Pixany AI

Prompt Library

AI Prompt Library

Curated image, video and web design prompts from creators around the world. Copy any prompt, swap the subject or style, and generate with the latest models.

15,630 prompts · Updated daily · 100% free

106 prompts

Fashion Walk Video from Reference Image
Seedance 2.0

Fashion Walk Video from Reference Image

Create a smooth, realistic fashion walk video using the reference image as the exact character and outfit reference. Preserve her facial features, hairstyle, clothing, body proportions, colors, and overall identity throughout the entire video. Full-body framing, cinematic fashion photography, natural realistic movement, soft daylight. Scene 1 – Walk Forward: She begins standing confidently, then slowly walks toward the camera with natural elegant steps. Her hands remain casually inside the varsity jacket pockets, hair gently moving with each step. Scene 2 – Side Pose: While walking, she slightly turns her body toward the side, looks briefly toward the camera, and gives a soft confident smile. Her hair naturally follows the movement. Scene 3 – Jacket Pose: She stops for a moment, shifts her weight onto one leg, slightly pulls her shoulders back, keeps one hand in the jacket pocket, and casually adjusts the jacket with the other hand. Scene 4 – Final Walk & Turn: She resumes walking past the camera, then gently turns her head over her shoulder with a subtle smile before continuing forward. Her skirt and hair move naturally with the motion. Smooth camera tracking, subtle cinematic camera movement, realistic walking physics, natural facial expressions, realistic fabric and hair motion, no sudden movements, no body distortion, no face changes, no extra fingers or limbs, consistent outfit and appearance, premium fashion campaign aesthetic, vertical 2:3, 8–10 seconds.

@Hania Ai
Cat Soldier in WWI Trench Cinematic Video
Seedance 2.0

Cat Soldier in WWI Trench Cinematic Video

Create a 15-second vertical 9:16 photorealistic cinematic video of a cute orange tabby cat inside a muddy World War-style trench, wearing a realistic olive-green military helmet and holding a small vintage rifle. Start with the camera focused on the dark trench entrance, with stacked sandbags and rough wooden planks clearly visible above. At first, only the top of the helmet slowly appears from the trench. The cat gradually rises into view while holding the rifle naturally with both paws. Keep the cat’s face, fur, helmet, rifle, trench, and background consistent throughout the entire video. Around the middle, the cat looks directly toward the camera with a serious but adorable expression and slowly raises one paw in a small salute. Maintain realistic fur movement, natural paw motion, subtle head movement, and cinematic depth of field. The camera should remain mostly stable with a very gentle handheld cinematic movement. Near the end, the cat lowers its paw and slowly ducks back down into the trench, leaving only the helmet visible. Use realistic outdoor lighting, soft overcast sky, detailed muddy soil, natural textures, shallow depth of field, smooth motion, and no text, watermark, distortion, or extra characters.

@Maha
Superhuman Subway Fight Scene
Seedance 2.0

Superhuman Subway Fight Scene

Generate a cinematic live-action superhuman fight scene. MAIN CHARACTER: Use image1 as the only main character. A superhuman fighter with extreme speed, strength, and reflexes. Calm expression. Precise martial artist. Every movement is controlled and powerful. OPPONENTS: Use image2 and image3 as main enemies. Add multiple opponents surrounding the main character. Aggressive street fighters. LOCATION: Modern subway station underground. Large platform. Concrete pillars. Subway signs. Metal structures. Train tracks in background. Bright artificial lighting. Passengers watching from a safe distance. FIGHT STYLE: Superhuman close combat. Fast boxing combinations mixed with Taekwondo. Continuous flow. No pause between attacks. Every move transitions naturally. 0–2 seconds: Opponents rush from different directions. Image1 instantly moves forward. Fast combo: left jab → right cross → body punch → spinning back fist. Before the opponent reacts: low kick → side kick → jumping knee strike. Camera follows every impact. 2–5 seconds: The fight becomes extremely fast. Image1 chains: double punch combination, elbow movement, hook punch, roundhouse kick, spinning heel kick, flying kick. Every hit creates powerful cinematic impact. Opponents are pushed backward by the force. Dust and small debris fall from damaged pillars. 5–8 seconds: Multiple enemies attack together. Image1 uses superhuman reflexes: dodges, counters, redirects attacks. Combination: block → counter punch → sweep kick → aerial kick → instant landing. The camera rotates around the action. Motion blur from extreme speed. 8–10 seconds: FINAL MOVE: Image1 charges energy through movement. Explosive combo: rapid punches followed by a powerful spinning kick. A shockwave pushes opponents away. They crash into the environment. Walls crack. Dust fills the subway platform. Final shot: Image1 stands alone in the center. Damaged station. Dust floating. Enemies scattered. Calm expression. CAMERA: Dynamic blockbuster camera. Handheld action style. Fast tracking. Low angles. 360° movement. Slow motion on strongest impacts. STYLE: Ultra realistic live action. High budget action movie. Superhero cinematic quality. Realistic physics. SOUND: Punch impacts. Kick impacts. Footsteps echoing in subway. Air whoosh. Metal vibrations. Crowd reactions. NEGATIVE: cartoon, anime, CGI look, plastic skin, fake physics, static camera, blood, gore, graphic injury, weapons, comedy, low quality,

@Meem
Seoul Shoelace Tying Scene
Seedance 2.0

Seoul Shoelace Tying Scene

Main Subject: Young Korean woman, 24, naturally attractive, realistic skin, minimal makeup, long dark hair loosely down. Wearing an oversized maroon hoodie and loose casual pants, carrying a simple canvas shoulder bag. Preserve her exact identity, facial features, hairstyle, body proportions and appearance throughout. Location: Quiet older Seoul neighborhood on a pleasant morning. Narrow residential street with low-rise apartment buildings, small local shops, parked bicycles, potted plants and modest storefronts. A little Korean girl, around 5–6 years old, is standing safely near the sidewalk with a small ice cream cone in one hand. Her shoelaces have come completely undone. Lighting & Atmosphere: Warm, cheerful and cozy morning atmosphere. Soft sunlight filters between the buildings, creating gentle warm highlights while some areas remain naturally shaded. Muted surroundings, soft shadows, slightly faded colors and a nostalgic early-2000s feeling. The scene should feel wholesome and ordinary rather than sentimental or cinematic. Style: Ultra-realistic early-2000s Sony MiniDV home video filmed by another person casually walking with her. Multi-shot but completely candid and unstaged. Natural handheld movement, subtle camera shake, imperfect framing, gentle reframing, occasional autofocus hunting, mild exposure shifts, faded colors, soft contrast, authentic DV compression, subtle digital noise and natural microphone noise. Shot 1 — 00:00–00:04: Medium-wide handheld shot as the young woman walks casually down the quiet street. She notices a little girl standing near the sidewalk, holding an ice cream cone while looking down at her untied shoelaces with a confused expression. Shot 2 — 00:04–00:07: The camera moves slightly closer as the woman slows down. The little girl looks at her shoelaces, then at her ice cream, clearly unsure how to deal with both at once. The woman understands the problem and gently gestures toward the laces, asking if she can help. Shot 3 — 00:07–00:11: The woman crouches down beside the child and carefully ties the loose shoelaces into a secure bow while the child stands still, carefully holding her ice cream away from them. The woman's movements are gentle and efficient. Shot 4 — 00:11–00:14: She gives the finished shoelaces a quick little check and stands back up. The child looks down at her shoes, then looks up at the woman with a small grateful smile. Shot 5 — 00:14–00:17: The woman gives the child a warm little smile and a tiny nod, then continues walking down the street. The child happily takes another bite of her ice cream. Shot 6 — 00:17–00:20: As the woman walks away, she briefly turns toward the camcorder and gives a quiet, contented smile before looking forward again and continuing down the street. Audio: Natural sound only—soft footsteps, distant traffic, subtle neighborhood ambience, children's distant voices, light breeze, fabric movement and the natural sounds of the street. The ch

@Ahmad Faraz
Mannequin Horror Escape in Mall
Seedance 2.0

Mannequin Horror Escape in Mall

CHARACTER LOCK: the main character is a man in his 30s, dark casual jacket, , short dark hair — consistent into Part 2. Muted color grading, natural sound throughout, tension score entering early. [0-1s] A woman leans close to a mannequin to inspect an outfit — its head turns toward her unexpectedly. [1-2s] It steps off its stand and reaches for her, pulling her out of frame. [2-3s] Wide shot: the four other mannequins nearby begin moving too, stepping down from their platforms. [3-4s] They move toward nearby shoppers with quick, unnatural motion. [4-5s] People scatter and call out in alarm through the section. [5-6s] One figure reaches a shopper near a clothing rack, pulling him off balance. [6-7s] Wide shot: concern spreads through the main corridor, people moving quickly away. [7-8s] The main character ducks behind a support pillar, assessing the situation. [8-9s] He spots a storage room nearby and waves urgently for others to follow. [9-10s] A group of shoppers hurries toward him and into the room. [10-11s] He pulls the last few inside and shuts the door firmly. [11-12s] Interior: the room full of worried people, some holding each other close. [12-13s] He leans against the door, then notices a wall mirror reflecting the corridor. [13-14s] Through the mirror he sees one figure standing still over a man on the floor. [14-15s] Close-up: his expression tightens with concern. [15-16s] He spots three more people hiding behind a distant pillar through the mirror. [16-17s] He glances at the room, then carefully opens the door a crack. [17-18s] The sound draws a nearby figure's attention toward the doorway. [18-19s] He grabs a life-size cardboard standee and sets it out in the corridor. [19-20s] The figure moves toward the standee instead, momentarily distracted. [20-21s] He slips out and moves low along the wall, away from it. [21-22s] Tracking shot: he hurries toward the three people behind the pillar. [22-23s] Close-up: their worried faces as he reaches them, signaling quiet. [23-24s] He motions for them to follow, checking the corridor both ways. [24-25s] Wide shot: the four of them move quickly back toward the storage room. [25-26s] Behind them, another figure's attention turns toward the movement. [26-27s] It begins following, picking up speed. [27-28s] He urges the group to move faster, glancing back. [28-29s] They reach the storage room door, hands on the handle. [29-30s]: the door swings open, light spilling out, the figure closing the distance behind them. Cut to black. Natural sound throughout — fabric movement, calls of alarm, footsteps, door sounds, breathing — with a tense instrumental score building steadily. No text overlay, no watermark. Varied camera work — close-ups, wide shots, mirror reflections, tracking shots. Natural retail lighting.

@auqib
Realistic Fitness Vlog with DV Aesthetic
Seedance 2.0

Realistic Fitness Vlog with DV Aesthetic

Create a 30-second, 4:3 horizontal aspect ratio, highly realistic personal fitness Vlog that captures the feel of a friend casually recording a daily workout with a early-2000s home DV camcorder. It is not a fitness ad or a polished cinematic short. The 30 seconds is an edited summary of the fitness process, connecting leaving home, preparation, training, and ending through natural jump cuts; do not rush the character to complete everything in 30 seconds, and do not use speed-ups. [Character & Clothing] Use the uploaded full-body image of the person in grey sportswear [@Image1] as the sole character reference. The protagonist is the adult female from the reference image, strictly maintaining her facial features, face shape, eyes, nose, lips, thin-framed glasses, hairline, and overall age appearance. She must remain the same person from different angles, during exercise, speaking, and smiling; she cannot become another similar-looking face. The reference image is only used to determine identity, clothing, and body appearance; do not reuse the white studio background or the fixed standing pose from the original image. The character has a natural, healthy fitness physique with moderate muscle definition in shoulders, arms, waist, abdomen, and legs, showing real muscle contraction and stable body control during movement. Maintain the overall height and body proportions from the reference image; do not exaggerate muscles, overly cinch the waist, or lengthen legs. Keep skin fair and delicate but with natural texture; slight redness may appear after exercise, but no excessive smoothing or plastic look. Wear the same set of sportswear from the reference image throughout: heather grey wide-neck short-sleeve T-shirt with the neckline naturally tilted, exposing her right shoulder (left side of the frame when facing front); the hem tied at the same-side waist forming a cropped style exposing the waist/abdomen, keeping the original pink-purple print on the chest; underneath is a pink-purple thin-strapped sports bra with straps and edges naturally visible; bottom wears heather grey high-waisted tight sports shorts, paired with white ribbed mid-calf sports socks and the same white lace-up sneakers as in the reference image. Clothes should have real wrinkles and slight displacement due to movement, but cannot change style, color, material, knot position, or exposed shoulder direction. Do not change into black tops, long leggings, blue socks, or boots. When leaving, keep the loose black long hair from the reference; tie it into a ponytail by hand before entering the gym, then maintain the same ponytail throughout, keeping natural bangs and sideburns; do not suddenly change bangs or hair volume. Glasses are worn throughout, maintaining reasonable position during exercise. Props are fixed: a small black gym bag, a transparent water bottle with a white cap, and a small white towel; do not change their appearance across shots. [Shot Flow] 0–3s | Going to nearby gym. Quiet community street, natural daylight. Friend films from her side-front while walking; she wears the aforementioned grey sportswear, carrying a small black gym bag on one shoulder, walking towards the nearby gym. Black long hair sways gently with steps. She briefly looks at the camera with a natural small smile, then continues looking at the road, not posing deliberately. Camera has slight undulation from walking, composition slightly off, like casual recording. 3–6s | Tying hair. Stops near gym entrance, side medium close-up. She raises hands to gather long hair, ties it into a neat ponytail with a black hair tie, then adjusts glasses and bag strap. Natural jump cuts may skip part of the tying process, but viewers must see the actual action from loose hair to ponytail; hairstyle cannot change magically. Movements are relaxed and skilled, contact between fingers and hair is realistic. 6–9s | Putting things down, simple warm-up. Cut to ordinary community gym, black rubber floor, dumbbell rack, bench, wall mirrors, environment realistic with traces of life usage, not luxurious empty commercial studio. She places black gym bag next to bench against wall, puts water bottle and white towel on one end of bench. Natural jump cut to her lightly moving shoulders, stretching arms, adjusting breathing. Camera feels like friend shooting casually from side, not deliberately showcasing body. 9–15s | Simple strength training. Two normal-speed training clips: first film her doing light dumbbell curls, fully presenting smooth lift, brief pause, controlled lowering; shoulders don't shake wildly, palms grip dumbbells realistically, arms show natural muscle lines with effort; then cut to side-front medium-full shot filming her completing one bodyweight squat, from standing to squatting and back up stably, feet contact ground, knee and hip movement reasonable, torso stable. She focuses on breathing, exhales softly when exerting force, doesn't pose for fitness camera. Sportswear shows natural stretch and wrinkles, ponytail swings slightly with movements. 15–20s | Treadmill jogging. Side-front handheld medium shot, she jogs easily on treadmill, stride moderate, left and right feet alternately contact belt, arms swing naturally, ponytail sways rhythmically with steps. Breathing becomes slightly heavier, small amount of sweat appears gradually on forehead, nose wings, and neck sides, not suddenly soaking wet. She glances at camera, smiles lightly with expression tired yet amused. Then natural cut to treadmill slowing/stopping, she confirms stability before stepping down, does not jump off running belt. 20–25s | Drinking water, wiping sweat. Returns to same bench, unscrews same water bottle, takes two small sips, then presses small white towel gently on forehead and neck sides. Towel has real contact and occlusion with skin, does not pass through glasses, does not wipe away all sweat directly. She accidentally sees sweaty self in mirror, laughs lightly, a real relaxed reaction after exercise, not exaggerated acting. Reflection's actions, clothing, and position must accurately correspond to person. 25–30s | Done working out. Sits on bench, breathing still slightly rapid, shoulders rising/falling with breath, holding towel. Friend brings camera closer, she looks up at camera, says naturally in Chinese tone with smile: "Today's workout felt pretty good!" Voice carries post-exercise breath, mouth shapes accurate, ends with light laugh. Finally natural cut to her carrying same black gym bag towards exit, ponytail swinging lightly, camera follows half-beat slow, ending in lifelike action, no advertising freeze-frame. [Photography & Visual Quality] Entire segment presents early-2000s consumer MiniDV recording quality: slight handheld shake, imperfect composition, occasional delayed follow-focus, slight autofocus search, brief exposure/white balance changes when moving outdoors to indoors, soft digital details, slight shadow noise, normal motion blur, and one unskilled small zoom. These flaws should be restrained and random, not every shot intentionally out-of-focus or violently shaking. Character's face always clear enough to recognize same person from reference. Primarily eye-level medium shots, medium-full shots, and natural facial close-ups; training shots retain necessary body/equipment info, no deliberate close-ups on chest/buttocks. No stabilizer-smooth moves, blockbuster grading, slow-mo, lens flares, film burn, exaggerated grain, or fake tape glitches. DV device itself does not appear in frame. [Audio] Only ambient sounds: community footsteps, slight street noise, door push, bag strap/cloth friction, gym AC hum, distant blurred conversation, light dumbbell placement, shoe-ground contact, treadmill motor sound, gradually heavier breathing, bottle opening/drinking, towel friction, natural laughter, and final character dialogue. Audio quality has slight noise/space sense from home DV mic, no studio vocals. No BGM, no narration, no subtitles. [Negative Constraints] Prohibit identity drift, face changing, glasses disappearing/deforming, hairstyle switching without reason, clothes changing color/style, exposed shoulder flipping left/right, body proportion changes, exaggerated muscles, plastic skin, beauty filters, abnormal skin texture, unreasonable sweat, distorted palms, extra fingers, equipment deformation, dumbbells passing through hands, foot sliding, distorted running motions, items floating/teleporting, wrong mirror reflections, duplicate protagonists, props appearing suddenly. Except for existing prints/marks on reference clothing, do not add brand logos, watermarks, date/timestamps, UI text, or other screen text.

@疯狂的田螺君
Solo Camping Vlog with Night Surprise
Seedance 2.0

Solo Camping Vlog with Night Surprise

Create a 20-second ultra-realistic cinematic camping vlog featuring a young Japanese woman with straight black hair and bangs, wearing a dusty pink outdoor jacket. Scene 1 (0–4 sec): Selfie-style vlog in a beautiful pine forest during golden hour. She smiles at the camera while holding a beige tent bag and excitedly introduces her solo camping adventure. Natural handheld camera movement, realistic facial expressions. Scene 2 (4–7 sec): Wide cinematic shot of her setting up a beige camping tent among tall pine trees. She happily raises both hands to celebrate after pitching the tent. Warm sunlight filters through the forest. Scene 3 (7–12 sec): Nighttime campfire scene. She sits on a folding camping chair, roasting a marshmallow on a stick. Close-up of her gently blowing on the toasted marshmallow, with realistic firelight illuminating her face. Scene 4 (12–16 sec): She sits beside the campfire holding a glowing marshmallow, enjoying the peaceful night in the forest. Natural expressions, cozy atmosphere, realistic shadows and warm orange lighting. Scene 5 (16–20 sec): Inside her illuminated tent at night, she smiles at the camera while holding a camping lantern. Suddenly, she hears a mysterious noise outside, opens her eyes wide, and pulls her sleeping bag up to her nose with a cute, surprised expression. Visual style: Photorealistic live-action, 4K, cinematic depth of field, natural skin texture, realistic lighting, smooth camera transitions, authentic outdoor atmosphere, detailed facial expressions, cozy solo camping aesthetic. Audio: Natural forest ambience, birds chirping, gentle wind, crackling campfire, subtle fabric sounds, and soft nighttime forest ambience. No background music, no subtitles, no text, no watermark. Consistency: Maintain exactly the same woman, hairstyle, outfit, facial features, and tent throughout all scenes.

@Zorvia
Supernatural Basketball Gym Action Scene
Seedance 2.0

Supernatural Basketball Gym Action Scene

Ultra-realistic cinematic action scene inside a high-school basketball gym, a fierce young woman in a stylish school-uniform-inspired outfit unleashes powerful glowing red and purple supernatural energy from her hands, intense confrontation with another girl, dramatic energy trails and particles, dynamic movement, wooden basketball court, bleachers in the background, cinematic lighting, realistic facial details, dramatic atmosphere, motion blur, volumetric light, shallow depth of field, high contrast, photorealistic VFX, 8K detail, vertical 9:16 composition, epic supernatural action movie aesthetic.

@AIwithMinal
Samurai Castle Assault One-Take
Seedance 2.0

Samurai Castle Assault One-Take

KAZEMIRU: THE JADE-WIND BLADE: ONE-TAKE CASTLE ASSAULT Duration: 30 seconds | Aspect Ratio: 16:9 | No music ONE-TAKE LOCK: This is ONE SINGLE UNBROKEN CONTINUOUS SHOT lasting the full 30 seconds. ZERO cuts. ZERO dissolves. ZERO fades. ZERO match-cuts. ZERO time jumps. ZERO scene resets. The camera never leaves the action and every location change happens physically inside the shot: the camera passes through torn doors, over railings and up the roof with Kazemiru. Time runs in real time. STYLE: Ultra-photorealistic live-action Japanese dark-action cinema with restrained subtle VFX. Impossible anime-inspired dual-sword choreography performed by real human bodies. Large-format cinema look, natural daylight, muted earthy color palette, soft realistic shadows, no oversaturated colors. @Image1 is KAZEMIRU. Preserve her exact face, silver-white ponytail, torn ivory kimono, charcoal split hakama, wind-swirl forearm tattoo and gold hoop earrings in every frame. @Image2 shows the five elite guards. @Image3 shows Captain Tetsugan. POSITIVE LOCKS (true for all 30 seconds): - Exactly ONE Kazemiru with exactly TWO real steel katanas, one in each hand, both always visible and independently controlled. - Her face always matches @Image1. - Every enemy comes from @Image2 or @Image3 and stays visually consistent. - Her body physically crosses every distance, with no teleportation. - It is always daytime with bright natural light. PERSONALITY: Cold, calm, battle-hungry. Minimal expression, steady breathing, focused eyes. Her hunger shows through relentless speed and escalating ferocity, never through grinning or shouting. JADE-WIND EFFECT: Every fast movement leaves a thin, soft jade-green wind trace that follows her exact physical path and fades almost instantly: sword arcs leave fine blade trails, spins bend the air, footsteps kick tiny wakes, supersonic bursts add a brief compressed-air ripple. Always thin, subtle and realistic. No aura, no smoke, no glowing body, no effects moving on their own. CAMERA (one continuous handheld-style pursuit): Constant dutch angle of 25–35°. Wide field of view around 75° in the interior and courtyard, tightening to about 50° for the rooftop duel. Kazemiru moves first and the camera follows 0.1–0.3 seconds late: whip-pan, overshoot, correct, reacquire at the moment of contact. The camera flows through rear over-the-shoulder, low-angle pursuit, side tracking, ground-level chase and front three-quarter retreat, always in one connected movement. Never static, never perfectly smooth. ══ 0:00–0:10: THE GRAND AUDIENCE HALL ══ Setting: bright daylight through large shoji panels, gold folding screens, tall dark timber pillars, tatami sections, raised platform, armor displays, low lacquer tables, silk curtains. 0:00–0:03: Rear over-the-shoulder, five guards closing in. Her fingers tighten on both hilts. BURST: a thin jade streak snaps across the hall and the silk curtains whip. The camera loses her, whip-pans, and finds her inside Guard 1's reach. Left blade parries, right blade slashes diagonally, a pivot, a reverse cut. He drops. 0:03–0:06: Guards 2 and 3 converge. She ducks under a swing, plants a foot on a pillar and pushes off, dust bursting from the wood. Mid-air her left sword deflects Guard 2 and her right sword cuts down. She lands on the edge of a lacquer table, which slides back, and rebounds straight toward Guard 3. 0:06–0:10: Aerial right slash, left reverse slash, dual cross-slash with two separate jade trails. She lands low and bursts across the floor. Guard 4's spear thrusts: she runs two steps up a wall, flips off, and cuts him down through a folding screen. Guard 5 charges: she catches his blade with one sword, vaults the railing above him, and finishes with a cross-slash as she lands behind him. ══ 0:10–0:20: THE PALACE COURTYARD ══ Transition inside the same shot: she does not pose. Both swords still in hand, she drives straight through the paper doors in one burst. The torn paper flutters past the lens as the camera follows her through the doorway onto the wooden veranda and out into a stone courtyard with lanterns, a koi pond, a red lacquer arched bridge and pine trees. Eight new guards: swordsmen below and archers on the roofs. 0:10–0:13: A volley of arrows. She cuts two out of the air with a spinning double slash and a third grazes her sleeve. She sprints along the veranda, pivoting off each post, a jade ripple following her feet. 0:13–0:16: She kicks off a stone lantern, which tips over, and leaps onto the bridge railing. Three swordsmen charge. She runs along the rail, slashes the first, flips over the second, and lands in the koi pond with a huge splash. In the water she parries two blades and cuts both guards. Droplets scatter across the lens. 0:16–0:20: She bursts out of the pond and sprints up a pine trunk in three steps. The camera tilts up with her. She launches onto the roof among the archers: left sword disarms, right sword strikes, roof tiles scatter. Two archers fall. ══ 0:20–0:30: THE ROOFTOP DUEL ══ Transition inside the same shot: she keeps climbing over the roof ridge and the camera rises with her, tightening to a 50° field of view. The tiled castle rooftop opens up with wind in her ponytail and the town far below. Captain Tetsugan (@Image3) waits with his naginata, calm and unflinching. 0:20–0:23: Tetsugan sweeps the naginata in a wide arc. Kazemiru ducks, slides down the sloping tiles, and crosses both swords to stop the blade. Sharp metal sound as his strength pushes her back a step. Her expression stays cold. 0:23–0:27: Fast exchange: his thrust, her left parry, her right slash that cuts his armor cord. He spins the pole and sweeps for her feet: she jumps, kicks off the shaft, and flips over him. Mid-air she cuts both swords across his back armor. Tiles crack under their feet and a faint jade wake curves around her path. He staggers, strikes back, and she narrowly dodges as the blade cuts a roof beam. 0:27–0:30: Supersonic burst along the ridge line, the jade streak slightly brighter but still thin. She slides under the naginata, and as she rises both swords slice through the shaft in a clean cross-cut. Tetsugan drops to one knee, defeated but alive. Kazemiru stands, both swords still in hand, and the last jade filaments disappear. She turns her cold eyes toward the courtyard far below, where dozens more guards pour in. The camera slowly pulls back and up to a wide shot of the whole castle. She lowers her body for the next burst. THE FIGHT CONTINUES. AUDIO: Sword resonance, compressed-air whooshes, metal clashes, footsteps on wood and tiles, arrows, water splashes, fluttering silk and paper, enemy shouts, wind over the rooftops. No dialogue, no music. HUMAN-FIRST LOCK: Kazemiru is always a real human: natural skin pores, real eyes, individual hair strands, believable anatomy and cloth physics. Only her choreography is anime-level impossible. NEGATIVE: cuts, edits, dissolves, fades, scene transitions, time jumps, multiple shots, single-sword fighting, missing or duplicate sword, duplicate Kazemiru, clones, teleportation, thick aura, smoke, glowing body, neon or oversaturated colors, detached VFX, random flips, decorative acrobatics, idle pose, static camera, perfectly smooth tracking, slow combat, floating, broken anatomy, CGI or plastic skin, anime rendering, blood, gore, subtitles, logos, watermark.

@Mira Sterling
Chinese Civilization Time Travel One-Shot
Seedance 2.0

Chinese Civilization Time Travel One-Shot

Generate a [30-second, 16:9 horizontal, 4K, live-action, high-budget cinematic quality] "Chinese Civilization Time Travel" short film, deeply referencing the actual camera structure and time progression logic of my uploaded reference video: This is not an edit of multiple historical scenes, but a single camera following [the same Chinese male] continuously forward from second 0 to 30, traveling from ancient times through thousands of years of Chinese civilization, and finally continuing past contemporary times into the future like the reference video; Use my uploaded male photo as the [sole and absolute face reference] for the entire film, the photo is only responsible for locking the person's identity, strictly maintaining his face shape, feature proportions, eyebrows/eyes, eye distance, nose bridge/tip, lips, jawbone, facial bone structure, skin tone base, youthful age sense, and recognizability. Absolutely do not reference the blue suit, tie, restaurant, chandelier, roses, jewelry, sitting posture, or background in the photo. Throughout 0-30s, viewers must clearly recognize this is the man from the reference image; prohibit changing actors per era, prohibit feature drift, prohibit becoming different ancient handsome guys or AI template faces. Era changes can only alter his hairstyle, hair length, binding method, beard, clothing materials, footwear, headwear, belts, tools, accessories, status, and habits. The entire film must visually be a true "one-take shot," prohibiting hard cuts, black screens, flash whites, fades, dissolves, sudden scene changes, character teleportation, or background refreshes. The character must never stand still letting the world change around him; he must actively move forward, running, walking fast, crossing, jumping down stairs, dodging sideways, grabbing vehicles, passing through crowds, pushing doors, climbing bridges, passing buildings, going past transport. The camera moves with him, naturally changing framing between side-front tracking, frontal backward tracking, lateral panning, rear chasing, low-angle footsteps, wide shots, and close-ups like the reference video. All era transitions should prioritize hidden cuts using real physical motion, e.g., rocks, pottery wheels, cart wheels, chariots, pillars, flags, fabrics, scrolls, doors, bridge columns, carriages, steam, trains, buses, crowds, glass curtains, transparent barriers passing extremely close to the camera and briefly obscuring for 0.2-0.8 seconds. During obstruction, character styling, held items, ground, and surrounding world must evolve simultaneously. After obstruction ends, stride, center of gravity, direction, speed, and spatial position must completely continue from the previous instant; absolutely no "background changed era but character didn't." 0-3s must be gripping: Early morning sunrise, ancient Chinese cliffs and huge river valleys, low-angle morning light through mist, distant vast mountains/rivers/forests/wildlife/tiny primitive settlements, faint campfire near cave, wind blowing grass and rough long hair. The man is now an ancient Chinese ancestor, face remains him, wearing rough animal skins/plant fibers/primitive weavings, skin with real pores/sweat/dust/light tan, holding stone-tipped wooden spear. He hears a sound, turns quickly, runs forward along slope. Camera drops from wide shot to side-front high-speed tracking. He crosses a large rock, camera lowers following feet; landing moment no cut, dry rock texture spreads forward becoming wet mud/ridges/early farmland. Animal skins turn to hemp/kudzu cloth during run/self-occlusion. Wooden spear shortens to plow/sickle during hand switch. Loose hair binds simply. Surroundings grow semi-subterranean/wood-earth houses/pottery/grain/baskets/mills/livestock/drying racks/people living/laboring. ~3-5s enter Neolithic farming civilization, character rushes through village, dodging residents/animals. Giant rotating pottery wheel passes horizontally extremely close filling frame; clay texture hardens/deepens/gains metallic luster, circular structure evolves into bronze ritual vessel patterns/chariot wheels. ~5-7.5s after obstruction leaves, space continuously enters Xia/Shang/Zhou Bronze Age. Running uninterrupted, coarse hemp clothes become real/simple/structured early Huaxia attire (not Xianxia/idol drama/studio Hanfu). Rammed earth walls/wood structures/bronze casting/furnaces/carriages/horses/flags/ritual vessels/busy residents appear. Runs onto higher road, chariot crosses quickly, he dodges, grabs long flag blown by wind for momentum. Huge flag cloth sweeps camera causing full obstruction; during coverage, hairstyle/collar/leather belt/footwear/road structure evolve toward Qin/Han. ~7.5-10s after cloth leaves, running in real Qin/Han city gates/post roads. Same face unchanged. Ordinary traveler/city male, real bound hair/cross-collar clothes/leather belt/cloth shoes, not emperor/general. Camera tracks from side through gates/inns/crowds/carriages. Briefly grabs edge of moving carriage, carried forward two steps then lets go, keeps running. Giant wooden wheel rolls past close to camera; as wheel leaves, empty road expands/widens along direction adding buildings/shops/goods/crowds/colors. ~10-12.5s continuously enter prosperous Tang Dynasty large city. Character becomes real Tang ordinary city male attire, face kept. Streets not empty film sets but filled with real wood pavilions/vendors/horses/camel teams/diverse merchants/goods/food/cloth/vessels/flags/crowded life flow. Rushes through crowds, ducks under lifted beam, slips between horses/pedestrians. Camera moves from side to frontal backward. Market colored banners fall from above onto camera; fibers thinning turning into unfolded rice paper scroll. Camera slides along surface; ink/river/bridge/building lines gain volume via perspective. No magic glow; painted bridge lines become real railings, landscape lines become river/city structure. ~12.5-15s after passing paper edge, entered extremely prosperous Song Dynasty city. Same man, action uninterrupted, clothes/hair sync to Song. Real rivers/arch bridges/shops/tea houses/boats/vendors/porcelain/calligraphy/printing/goods/dense citizen life extend forward. Runs onto bridge, camera lowers near deck backward tracking. Holds railing dodging large cargo box; box close causes brief obstruction. When found again, rushing down steps pushing giant wooden door. Thick door panel slides past camera; during full obstruction, alleys/buildings/fabric/headwear continue evolving. ~15-17s after passing door, naturally enter Ming/Qing city. Still same man, clothes fit real ordinary resident, no Qing palace drama, no officials/luxury everywhere. Mature alleys/archways/shops/courtyards/warehouses/handicrafts/vendors/residents/goods/carriages. Moves fast forward. Wooden vehicle grazes him; camera close to wheel; wood rim gains iron bands/steel/rivets/mechanical structure during spin. ~17-20s wooden wheel becomes steam locomotive giant iron wheel; wood city becomes modern Chinese railway/steel beams/brick buildings/utility poles/lights/newsstands/bicycles/modern station/docks/factories. Must be clearly modern China, not British Industrial Revolution. Traditional clothes transition to modern Changshan/Jacket/early Western mix. Moves fast along steam train; massive white steam sprays covering frame ~0.5s; step frequency maintained in steam. ~20-22s as steam clears, train/road/city evolved to 20th Century China. Bicycle flows/buses/trams/residential blocks/shops/wires/crowds appear. Hair short, clothes from Changshan to Zhongshan Suit/shirt/jacket/trousers. Bus crosses foreground obstructing; streets wider, bikes become cars, low-rises develop upward, glass/reinforced concrete/public transport increase. Continues forward. ~22-24s enter true contemporary Chinese city. Camera parallel to giant glass curtain wall; reflection shows old city accelerating evolution: bikes/buses/low-rises become modern roads/subway/high-speed rail/EVs/commercial streets/greenery/parks/glass buildings. Passing edge reveals real contemporary city. Vibe blends Shanghai/Shenzhen/Hangzhou but no direct landmark copies. Man is now modern young male, keeping reference face.

@疯狂的田螺君
Friday Office to Golden Hour Transition
Seedance 2.0

Friday Office to Golden Hour Transition

FORMAT: 15s / 720P / 16:9. REFERENCES: Image1 is the storyboard and sequential visual guide. SCENE: One career woman races through the final hours of Friday in a modern city office, finishes her last task, and steps into an inviting golden evening. STYLE: contemporary live-action cinematic realism, brisk pacing, cool blue-gray office shifting into amber sunset and warm city lights. LENS / LIGHT / GRADE: 35mm full-frame with 85mm close-ups; cool overhead office light shifting to golden-hour backlight from screen-right; subtle film grain. STATIC LOCKS: same adult woman, face, tailored workwear, hair and accessories throughout; coherent office geography, screen direction and light progression. DYNAMIC MOTION: quick clock glance, purposeful typing, notifications, brisk lateral tracking, decisive laptop close, forward stride through glass doors, gentle city drift, settle into stillness. TIMELINE: 0-1.5s tight clock and anticipatory eyes; 1.5-3.2s wide office typing as colleagues wind down; 3.2-5s notifications then controlled exhale; 5-7s tracking as she finishes a call and gathers her coat; 7-8.8s final email sent, laptop shuts, relief; 8.8-10.8s she exits into golden evening; 10.8-13s city walk opens into warm weekend atmosphere; 13-15s she smiles, phone goes into her bag, holds a calm liberated final frame. AUDIO / VOICE: ticking clock and soft keyboard taps build over light rhythmic instrumental music; laptop click, office ambience recedes into evening street sounds; music opens into warm buoyant weekend energy. No dialogue or voiceover. RULES: one continuous cinematic video, not a storyboard slideshow; no panel borders, captions, masthead, arrows, overlays or readable screen text; no extra featured characters; preserve natural movement and identity. NEGATIVE: no identity drift, frantic unreadable cuts, garbled text, split-screen or frozen montage.

@Amy G
Samurai Night Hunt with Dynamic Camera
Seedance 2.0

Samurai Night Hunt with Dynamic Camera

KAZEMIRU — WILD-WIND NIGHT HUNT — 5 SAMURAI Duration: 15s | 16:9 | No Music STYLE: Ultra-photorealistic REAL LIVE-ACTION, AAA Japanese dark-action cinema, restrained semi-CGI VFX. ARRI ALEXA 65, IMAX, Panavision anamorphic. Nighttime Edo Japan, cold moonlight, warm lanterns, deep shadows, mist, realistic atmosphere. @Image1 — STRICT IDENTITY LOCK: Preserve exact male face, facial geometry, white hairstyle, body proportions, torn-white outfit, tattoo, accessories and identity. Exactly ONE male Kazemiru, TWO real metal swords, FIVE adult samurai. Kazemiru ALWAYS remains a photorealistic real human male. COMBAT: Wild, aggressive, acrobatic anime-inspired dual-sword choreography translated into live action. BURST → CROSS-SLASH → PIVOT → REVERSE CUT → WEAVE → DOUBLE SLASH → RE-BURST. Both swords remain physical and clearly visible. ZERO idle, posing, waiting or neutral resets. SUPERSONIC WIND: Kazemiru physically crosses every distance; NO teleportation. Each short-range burst creates restrained emerald-green wind trails, subtle particles, air distortion, dust, leaves, bending lantern flames and realistic clothing reaction. LOCATION: Edo castle district at night: broad dirt road, wooden houses, stone walls, gates, tiled roofs, lanterns and trees. Five samurai surround Kazemiru. CAMERA: Strong 25–35° Dutch angle. Camera is always moving and intentionally slower than Kazemiru. Kazemiru moves first → camera reacts 0.1–0.3s late → whip-pan → overshoots → corrects → reacquires at contact. Use rear OTS, 3/4 tracking, aggressive side tracking and low-angle pursuit. NEVER static, floating or robotic. 00:00–00:03 — #1: Five samurai rush from different directions. Kazemiru bursts forward, air blast throws dust and leaves. Camera loses him, whip-pans, reacquires. He reaches #1 and delivers a brutal dual-sword CROSS-SLASH. Clear contact. #1 collapses. No blood/gore. 00:03–00:06 — #2: #2 attacks. Kazemiru weaves beneath the blade, redirects it with one sword and reverse-slashes with the second. Clear contact. He plants one foot on a stone wall and explosively pushes off. Wind and dust erupt. Camera overshoots toward #3. 00:06–00:09 — #3: Kazemiru flies into frame. Camera catches him mid-air. Real human body twists through a descending dual-blade attack. Both swords remain readable. Clear contact. He lands low and instantly bursts again. 00:09–00:12 — #4: Low Dutch tracking above dirt. #4 charges. Kazemiru weaves past by centimeters, pivots and performs two distinct reverse-slashes. Clear contact. Pressure wave throws dirt outward. Camera loses him and violently reacquires. 00:12–00:15 — #5: #5 searches desperately. Emerald wind crosses background. Kazemiru bursts from the side. He ducks the sword, rotate

@Zar⭕on
Funny Ancient Chinese Flying Cloud Video Prompt
Seedance 2.0

Funny Ancient Chinese Flying Cloud Video Prompt

10 seconds, 9:16 aspect ratio, realistic funny short video. At an ancient Chinese architecture scenic spot, a young Asian woman wearing traditional ancient costumes stands on a white cloud, about 2 meters above the ground, slowly flying forward stepping on the cloud. First 4 seconds: The girl and the white cloud move stably and synchronously forward, with the girl looking relaxed and natural. Starting from the 4th second, a sudden lateral strong wind blows, moving the girl's hair and sleeves. The white cloud under her feet is slowly blown to the right side alone, while the girl does not follow the cloud. After the white cloud completely leaves the girl's feet, she remains suspended in the original position for half a second. She first looks down at her feet, then looks up at the drifting cloud, showing a confused expression. Then the girl loses support and falls vertically out of the frame. The white cloud continues to drift leisurely into the distance. Key points: The cloud is blown away horizontally by the wind, leaving the person in place; after the cloud leaves, the character suspends for half a second before falling. Do not include complex magical effects.

@Adam也叫吉米
Xianxia Comedy Sword Identity Reveal Prompt
Seedance 2.0

Xianxia Comedy Sword Identity Reveal Prompt

Cinematic photorealistic texture, pure ancient Chinese Xianxia aesthetics. Gradually dismantle the solemn cinematography of epic masters announcing their identities into a deadpan 'identity reveal' comedy. Absorb: Silent film reaction rhythm British status-degradation cold humor Hong Kong comedy quick setup and payoff Clear 'three-beat progression' Adopt: Arri Alexa cinema camera texture Stable clear facial micro-details Fine film grain Natural volumetric light Core Comedy Line Keep only one comedy line instantly understandable on first watch: An imposing enemy swordsman tries to dominate the scene with increasingly exaggerated Jianghu titles; the senior sister only wants to know from start to finish: "What is your name?" Finally, the elderly master suddenly recognizes his extremely ordinary, even slightly embarrassing childhood nickname, destroying the enemy's carefully cultivated peerless expert persona with one sentence. Humor Principles Core humor comes from: Status contrast Precise undermining by acquaintances Must NOT rely on: Characters suddenly becoming stupid Environmental accidents External coincidences References & Environment Use @Image 1 and @Image 2 strictly as character identity anchors. All newly uploaded background/location reference images determine the same environmental DNA. Retain recognizable: Real terrain Architecture Materials Vegetation Water bodies Weather Mountain mist Main light direction Reflections Air depth Simultaneously re-plan into a unique, fully unified new space for this round. Background Principle The following elements persist vividly in the background but are narratively neutral: Natural wind Water bodies Vegetation Cloud layers Distant ordinary disciples Spatial ambient sound Character Settings Character ID A | Senior Sister (Sword Immortal) Always the same @Image 1 Senior Sister: 25–30 year old East Asian female Tall slender figure Oval face Dark almond eyes Black long hair half-up, secured with white jade hairpin Always wears same white embroidered silk Hanfu Silver waistband Jade pendant White cloth boots Holds sole silver longsword Character ID B | Junior Sister Always the same @Image 2 Junior Sister: 20–25 year old East Asian female Petite figure Round lively face Black braided hair Always wears same cyan-green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Holds sole dark steel sword Other Characters Enemy Swordsman Extremely imposing Entrance full of ritual Highly dependent on years of cultivated Jianghu titles Strongly maintains 'peerless expert' persona Elderly Master Deadpan throughout Not intentionally humiliating Just naturally recognizing an acquaintance's old name Delivers final blow at end Segment Structure 0–5s | Wide or Long Shot An imposing enemy swordsman strides into open area formed naturally by reference images. He dramatically opens outer cloak, one hand on sword hilt, announces loudly with true expert entrance posture: "North Ridge Lone Swan, River-Cutting Sword, here to challenge today!" Same white-robed Sword Immortal unaffected by aura, calmly asks: "What is your name?" Enemy pauses visibly, then proudly continues: "Jianghu calls me — Cold River Shadowless Guest!" 5–10s | Medium or Cowboy Shot Maintain: Same characters Same costumes Same longswords Identical geographic space Junior Sister slowly turns eyes to Senior Sister. Senior Sister without mockery, seriously confirms again: "I'm asking for your name." Enemy shows slight unnaturalness, still trying to maintain expert air: "Title IS name." Shallow depth of field background, elderly master suddenly squints, staring intently at enemy's face for a beat. Then like finally recognizing a long-lost acquaintance, suddenly asks: "Wang Ergou?" Absolute silence. Enemy's body instantly stiffens, heroically straight posture visibly collapses slightly. Background continues running naturally vividly, completely uninvolved in twist. 10–15s | Close-up or Extreme Close-up Enemy unbelievably turns to master: "You... know me?" Master unaware he's undermining, answers naturally: "You stole my dates as a kid, chased by dogs for three streets." Junior Sister instantly looks down, shoulders trembling slightly, desperately suppressing laughter. Enemy quickly turns back to Senior Sister, trying to salvage last bit of dignity, lowers voice seriously explains: "No one in Jianghu calls me that anymore." Senior Sister nods solemnly after hearing, indicating full understanding, then calmly replies: "Understood, Ergou." Extreme close-up: Enemy's barely recovered expression completely collapses again Junior Sister finally can't help turning face away quickly, short laugh escapes Background elderly master deadpan delivers final blow: "Now someone does again." Enemy completely forgets original challenge intent, silently pulls cloak higher over face, as if regretting announcing so many titles for first time. Cut to black precisely on this expression. Comedy Rhythm Structure Maintain clear 'three-beat progression': Beat 1 Enemy announces himself with epic expert posture, max aura. Beat 2 Senior Sister ignores title system, only asks plain "What is your name?". Beat 3 Master's "Wang Ergou" destroys persona, subsequent salvaging becomes new jokes. Performance Principles Enemy Swordsman Cannot actively joke Cannot perform as clown Must seriously maintain dignity, titles, aura Comedy effect only from how reality undermines his serious identity maintenance Sword Immortal Senior Sister Must remain calm throughout No mockery No stealing thunder Her humor isn't 'getting the joke', but truly only confirming name Junior Sister Must react naturally Focus on "trying hard not to laugh" No premature exaggerated breakdown Elderly Master Must be absolutely deadpan Like normally recognizing person, recalling past Final blow shouldn't feel like intentional banter, but unconscious factual addition Hard Requirements Strict total duration 15 seconds 16:9 landscape Three consecutive clear shots Simple clear staging for Seedance 2.0 Mini Explicit eye-line relationships Strict character continuity Native synchronized Mandarin dialogue Precise lip-sync Clear comedic pauses Costumes stable throughout Longswords stable throughout Supporting roles positions stable throughout Geographic space stable throughout Silk fabric and hair physics realistic Foreground/mid/background maintain natural parallax and real spatial ambient sound No subtitles generated Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

@Soran
Avatar-like Jungle Flight Scene
Seedance 2.0

Avatar-like Jungle Flight Scene

Style: Avatar-scale fantasy jungle. Hyper-realistic - no CGI gloss, no game-engine look. Cinematography: Single continuous take, wide lens, GoPro-on-creature intimacy. Lighting: Golden god-rays through canopy, rainbow through waterfall mist. Action: 15s soaring flight - butterflies, waterfall skim, razor-narrow gap, full world reveal.

@xsavagespark
Cute Ghost Child in Bedroom
Seedance 2.0

Cute Ghost Child in Bedroom

Create a cute, funny, high-quality 3D animated cinematic scene in a cozy modern bedroom during warm morning daylight. A small child is dressed in an oversized fluffy white ghost costume, with only the child’s big expressive eyes, small hands, and bare feet visible. The adorable ghost walks toward a bed where a surprised mother and father are sitting under a beige blanket. Start with a close-up of the cute little ghost standing in the warmly lit bedroom, then show the child slowly walking toward the bed. The parents notice the ghost and react with exaggerated shock and fear, pulling the blanket up while staring at the child with wide eyes and funny facial expressions. The ghost innocently approaches the camera and raises its tiny hands. Use Pixar-quality 3D animation, highly expressive faces, soft realistic fur and fabric textures, warm natural sunlight coming through the window, cozy bedroom environment, cinematic depth of field, smooth character animation, realistic cloth movement, gentle camera tracking, comedic timing, adorable family-friendly atmosphere, detailed lighting, polished animated-movie quality, vertical 9:16 format, 4K.

@Zarnab Ai
Cinematic Japanese Schoolgirl Sunset Walk
Seedance 2.0

Cinematic Japanese Schoolgirl Sunset Walk

Created a 20 seconds cinematic Japanese-style scene of a young schoolgirl walking alone through a quiet Japanese residential street during warm golden-hour sunlight, shown from behind as she slowly approaches a railway crossing with a train passing in the background, then transitioning to a close-up of her face and flower-decorated hair as she watches the train, followed by a wider shot of her standing near a quiet canal with soft evening light reflecting on the water, then showing her gently touching small white flowers in a golden field, with close-up shots of her hand and the flowers moving naturally in the breeze, gradually transitioning to a wide sunset landscape with the girl standing peacefully in the field, and finally ending with a warm close-up of her face as she softly looks toward the camera, maintaining the same character, hairstyle, school uniform, realistic skin details, natural expressions, smooth cinematic camera movement, soft depth of field, warm sunset lighting, realistic Japanese environment, subtle film grain, peaceful emotional atmosphere, and a dark fade-out at the very end.

@Maha
School Classroom Fire Chaos Scene
Seedance 2.0

School Classroom Fire Chaos Scene

Create a cinematic, ultra-realistic 9:16 school classroom scene. A young male student with styled red hair suddenly reacts dramatically as a large burst of flames erupts from a backpack in front of him. Another student in a school uniform sits at a desk in the background, shocked and watching. Warm classroom lighting, realistic fire and smoke effects, dynamic movement, natural facial expressions, detailed environment, cinematic camera motion, shallow depth of field, realistic textures, dramatic atmosphere, high detail, 4K, photorealistic.

@AIwithMinal
Seedance 2.0 Travel Vlog Prompt with Consistent Character and City Transitions
Seedance 2.0

Seedance 2.0 Travel Vlog Prompt with Consistent Character and City Transitions

Generate a 10-second realistic travel vlog style short video. The protagonist is always the same young Asian woman; facial features, hairstyle, clothing, and body proportions must remain consistent throughout. No face swapping or outfit changes. The entire video consists of 3 independent scenes: Beijing, Shanghai, and Guangzhou. City transitions are completed using 'hard cut after snap' method, without background blending, spatial distortion, or architectural dissolving. 0-3s, Beijing. The girl stands near a representative landmark in Beijing, looking natural and relaxed with empty hands. She looks at the camera, raises her right hand, and snaps her fingers. After the snap, the screen immediately hard cuts to Shanghai. 3-6s, Shanghai. The girl is already standing near the Bund or Lujiazui in Shanghai, holding a cup of coffee in her right hand. She walks forward naturally two steps, then takes a sip of coffee. After drinking, she walks to a nearby railing platform or small table where items can be placed, clearly putting down the coffee cup in her right hand. The coffee cup must truly contact the platform, fingers completely release, and the right hand thoroughly leaves the coffee cup. Pause for about half a second to confirm the right hand is empty. Then she raises her right hand again to snap her fingers. After the snap, the screen immediately hard cuts to Guangzhou. The coffee cup stays in its original position in Shanghai, does not teleport with the person, and is not allowed to disappear into thin air, float, deform, or suddenly switch hands. 6-10s, Guangzhou. The girl appears empty-handed near Canton Tower. She walks forward naturally two steps, turns to look at Canton Tower, then stands at a suitable position to take a photo with Canton Tower, finally looking gently at the camera and smiling to end. Maintain real smartphone travel vlog texture throughout, slight handheld feel, natural and simple movements, center of gravity and limb motion conforming to real physical laws. Special emphasis: Shanghai segment: Right hand holds coffee → Take a sip → Put coffee cup on fixed platform → Completely release hand → Right hand becomes empty → Snap fingers again. Do not skip the action of 'putting down coffee', do not allow the coffee cup to directly disappear. Avoid: Face swapping, clothing changes, body proportion changes, character duplication, extra arms, finger deformities, coffee cup disappearing, coffee cup deforming, cup floating, cup switching hands, character snapping while holding coffee, architectural blending, simultaneous appearance of Beijing/Shanghai/Guangzhou landmarks, city background residuals, overly complex camera movements.

@Adam也叫吉米
Xianxia Succession Conflict Video Prompt
Seedance 2.0

Xianxia Succession Conflict Video Prompt

Cinematic photorealistic texture, pure ancient Chinese Xianxia aesthetics. Core: Mature identity conflict, restrained wuxia character performance, veteran-screenwriter dialogue relying on subtext and positioning for twists. Adopt: Arri Alexa cinema camera texture Natural volumetric light Fine film grain Core Twist Break from previously used structures: Defiance Scapegoating Surrender Rescue Loyalty test Place conflict directly on 'Succession' itself. Everyone believes: Greatest recognition for Junior Sister is letting her take Senior Sister's sword, title, and position. True twist is— Because Senior Sister truly recognizes her, she refuses to let Junior Sister's life become merely: "Second version of me." References & Environment Use @Image 1 and @Image 2 strictly as character identity anchors. All uploaded background/location references determine same environmental DNA. Before formal composition, silently reassemble compatible: Real terrain Architectural language Material age Vegetation Water bodies Weather Mountain mist Reflections Main light direction Air depth Form brand new unified location. Background Principle Background persists vividly but narratively neutral. Character Settings Character ID A | Senior Sister (Sword Immortal) Always same @Image 1 Senior Sister: 25–30 year old East Asian female Oval fair face Dark almond eyes Black long hair half-up, secured with white jade hairpin Tall slender figure Wears same white embroidered silk Hanfu Translucent wide sleeves Silver waistband Jade pendant White cloth boots Holds sole silver longsword Character ID B | Junior Sister Always same @Image 2 Junior Sister: 20–25 year old East Asian female Round lively face Black braided hair Petite figure Wears same cyan-green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Holds sole dark steel sword with usage wear Other Minor Characters One elderly master Two sect disciples One external envoy These exist only as minor witnesses. Segment Structure 0–5s | Wide or Long Shot Elderly master presides over formal succession ceremony. He offers ceremonial silver sword symbolizing sword chief identity with both hands, says deeply: "Take the sword. From today, you succeed her position." Junior Sister instinctively reaches out. Fingers haven't touched sword, White-robed Sword Immortal suddenly draws sword, using one extremely clean, restrained blade clash to deflect ceremonial silver sword sideways, must NOT attack anyone. She only says: "She won't take it." Junior Sister immediately turns to look at her: "Why?" 5–10s | Medium or Cowboy Shot Maintain: Same two women Same costumes Same longswords Same ceremonial sword Identical geographic space Master visibly displeased: "You don't recognize her?" Senior Sister truly looks at Junior Sister, answers: "Precisely because I do." Full pause half-beat, then drops line: "My position fits only one me." Shallow depth of field background, external envoy can't help chuckling: "Then what is she?" Senior Sister doesn't even turn to respond, keeps looking at Junior Sister: "Ask yourself." At this moment, no sentimental music forcing emotion, keep only natural spatial sound and low restrained score base. Following background elements continue natural motion, completely uninvolved in plot: Wind Water bodies Mountain mist Sleeves Hair strands Reflections Distant figures 10–15s | Close-up or Extreme Close-up Junior Sister first looks down at deflected ceremonial silver sword, then at old dark steel sword accompanying her for years. She stops asking if she can succeed, changes question, whispers: "Where do I stand?" Senior Sister doesn't decide identity for her, only answers: "Don't stand behind me." Full pause half-beat. After Junior Sister truly understands, steps out from half-step behind Senior Sister, stands shoulder-to-shoulder for first time, tilts head asks: "Here?" Senior Sister keeps looking forward, no praise, no comfort, only says three words: "Move forward." Extreme close-up follows Junior Sister's eye change: She briefly freezes, then truly steps forward full pace, stands ahead of Senior Sister for first time. Senior Sister doesn't pull her, doesn't call her back. Shallow depth of field background: Elderly master completely silent External envoy who was chuckling slowly suppresses smile Final frame clearly stops on: "Junior Sister holding her own old sword standing foremost" Deflected inheritance silver sword remains behind, no one picks it up. This means: Not Junior Sister inheriting Senior Sister's position, But Senior Sister yielding front position to her own path for first time. Dramatic Core What completes isn't "refusing succession", but: Refusing defining Junior Sister as "next Senior Sister" Refusing equating recognition with copying Letting her exist not as continuation of anyone Letting her stand in her own place for first time Performance Principles Sword Immortal Senior Sister Cannot be sentimental Cannot preach Cannot seem sacrificial fulfillment Attitude must be stable, restrained, firm Not denying Junior Sister, but refusing Junior Sister swallowed by her title Junior Sister First half must be natural state of "reaching for position per everyone's expectation" Middle part doesn't understand, but begins wavering Later part truly understands "don't stand behind me" Emotion cannot explode outward Growth must mainly happen via eye-line and positioning changes Elderly Master Initially represents system and traditional order Final silence itself is attitude change No need to admit mistake or explain External Envoy Initially slight bystander disdain Finally suppresses smile, indicating realization this isn't simple refusal but higher-level recognition Hard Requirements Strict total duration 15 seconds 16:9 landscape Strictly three consecutive clear shots Native synchronized Mandarin dialogue Precise lip-sync Precise eye-line relationships Character identity stable throughout Hairstyle stable throughout Costume stable throughout Both original longswords stable throughout Ceremonial silver sword stable throughout Supporting roles positions stable throughout Geographic space stable throughout Character action quantity strictly restrained Three actions must be clearly readable: Blade deflect Turn head Step forward Micro-expressions must be real restrained Silk fabric, metal swords, hair physics natural Foreground/mid/background maintain real parallax and synced spatial ambient sound No subtitles generated Seedance 2.0 Mini Execution Focus For Seedance 2.0 Mini, emphasize: Character reference consistency Multi-character visual hierarchy Few precise action nodes Stable camera continuity Light/shadow continuity Core prop continuity Precise audio-visual sync for dialogue, metal clinks, footsteps, fabric rustle, ambient sound Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

@Soran
Superhero Speed Sequence
Seedance 2.0

Superhero Speed Sequence

Create a realistic cinematic superhero speed sequence in a busy downtown city street during autumn, with natural daylight, pedestrians, cars, crosswalks and detailed buildings. Scene 1 — Wide street-level shot: pedestrians cross a busy intersection while cars wait in the background. Camera tracks smoothly from left to right. Scene 2 — A female superhero in a sleek fitted red superhero suit suddenly appears and accelerates across the crosswalk at extreme speed, powerful running posture, flowing hair. Scene 3 — Side-tracking close shot: she races past outdoor café tables and pedestrians, surrounded by intense glowing red energy trails and realistic motion blur. Scene 4 — Low-angle tracking shot: she rapidly approaches a small white dog in the crosswalk, crouches down while still moving at super speed and safely grabs the dog. Scene 5 — Close dynamic shot: she carries the dog securely while sprinting forward, red energy streaks wrapping around her body, strong cinematic motion blur. Scene 6 — Wide establishing shot: she races across the entire intersection at incredible speed, leaving long red light trails behind her as pedestrians react naturally. Scene 7 — Fast lateral camera pan: she blasts past people sitting on a city bench reading newspapers, red energy trails sweeping through the frame. Scene 8 — Final wide-to-medium tracking shot: she continues running rapidly down the street and toward the camera, then passes close to the camera with powerful speed, realistic cinematic lighting and motion blur. Photorealistic, cinematic superhero VFX, realistic human movement, natural city environment, dynamic camera tracking, shallow depth of field, realistic red energy trails, high detail, smooth motion, dramatic speed-ramp feeling, no text, no logos, no watermark.

@Sᴀɪʀᴀ
Seoul MiniDV Home Video Aesthetic
Seedance 2.0

Seoul MiniDV Home Video Aesthetic

Create a 30-second ultra-realistic fictional home-video featuring an adult Korean man in his late 20s spending a cheerful afternoon in an older Seoul residential neighborhood. CHARACTER: A fictional adult Korean man in his late 20s with medium-to-long dark hair tied in a casual low ponytail, natural masculine facial features, realistic skin texture and a friendly expressive personality. Keep his appearance consistent throughout the entire video. OUTFIT: He wears a bold, fashionable summer outfit consisting of a vivid red fitted T-shirt, high-waisted relaxed-fit white denim shorts, clean casual sneakers, a simple bracelet, small understated earrings and a small shoulder bag. The outfit is youthful, colorful and stylish, appropriate for a warm summer day. SCENE 1 — LEAVING HOME He steps out of an older Seoul apartment building carrying a small reusable shopping bag. He closes the gate behind him, notices the camera and gives a spontaneous smile before walking down the quiet residential lane. SCENE 2 — LOCAL BAKERY He enters a tiny neighborhood bakery, looks through the pastry display and chooses a small baked treat. He pays the shopkeeper with coins, thanks them and walks back outside. SCENE 3 — FRIENDLY ENCOUNTER While walking through the narrow lane, he suddenly sees his adult male friend approaching from the opposite direction. They smile, greet each other warmly and share a quick friendly hug. They chat and laugh for a moment before waving goodbye and continuing in opposite directions. SCENE 4 — FRUIT STAND He stops at a small roadside fruit stall and chooses a peach. He pays the vendor, places it inside his shopping bag and continues walking. SCENE 5 — EVERYDAY NEIGHBORHOOD MOMENT He walks beneath trees while eating his pastry. A bicycle passes nearby, and he naturally steps aside. He looks around at the quiet houses and smiles as the camera follows him from a short distance. SCENE 6 — ENDING He reaches the end of the lane, turns toward the camera and gives a cheerful wave. He smiles naturally and says, “Bye bye!” He then turns around and walks away down the residential street while carrying his bag and peach. The camera stays behind him until he disappears around the corner. CAMERA STYLE: Authentic early-2000s consumer MiniDV home-video footage. Handheld camera shake, imperfect framing, autofocus hunting, automatic exposure fluctuations, soft digital detail, mild digital noise, slight compression artifacts, realistic motion blur and occasional awkward zooms. It should feel like a genuine recording made by a friend or family member, not a professional production. AUDIO: Only natural neighborhood sounds: footsteps, bicycles, distant traffic, bakery activity, casual conversations, birds, children playing and light wind. No music, no narration, no subtitles, no text overlays, no beauty filter, no sexualized

@ORHAN
Seedance 2.0 Mini Prompt for Xianxia Comedy Video
Seedance 2.0

Seedance 2.0 Mini Prompt for Xianxia Comedy Video

People are not magical instruments, nothing needs to be useful prompt: Cinematic realistic texture, pure ancient Chinese Xianxia aesthetics. Centered on mature social tension, restrained dark humor, and authentic character relationships, thoroughly translating the current mood where "all interests seem to have to become skills, grades, profits, and self-improvement" into an ancient Xianxia character drama. Core Principles No modern vocabulary Avoid cliché twists like "seemingly useless hobby actually hides peerless martial arts, hidden inheritance, key combat ability" The cup is just an ordinary, even slightly warped cup from start to finish It truly carries character values References and Environment Strictly use @image 1 and @image 2 as character identity anchors. Silently reorganize all newly uploaded background and location reference images into a unified environmental DNA, naturally blending compatible elements: Ancient architectural language Real terrain Spatial scale Weathered materials Vegetation Water bodies Roaming mountain mist Slow-moving clouds Reflections Main light direction Atmospheric depth The entire environment must remain vivid but absolutely neutral narratively. Character Settings Character ID A | Sword Immortal Senior Sister Always the same @image 1 Sword Immortal Senior Sister: 25–30 year old East Asian female Oval fair face Dark almond eyes Black hair half-tied, fixed with white jade hairpin Tall slender figure Wearing the same set of white embroidered silk Hanfu Translucent wide sleeves Silver waist seal Jade pendant White cloth boots Holding the only silver long sword Character ID B | Junior Sister Always the same @image 2 Junior Sister: 20–25 year old East Asian female Round lively face Black hair braided Small stature Wearing the same set of green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Holding the only dark steel sword Other Secondary Characters One elderly master One competitive fellow disciple Several disciples who just returned from seven-day rest Segment Structure 0–5s | Wide or Long Shot Disciples display their seven-day gains in order: Some bring back sword manuals Some bring back demon cores Some collect precious medicinal herbs When it's Junior Sister's turn, she quietly takes out a self-fired, slightly warped, obviously not beautiful ordinary clay cup from her bundle and places it in the center of the table. The master looks for a moment, then says: "Seven days of rest, others broke realms and understood swords — you just fired a cup?" Junior Sister nods naturally: "Mhm." The first shot must immediately form a contrast hook. 5–10s | Medium or Cowboy Shot Maintain same characters, clothing, clay cup, and completely consistent spatial relationships. The competitive fellow disciple picks up the clay cup, asking with a bit of incomprehensible smile: "Can it break realms?" Junior Sister answers: "No." Fellow disciple continues: "Can it exchange for spirit stones?" Junior Sister answers: "No." The master finally asks the question everyone wanted to ask: "Then why learn it?" This time, Junior Sister hesitates briefly for the first time. Even a bit embarrassed because the answer is too simple. After pausing half a beat, she says: "...I want to learn." Surrounding disciples glance at each other, some suppress laughter. Just when viewers think Senior Sister will also scold her, the same white-robed sword immortal says nothing, calmly takes back the warped clay cup from the disciple's hand, and pours herself a cup of tea. Wind, water bodies, mountain mist, vegetation, cloud shadows, fabrics, and distant pedestrians in the background continue to change realistically and naturally, but must never participate in character conflicts. 10–15s | Close-up or Extreme Close-up Master looks at Senior Sister, asking: "Internal sect assessment is imminent, are you still letting her play?" The same Sword Immortal Senior Sister lowers her head to seriously look at the warped rim, directly answering: "This doesn't count as progress." Junior Sister's eyes visibly darken for a moment, causing viewers to misjudge again—Senior Sister actually doesn't agree with her either. Fully preserve a deceptive half-beat. The next second, Senior Sister naturally drinks a sip of tea with this cup, adding: "That's why it's rare." Master frowns: "What does that mean?" Extreme close-up falls on Senior Sister. She doesn't look at Master, but looks at Junior Sister, saying: "She finally did something — not used to prove herself." The scene falls completely silent. Junior Sister's previously uneasy gaze slowly relaxes. That fellow disciple still quietly adds: "But it's still useless." Senior Sister hands the clay cup back to Junior Sister, saying only: "People are not magical instruments." Full pause for the final half-beat, then delivering the last line: "Nothing needs to be useful." Ending Hard Constraints Never arrange applause Never suddenly reward Never let master announce exceptional promotion Never let the clay cup suddenly exhibit any magical abilities This warped cup remains just an ordinary warped cup at the end Hard Requirements Strict total duration 15 seconds 16:9 Landscape Strictly three consecutive clear shots Native synchronized Mandarin dialogue Precise lip-sync and gaze relationships Character identities, hairstyles, clothing, long sword, clay cup, and supporting character positions stable throughout Micro-expressions restrained and realistic Action nodes few and clear Clay pottery, tea, silk fabric, and hair physics natural Foreground, midground, background maintain real parallax and synchronized spatial ambient sound No subtitles generated Seedance 2.0 Mini Execution Focus For Seedance 2.0 Mini, emphasize: Multi-reference character identity consistency Clear multi-character visual hierarchy Limited but dramatically meaningful actions Stable camera continuity Lighting continuity Core clay cup prop continuity Precise audio-visual sync of dialogue, clay cup hitting table sound, pouring tea sound, fabric friction sound, sword sheath subtle sound, and environmental sound Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

@Soran
Dark Oriental Dance Video Prompt
Seedance 2.0

Dark Oriental Dance Video Prompt

Subject & Character: A mysterious and beautiful young East Asian woman standing in a ruined ancient shrine surrounded by endless red spider lilies under a dark stormy sky. She wears an elegant black gothic traditional-inspired dress with red accents, long flowing sleeves, and dark fabric moving naturally with her body. Her expression is cold, melancholic, and hypnotic — a mixture of sadness, loneliness, and quiet confidence. Maintain the original character appearance, face, hairstyle, outfit design, and cinematic atmosphere. ⸻ Action & Choreography: 15-second intense cinematic dance performance. The woman performs a powerful fusion of dark contemporary dance, gothic choreography, and sharp hip-hop inspired movements. Her movements are elegant but explosive: * sudden shoulder hits * sharp arm waves * dramatic body isolations * fast hand gestures like a ritual dance * powerful spins * flowing sleeve movements * low crouching movements * sudden freezes matching the rhythm Her long sleeves and hair follow every movement with realistic physics. The dance feels like a lonely ghost performing a final ritual in a forgotten world. She moves from stillness into explosive motion, expressing grief, anger, and acceptance. ⸻ Camera Direction: Vertical cinematic video 9:16 Use dynamic movie-style camera language: 0-3 seconds * Start with a slow cinematic push-in from a wide shot. * Woman stands motionless in the middle of the spider lily field. * Wind moves her hair and dress. * Rain droplets fall. 3-6 seconds * Sudden beat drop. * Camera rapidly circles around her. * She begins sharp dance movements. * Fast shoulder hits and arm movements. * Red spider lilies shake violently around her. 6-10 seconds * Dynamic handheld camera following her movement. * Low-angle shots showing power and elegance. * Quick cinematic cuts: * close-up of her eyes * close-up of hands * flowing black fabric * footsteps stepping through wet ground 10-13 seconds * She performs a powerful spin. * Camera rotates with her. * Hair and sleeves create a circular motion. * Fog swirls around her like a supernatural force. 13-15 seconds * Music suddenly slows. * She stops moving. * Camera pulls far away. * She becomes a lonely silhouette surrounded by endless red flowers. * A single red spider lily petal falls in front of the lens. ⸻ Environment & Lighting: Dark abandoned Japanese-inspired shrine ruins. Heavy rain, wet stone ground, dense fog. Cold blue cinematic lighting mixed with deep crimson highlights from spider lilies. The atmosphere is: * beautiful * tragic * mysterious * supernatural * elegant horror The environment itself reacts to her dance: * flowers shake violently around her * fog swirls around her like a supernatural force

@Zidan 子丹

Some prompts are collected from creators on X. Copyright belongs to the original authors.