpness, ligh...

@soundmoney Delilah
Anime Cleaning Transformation Video Prompt
Seedance 2.0

Anime Cleaning Transformation Video Prompt

15-second vertical 9:16 Japanese 2D anime short, satisfying cleaning transformation. Hand-drawn cel animation look, clean black ink outlines, vivid colors, soft cel shading, manga-style editing with speed lines, halftone screentone dots, sparkle effects and white impact flashes. Studio-quality anime production, smooth motion, 24fps. Subject: a worn, dirty shoe insole (brown-gold stains, footprint imprint) lying on a brushed stainless steel counter, shot from directly above. An anime-style hand (no face, no body, only hand and forearm visible) holds a small black spray bottle with a green cap. Cool silver background with soft window light and tiny water droplets. Shot 1: Locked top-down shot, 3 seconds. The dirty insole lies on the steel counter, a hand presses it flat. Dust motes float, subtle halftone vignette at the corners, thin speed lines drift in from the edges. Shot 2: Close top-down shot, 3 seconds. The spray bottle sprays a fine mist onto the insole, thick white foam bursts outward and spreads across the surface, bubbles catching sparkles. A one-frame white impact flash with radial ink lines on the first burst of foam. Shot 3: Tight overhead shot, 3 seconds. The hand rubs the foam in circular motions, the brown-gold dirt dissolves into the white foam and streams toward the edge in curling ink-like swirls. Dynamic motion lines follow the hand. Shot 4: Overhead shot, 3 seconds. A rinse of clear water washes the foam away, the insole is flipped over in one quick whip motion, revealing a bright clean white surface. Glittering sparkles and shine streaks pop across it. Shot 5: Slow push-in from above, 3 seconds. The spotless white insole gleams on the steel counter, the hand sets the bottle down at the corner. Final sparkle burst, soft glowing light, manga-style screentone vignette, held for the last beat like a manga cover panel. Audio: crisp spray hiss, fizzing foam crackle, rhythmic scrubbing, flowing water, a bright sparkle chime on each shine effect, soft upbeat Japanese lo-fi beat underneath. No speech, no singing. Avoid: faces, realistic live-action look, 3D render, text, subtitles, logos, brand names, extra fingers, deformed hands, flicker. 15-second vertical 9:16 Japanese 2D anime, satisfying cleaning transformation, top-down shot. An anime-style hand (no face) sprays foam onto a dirty brown shoe insole on a stainless steel counter, scrubs the foam in circles, rinses it, and the insole turns bright clean white with sparkle effects. Manga-style speed lines, halftone dots, and a white impact flash on the first foam burst. Audio: spray hiss, foam crackle, scrubbing, water, light sparkle chimes, soft lo-fi beat. No faces, no text, no logos.

@Nadya
Knitting Night Sky Transformation
Seedance 2.0

Knitting Night Sky Transformation

Knitting the sky 0–5s: One elderly woman with silver hair sits alone in a wooden rocking chair beside an open window at night, knitting with two wooden needles. A long dark blue scarf spills from her lap across the wooden floor. Warm amber lamp light, soft shadows. Medium shot. 5–10s: The viewer moves closer to her hands and the scarf, and the dark yarn reveals tiny glowing stars and slowly swirling galaxies woven into the stitches. One star catches on the tip of her needle and sparkles. Her face softens into a quiet smile. Close-up. 10–15s: She ties off the final stitch and gently tosses the scarf out the open window, where it unrolls upward over the rooftops and becomes the real night sky, stars settling into place. Wide shot from outside the house looking up, warm window glow below, deep blue sky above. Negative Prompt: extra fingers, extra hands, deformed hands, fused fingers, more than two knitting needles, melting needles, warped yarn, second woman, duplicate person, child, modern furniture, television, phone, harsh white lighting, neon colors, cartoon style, anime style, plastic skin, distorted face, flickering, glitch artifacts, text, watermark, logo, fast camera shake, slow motion, scarf turning solid, glowing face, sparkle overload, lens flare spam, fireworks, daytime sky

@DeCat
Sci-Fi Warrior Corridor Sprint
Seedance 2.0

Sci-Fi Warrior Corridor Sprint

Ultra-realistic cinematic sci-fi action scene, a powerful warrior in a flowing beige futuristic outfit sprinting down a massive industrial corridor while wielding a glowing blue energy blade, two armored enemies approaching ahead, dramatic tilted camera angle, intense motion, dynamic movement, realistic fabric details, metallic futuristic architecture, atmospheric lighting, volumetric shadows, cinematic depth of field, high contrast, photorealistic, 8K, epic Hollywood sci-fi movie aesthetic, 35mm lens, vertical 9:16 composition.

@AIwithMinal
Seedance 2.0 Fake Duel Trap Action Prompt
Seedance 2.0

Seedance 2.0 Fake Duel Trap Action Prompt

Cinematic photorealistic texture, pure ancient Chinese Xianxia high-tension swordsmanship action film. Completely break from previous patterns: Switch weapon for senior sister to counter Breakthrough all way Dual complementary blind spots Core becomes: Senior and junior sisters appear to be in genuinely dangerous duel, actually using it to force lurking assassins to reveal themselves. Three-Layer Narrative Goals Layer 1 Hook: Make audience believe they're really fighting Layer 2 Twist: Reveal they've been controlling space via mutual sword momentum Ending Hook: Leave suspense that second batch of enemies hasn't appeared yet General Action Principle Actions must be smooth, but never soft. Smoothness Defined as: Previous action naturally creates next Movement direction continuously extends Clear causality between camera, body, sword path Power Sense Defined as: Sudden start Violent contact Force deflection Body imbalance Inertia continuation Abrupt stop Character & Weapon Lock Only strictly lock @image 1 and @image 2 core characters and exclusive weapons. @image 1 | Sword Immortal Senior Sister Same @image 1 Senior Sister always maintains: Same adult East Asian female face 25–30 age appearance Black long hair half-tied White jade hairpin Tall slender proportions White embroidered silk Hanfu Semi-transparent wide sleeves Silver waist sash Jade pendant White cloth boots Unique silver straight sword @image 2 | Junior Sister Same @image 2 Junior Sister always maintains: Same adult East Asian female face 20–25 age appearance Braided black hair Petite proportions Blue-green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Unique dark steel sword Other Characters Assassins, master, disciples, passersby are functional only, no strict face/clothe lock like protagonists. Round Scene Control | Highest Priority Uploaded background clearly shows complete, highly recognizable location. Enter HARD LOCATION ANCHOR mode. Reference image is actual story location, not visual inspiration. Must Maintain Original Spatial Elements Huge foreground stone platform Continuous stone railings at edge Large-scale low-fog depth beyond railings Mid-ground dense ancient city rooftops Central hall Distant high-position huge palace complex Strong distance hierarchy between city and far palace Cool gray-blue sky and low fog Warm light from far palace Macro scale: tiny characters, huge city/palace Key Hard Constraints Distant highest palace must always remain: Very far away Very huge visual scale. Forbidden pulling far palace close to behind characters as nearby gate during mid-shots. Venue Limitation Entire 15s fight strictly occurs on: Huge stone platform explicitly present in reference And directly connected areas Forbidden generating: Floating stone bridges Cloud bridges Independent gates Islands New cliffs New palace entrances New stairs New combat platforms Any large building changing location identity Spatial Continuity Requirement After every cut, these relations stable: Platform Railings City layers Central buildings Far palace Skyline Actions/cameras adapt to platform. Never change platform shape for text-described actions. Background State Background lives naturally: Large low fog moves slowly between city layers High clouds change naturally Far palace warm light affected by air/fog Hair/silk hems move with platform wind Air depth, reflections, few distant figures micro-move Only on real: Stepping Weapon collision Fast clothing pass Allow local feedback: Minor stone dust Sparks Hem displacement Strictly Forbidden Fog suddenly hiding enemies Railings breaking Palaces changing themselves Background helping any side complete twist Segment Structure 0–5s | Fake Duel: Trick Audience 0.0–1.0s Use 24mm fixed wide shot. Must keep: Huge stone platform Full far palace/city depth Audience knows same location from reference. Same white-robed senior and blue-robed junior sisters face off meters apart. Safe area in distance has: Few disciples Ordinary spectators Same elderly master But they are background only. Dialogue Junior sister whispers: "Will they really bite?" Senior sister replies: "Trick them first." Last word falls, both burst simultaneously without warning. Camera enters ~35mm moving mid-shot from fixed wide. First Round Fake Duel Senior sister's first sword fast enough to look like hitting junior Junior grazes outside sword edge until last moment Then low counter with dark steel sword Senior rotates to avoid Silver and dark steel swords have first very brief, hard real metal collision Key Requirements Neither poses Reverse into next move immediately after collision White wide sleeves sweep fast past camera, forming first barely noticeable natural hidden cut. Effect Required Make audience doubt: Are they acting or really fighting? 5–10s | Layer 1 Twist: Real Enemies Appear Keep: Identical platform City Far palace scale Sword ownership Use 35–40mm lateral tracking, fight develops horizontally/diagonally on foreground platform, no new locations. Continuous Offense/Defense Sisters complete high-speed but spatially clear sequence: Senior thrusts Junior deflects Junior immediately counter-slips along side exposed by senior Senior ducks under sword High-speed cross, swapping original positions Action Rules All moves chain naturally. Previous strike creates next. No resetting stance after one move. First Assassin Revealed Just as swords cross <0.5s, functional assassin mixed in distant crowd breaks out, attacking from senior's blind spot. Key Requirements Never pause fake duel. Senior notices danger only via junior's brief eye change. Junior continues swinging as if attacking senior. Senior ducks under junior's sword at last moment. Junior's sword sweeps past shoulder, violently knocking away assassin's weapon coming from behind. This second must make audience realize: Duel was bait. Second Assassin Revealed Almost no breath. Second assassin rushes junior from opposite. Senior uses rotational inertia from cross, cuts past junior's shoulder, one brief silver sword collision alters second assassin's path. Result Fake duel naturally converts to real four-way fight during motion. Strictly Forbidden Anyone stopping to explain Assassins queuing Master silently observing from distance 10–15s | Layer 2 Twist: No Holds Barred Between Them Two assassins change strategy upon exposure. Accelerate from two directions, trying to truly separate women. Use slightly wider moving shot. Show complete positional relationship of four on huge platform, background still shows ancient city/far palace. Dual Cross Swap Sisters don't retreat outward. Charge toward each other at high speed. Shoulder lines graze closely at full speed, instantly swapping front/back. Cross must be smooth, seamless. At graze moment: Junior takes assassin attacking senior's blind spot Senior takes assassin charging at junior No eye contact throughout. One assassin's weapon sweeps camera frame violently, forming clearest natural weapon-obscured hard cut. Cut to new reverse axis. Protagonists fully swapped. Final Break Moves Each performs one extremely short, direct reverse counter. Strictly Forbidden Huge sword qi Pretty spins Slow motion Results: One assassin's weapon path altered by junior, body slides outward due to own inertia Other's attack axis altered by senior's silver sword, forced past optimal range Both assassins alive, just lost this round's chance. Sound Cutoff Battle sound narrows suddenly. Only: Four people's breathing Slight vibration of two protagonists' swords

@Soran
Seedance 2.0 Mini Cinematic Escort Battle Prompt
Seedance 2.0

Seedance 2.0 Mini Cinematic Escort Battle Prompt

Cinematic photorealistic texture, pure ancient Chinese Xianxia action film, 15 seconds, 16:9, Seedance 2.0 Mini. This round is not a stationary duel, nor does it continue to repeat the old pattern of "switch to a new weapon → protagonist studies → counter → sword stops at throat". The core action motif is: A mobile escort battle occurring on the real high-altitude imperial road shown in the current reference image. The same Senior Sister and Junior Sister must continuously advance forward while protecting the injured Master, disciples, and ordinary people evacuating behind them. The enemies' true goal is not necessarily to defeat the two protagonists. What they want to do is: Break through the defensive line formed by the two protagonists; Cut into the evacuating crowd; Seal off the path for continued advancement. Therefore, the core of this entire battle is: **Break the blockade ahead Block pursuers behind The two protagonists continuously swap front and back positions Always reopen the path.** Actions pursue silkiness but must never be soft. Silkiness means: The previous action naturally leads to the next; Characters are always moving; Attack and defense never reset to zero; Weapon direction and character direction are always understandable; After cuts, one still knows who is in front, who is behind, and who is attacking from where. Power comes from: Sudden initiation; Obvious acceleration; Real collisions; Center of gravity changes; Force offsets; Imbalance; Inertia; Counter-grabs; Hard stops; Immediate restarts. Prohibit soft, dance-like swordsmanship. Prohibit resetting poses after striking once. Enemies must have real judgment. After the first strategy fails, they must change targets, attack routes, pursue, seal paths, flank, or actively separate the two protagonists. Prohibit enemies lining up to offer attacks. [Core Character Lock] Strictly lock only @Image 1 and @Image 2 as the two core protagonists along with their respective primary weapons. @Image 1 is always the same Sword Immortal Senior Sister as before: Same adult East Asian female identity; 25–30 years old; Same face; Black long hair half-tied; White jade hairpin; Tall and slender proportions; White embroidered silk Hanfu; Semi-transparent layered wide sleeves; Silver waist sash; Jade pendant; White cloth boots; The only silver straight sword in the entire film. @Image 2 is always the same Junior Sister as before: Same adult East Asian female identity; 20–25 years old; Same face; Black braided hair; Petite proportions; Cyan-green linen Hanfu; Dark belt; Wooden hairpin; Black cloth shoes; The only dark steel sword in the entire film. Enemies, Masters, disciples, ordinary people, and bystanders are all merely functional supporting characters. Do not waste generation attention strictly locking supporting characters' faces, hairstyles, and complex clothing. Just ensure that character types, positions, weapons, and action functions remain logically continuous within the shot. [Round-Specific Scene Hard Anchor | Highest Priority] The uploaded background reference for this round already displays a complete, highly recognizable location. Therefore, this round directly enters: HARD LOCATION ANCHOR. The reference image is not style inspiration. The entire video must truly take place on the same high-altitude celestial palace imperial road shown in the reference image. Prohibit redesigning it into a "similar Xianxia location". Must continuously maintain the following location identities: The central axis of the frame always contains the same extremely long, straight, pale white high-altitude imperial road, extending from the foreground towards the distant center. The imperial road always maintains obvious narrow depth; characters primarily move along the front-back direction; prohibit expanding it into a circular arena, huge courtyard, or wide plaza. The left and right sides of the imperial road always maintain the same massive high-altitude drop, milky white sea of clouds, and continuous large waterfalls. The mid-ground left and right continue to contain the same group of huge traditional palaces, maintaining original left-right positions, volume, and spatial relationship with the imperial road. The left foreground continues to retain the same extremely prominent large dark cantilevered wooden structure building; dense wood structures must not disappear or shrink into ordinary small buildings. Below the imperial road and under the mist, continue to maintain the same scale of dense ancient city. The farthest center continues to contain the same giant mountain body / superstructure. The distant center continues to retain the same huge ring-shaped gate / ring building. Characters are always much smaller than the imperial road, palaces, waterfalls, underlying city, and distant superstructures. Maintain the same bright cool white-grey, pale warm gold, low saturation daytime/morning light, milky white air haze, and huge depth as the original reference image. The distant huge ring must always remain very far away. Prohibit suddenly pulling it closer to become an ordinary mountain gate. Prohibit regenerating the current imperial road into: Circular arena; Ordinary courtyard; Wide plaza; Another cloud bridge; New floating platform; New mountain gate; New floating island; New cliff; New palace entrance; New large staircase. Prohibit suddenly widening the imperial road for convenient combat. Prohibit day turning into night. Prohibit replacing current soft weather with stormy dark clouds. All actions and cameras must adapt to the current real imperial road. Prohibit redesigning the scene for the sake of action. [Background Dynamics | Must be alive, but default non-participatory in plot] Scene continuously moves naturally. Distant clouds slowly move. Huge waterfalls continuously fall realistically downwards. Water mist at the bottom of waterfalls continuously swirls and merges with the existing sea of clouds. Cloud layers and fog layers at different distances maintain slightly different speeds, creating realistic parallax. High-altitude natural wind continuously affects the black hair, wide sleeves, hem, tassels, and accessories of the two protagonists. Thin mist between the distant ancient city and palaces continuously moves slowly. Atmospheric perspective continuously produces subtle changes. A few distant figures can naturally move within areas already existing in the reference image. However: The environment is narratively neutral by default. Waterfalls cannot suddenly help anyone. Mist cannot actively obscure enemies. Wind cannot change sword paths. Buildings cannot collapse on their own. The imperial road cannot break. The distant ring cannot suddenly activate spells. The environment cannot actively resolve combat. Only when characters truly step, hard stop, or collide with weapons, allow slight stone dust, scratches, metal sparks, fabric displacement, and sole friction debris. Already appearing obvious traces should reasonably persist. [0–5s | Hook: Cannot Retreat] 0.0–1.0s. Use 24mm ultra-wide angle central axis grand panorama. First reproduce the location; location priority is higher than complex action. The first glance must confirm: The same long white imperial road; Same huge waterfalls on left and right; Same large palaces on left and right; Same huge wooden structure on the left; Same ancient city below; Same huge distant ring. The two protagonists maintain small scale within the huge environment. Senior Sister is in front. Junior Sister is half a step behind. Further back at a distance, an injured elderly Master, several disciples, and a few ordinary people are continuing to advance along the same imperial road. Two enemy swordsmen block the path ahead. The leading enemy blocks the effective passage area with a horizontal sword: "Protecting them, you can't pass." Senior Sister does not stop at all: "Who said we were retreating?" As soon as the last word falls. The enemy launches without warning. The camera immediately transitions from fixed grand panorama to approx. 32–35mm tracking shot retreating along the imperial road axis. The first enemy quickly seizes Senior Sister's center line. Senior Sister never retreats backwards. Until the last moment, she only shifts diagonally by half a body width, using the same silver straight sword to complete a short, hard, real collision, pushing the enemy sword out of the imperial road's central axis. No follow-up strike. No posing. She immediately continues forward past the enemy's shoulder. Almost simultaneously. The second enemy cuts towards Junior Sister from the opposite direction, trying to bypass her to attack the crowd behind. Junior Sister does not chase enemies wildly. She directly rushes into the position between the enemy and the evacuating crowd, only briefly changing the opponent's attack line with the dark steel sword, then continues forward. An enemy passes quickly near the camera, body instantly filling the screen, forming the first natural hidden cut. By the end of 0–5 seconds, the audience must clearly understand: They are not staying to win. They are reclaiming the path. [5–10s | Upgrade: Enemies Start Attacking True Targets] Maintain completely identical imperial road, left/right palaces, waterfalls, distant ring, and world scale. Use approx. 35mm medium shot tracking moving along the bridge axis. After the first attack fails, enemies must proactively change strategy. The enemy leader no longer insists on winning head-to-head against Senior Sister. He suddenly changes target, actively trying to bypass Senior Sister, cutting between Junior Sister and the evacuating crowd. Another enemy simultaneously presses Senior Sister from the opposite direction, trying to truly separate the two protagonists. Actions form a continuous causal chain: Enemy horizontal slash forces Senior Sister to briefly deviate from the imperial road center line; Senior Sister only performs one brief force release, not continuing entanglement; The impact inertia already invested by the enemy causes their body to slightly overshoot the optimal attack position; Junior Sister continues forward. The leading enemy suddenly cuts diagonally from Junior Sister's right front. Junior Sister catches the first strike. The enemy does not pause, immediately changing to a second low-position attack. Junior Sister is forced to shrink half a step towards the imperial road center line. Just at the moment the enemy judges she has been sealed off —— Senior Sister suddenly rushes fast from behind Junior Sister to the other side. The two complete the first extremely fast front-back position exchange. Not a double rotation. Not a synchronized pose. But a compact shoulder-crossing position swap while maintaining forward motion. Senior Sister directly takes over the enemy originally pressing Junior Sister. Junior Sister continues forward along the half-path opened up, becoming the new front position. The camera only performs a short lateral move due to the two's real position swap. An enemy sword grazes past the lens, forming a natural occlusion transition. Prohibit unreasoned orbiting. At this moment. High-speed pursuit footsteps come from behind. A functional pursuer originally falling further back has arrived. Someone blocking the path ahead. Someone pursuing from behind. The two women are truly trapped for the first time in the most dangerous situation of the narrow imperial road: Front and rear pincer attack. [10–15s | Flip: Don't Guard People, Guard the Path] Re-widen to approx. 28–32mm moving medium shot. Use nearly 1 second to fully explain current space: Junior Sister is in front; Senior Sister is about one body length behind; Front enemy leader reoccupies center line; Rear pursuers approaching fast; Evacuating Master, disciples, and ordinary people are still moving in safer positions further away. Everyone remains on the same real imperial road from the reference image. Prohibit suddenly cutting to other platforms. Front enemies and rear pursuers launch almost simultaneously. Junior Sister instinctively wants to turn back. Senior Sister only says: "Don't guard me." Junior Sister stops turning back. Senior Sister immediately follows with: "Guard the path." The two explode almost simultaneously. Junior Sister does not turn back to save Senior Sister. She continues forward, using a short and hard dark steel sword collision to forcibly push the front enemy's blade edge out of the imperial road's central axis. Senior Sister simultaneously handles the rear pursuer. She intentionally yields half a step, letting the enemy truly enter attack range. Just at the moment the opponent's body strength has been invested, she suddenly cuts diagonally out of the attack axis. The pursuer's own forward momentum causes their body to overshoot by half a body length. Senior Sister does not chase. Immediately accelerates forward again. At this moment, Junior Sister has already pushed the front enemy half a body length away from the center line. The two protagonists approach at high speed. Shoulder lines graze at extremely close distance. Complete the second front-back position exchange. This time, they don't look at each other at all. Junior Sister naturally falls to the rear position, taking over the enemy who has turned around to pursue again. Senior Sister becomes the front position again, facing the leading enemy still blocking the path. An enemy sword sweeps across the camera foreground, instantly filling the screen, forming the most explicit weapon-occlusion hard cut of the whole film. Cut to a slightly lower reverse camera position. Senior Sister only performs one extremely short, extremely fierce outward deflection with the silver sword. The leader's sword path is thoroughly pushed out of the imperial road's central axis. Because his body weight was already invested forward, his own inertia carries his body sideways by about two body lengths. Enemies cannot fall off the bridge. Cannot be exaggeratedly blown away. Do not need to completely lose combat ability. Just opening the path is enough. Senior Sister and Junior Sister absolutely do not stop to deliver finishing blows. The two pass directly between the enemies, continuing along the same white imperial road towards the distant huge ring. The rear evacuating crowd also begins to advance along the reopened route. The enemy leader turns back and shouts angrily: "You can't win!" Do not cut to heroic frontal close-ups. The camera continues to follow the two women advancing from the side-rear. Junior Sister is still adjusting her breathing: "We were never here to win." Senior Sister always looks at the road ahead: "As long as the road is there, that's enough." Leave only an extremely short beat. Deeper down the same distant imperial road, several functional enemies originally existing in the distant figure layer begin to slowly spread out, entering next-round path-blocking positions. Prohibit generating them from thin air in the mist. Prohibit refreshing them suddenly from buildings. They existed in the real distance from the beginning, only revealing hostility through movement at this moment. The two protagonists do not slow down at all. Silver sword and dark steel sword maintain natural low-position readiness. The camera continues to retreat along the imperial road axis. Black hair, hems, waterfalls, mist, clouds, distant palaces, and the huge world always move naturally. In the state where the two are still actively walking towards the next batch of enemies: Direct cut to black. [Camera & Editing] Three narrative segments, but absolutely not mechanically equal to three shots. The whole film uses a small amount of truly functional cuts. Main camera routes: 24mm central axis grand panorama confirming real location → 32–35mm tracking retreating along existing imperial road axis → Human body passing lens forms hidden cut → Weapon grazing lens forms occlusion cut → When front-rear pincer occurs, re-widen shot to explain space → Finally side-rear continuously following two protagonists advancing towards distant ring. All cuts can only be triggered naturally by the following events: Character occlusion; Weapon occlusion; Real weapon collision; Obvious change in movement direction; Obvious body imbalance; Sudden change in speed. Prohibit mechanical fragmented cutting. Prohibit camera being more restless than the action. Prohibit meaningless ORBIT. Prohibit changing positions of imperial road, palaces, waterfalls, and distant rings for camera movement. Action drives the camera. The camera cannot drive scene deformation. [Sound] Opening first establishes: High-altitude natural wind; Low-frequency rumble of huge waterfalls existing continuously at a distance; Footsteps on light-colored stone imperial road; Extremely distant ancient city environmental noise floor. After combat explosion add: Short sharp sword wind-breaking; Hard, sharp metal collisions; Shoe sole friction; Silk fabric twitching; Fast footsteps of pursuers; Gradually heavyening character breathing. When front-rear pincer forms, temporarily lower music and wide environmental sound field. Highlight: Footsteps; Breathing; Weapon directions. After the path is reopened, combat sounds gradually fade behind the characters. Final dialogue must be clear: "We were never here to win." "As long as the road is there, that's enough." After dialogue ends: Waterfall; High-altitude wind; Continuous forward footsteps Reoccupy the main sound field. Music must never overpower action details and dialogue. [Seedance 2.0 Mini Generation Priorities] P0: The location identity of the uploaded background reference image absolutely cannot change. P0: Identity stability of @Image 1 and @Image 2 core characters. P1: Attribution and continuity stability of silver straight sword and dark steel sword. P1: Clear front-back spatial relationship on the same imperial road. P1: Continuous character forward direction, enemy attack direction, and camera axis. P2: Specific faces and complex clothing of enemies, Masters, disciples, and ordinary people. If model complexity needs reduction: First reduce supporting character details; Then reduce extra attack moves; Next reduce decorative visual effects. Absolutely cannot sacrifice: Reference image location identity; Core protagonist identity; Action causality; Spatial continuity. [Negative Constraints] Prohibit turning current high-altitude imperial road into circular arena. Prohibit changing to ordinary courtyard. Prohibit changing to wide plaza. Prohibit adding another cloud bridge. Prohibit adding independent mountain gate. Prohibit adding floating island. Prohibit adding combat platform. Prohibit deleting left/right huge waterfalls. Prohibit deleting left/right large palaces. Prohibit deleting left huge cantilevered wooden structure. Prohibit deleting underlying dense ancient city. Prohibit deleting distant huge ring structure. Prohibit pulling distant huge ring closer to become ordinary gate tower. Prohibit changing relative positions of distant palaces and mid-ground buildings. Prohibit day suddenly turning into night. Prohibit stormy dark clouds replacing current soft weather. Prohibit widening imperial road for action. Prohibit changing imperial road width after cuts. Prohibit environment actively participating in plot. Prohibit sudden broken bridge. Prohibit buildings collapsing on their own. Prohibit mist actively obscuring enemies. Prohibit waterfall suddenly changing attack. Prohibit wind suddenly changing sword path. Prohibit characters teleporting without trajectory. Prohibit two protagonists swapping positions out of nowhere. Prohibit random large-area sword qi. Prohibit energy waves colliding. Prohibit light pollution. Prohibit enemies lining up to offer attacks. Prohibit enemies being passive for long periods. Prohibit long-duration weapon shoving. Prohibit characters stopping to wait after one move. Prohibit meaningless rotations. Prohibit meaningless Poses. Prohibit slow motion. Prohibit bullet time. Prohibit hit-stop. Prohibit severe Motion Blur obscuring characters and weapons. Prohibit frantic camera shaking. Prohibit continuous facial close-ups instead of real action. Prohibit arm, finger, and weapon clipping through models during action. Prohibit protagonist weapon duplication. Prohibit character face swapping. Prohibit random costume changes. Prohibit background sudden drift. Prohibit subtitles. blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

@Soran
Asteroid Field Space Battle
Seedance 2.0

Asteroid Field Space Battle

15-second cinematic photorealistic science-fiction action short, 16:9. A gigantic futuristic city travels through deep space inside an enormous asteroid storm. Thousands of spacecraft fly alongside it, actively manipulating the asteroids into a constantly moving defensive shield. Suddenly an enemy fleet attacks. Hundreds of fighters dive into the asteroid field. The city accelerates. Asteroids slam into attacking ships. Defensive spacecraft race between enormous rocks, pushing them into new trajectories. A massive enemy warship breaks through the asteroid shield and fires directly at the city. The entire city suddenly changes direction. The asteroid field moves with it. Millions of rocks swing into formation around the city like a gigantic mechanical organism. The attacking warship realizes too late that the asteroid field itself is the city's weapon. A colossal impact fills the screen. End on the city disappearing into the moving storm. Photorealistic hard science fiction, spectacular asteroid environments, relentless combat, massive moving structures, fast camera movement, detailed spacecraft, huge scale, cinematic action, no text, no logos, no anime, no cartoon.

@Alexandra Aisling
Dusty Bunny Whisper Prompt
Grok Imagine

Dusty Bunny Whisper Prompt

A puffing dust bunny with a whispery voice telling the viewer in broken gasp that it is dry and dark and lovely here, come come come

@No No 😎

Some prompts are collected from creators on X. Copyright belongs to the original authors.