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Seedance Comedy Story Video Prompt
Seedance 2.0

Seedance Comedy Story Video Prompt

15 seconds, 16:9 aspect ratio, realistic live-action texture, modern Chinese urban background. The first half features natural intimate dialogue between a couple; the second half hard cuts to a Western-style wedding in a future hotel. The camera slowly pulls back to gradually reveal male guests with different colored hair, forming an absurd and awkward comedy twist. Character performances are restrained; environment, skin, fabric, and lighting are realistic and natural. [Characters and Continuity] The female lead is a young adult Chinese girl @image (31). In the future wedding, the bride must be the same girl, maintaining facial features and contours, only changing hairstyle, makeup, and clothing. The male lead is a young adult Chinese man, starting with normal black short hair and daily casual clothes. In the future wedding, his facial features, face shape, body type, and hairstyle contour remain consistent, but he wears a well-fitted suit and dyes his hair distinctly green, fulfilling the girl's request from the opening. He must not look like a different person due to scene/hair changes. The groom is another adult Chinese man, slightly chubby, with black hair, clearly different appearance from the male lead, wearing formal groom attire. There are multiple adult male guests at the wedding site, dyed red, blue, purple, yellow, orange, and one other green-haired man. Their appearances, heights, builds, hairstyles, and suits are all distinct. Hair dye retains real hair strands, roots, and luster, looking like natural dyed hair rather than wigs or glowing colors. [0–7s: Daily Couple Dialogue] Ordinary city park or residential area downstairs, evening, soft natural light, slight ambient life sounds in the background. The girl and boy sit side by side on a bench. Medium close-up shot, clearly recognizable faces. The girl turns to look at the boy, holding his hand, speaking affectionately, seriously, with a touch of coquettishness, as if casually mentioning something romantic. The boy looks at her deeply. The girl speaks completely and clearly: "Baby, if you're not the one marrying me in the future, you must dye your hair green to come to my wedding, so I can spot you at a glance." Spoken at a natural, slightly fast, coherent daily pace, not deliberately dragged out, no swallowed words, no mechanical acceleration. While the girl speaks, the boy listens, showing a faint smile moved yet puzzled, adding no response. Maintain continuous performance, clearly establishing the male lead's appearance. The girl does not smirk early, wink at the camera, or foreshadow the twist. [7–9s: Hard Cut to Future Wedding, See Same Face Then Green Hair] Immediately after the girl says "you", hard cut to the hotel wedding scene. Ambient sound switches synchronously from outdoor life sounds to banquet hall applause and blurred voices. Cut to a frontal close-up of the same male lead's face. Initial frame top edge cropped below the hairline, temporarily hiding hair, letting viewers recognize him as the previous boy. He sits in the wedding guest seats, wearing a suit, expression slightly reserved with complex anticipation, gaze towards the entrance aisle. The camera then slowly, steadily moves backward, gradually revealing his full head—he has dyed his hair green. The green is seen clearly by viewers for the first time. He was already green-haired when entering the wedding shot; no live color-change effect occurs. [9–12s: Bride and Groom Entrance, Other Colors Appear] Camera continues moving back, expanding from close-up to medium shot, adjusting horizontally to keep the green-haired male lead on one side and gradually reveal the central wedding aisle. The site is a real hotel banquet hall arranged for a Western wedding, with light-colored floral arrangements, white/beige chairs, warm ceiling lights, and carpeted entrance aisles. Lighting has clear sources; wedding dress retains fabric details, avoiding dreamy fairy-tale effects. In the background aisle, the opening girl enters in a wedding dress, arm-in-arm with the slightly chubby groom. The groom's appearance and build are clearly different from the green-haired male lead. The male lead originally watches the bride, forcing a faint smile. As the camera pulls back, a red-haired male guest and a blue-haired male guest enter the frame near him. He inadvertently glances at the red-haired man beside him, smile pausing slightly, then looks at the green-haired man on the other side, brow twitching, starting to feel something is wrong. [12–15s: Reveal More Colored-Hair Men, Male Lead Looks Around in Surprise] Camera continues moving back along the same trajectory, expanding to a wider frame containing the male lead, several rows of surrounding guests, and the wedding aisle. The wedding segment remains continuous, no further cuts. More male guests with different hair colors gradually enter the frame: purple, yellow, orange, and another red-haired man distinct from the male lead in appearance, build, and hairstyle. Including the male lead, about six to eight colored-hair men are scattered across adjacent rows, intermingled with ordinary black-haired guests. Not all guests have dyed hair, nor are they arranged in a neat rainbow line. They vary: some thin, some sturdy, some chubby; some buzz cuts, some short side parts, some curly. Suits are black, dark blue, gray, brown, with obvious differences in fit, ties, and shirt combinations, resembling independent real wedding guests. These people were seated in place from the start of the wedding shot, merely hidden by the initial tight framing, becoming visible as the camera pulled back; they cannot appear suddenly or change hair color abruptly. The male lead looks left, then right, finally turning slightly back to see another green-haired man. His expression shifts from confusion to surprise and embarrassment, lips parting slightly, realizing he might not be the only one who received such a promise. Other colored-hair men mostly continue watching the wedding; a few may briefly exchange glances with him, not collectively turning heads or reacting in sync. The ending simultaneously retains the male lead's surprised look-around, surrounding differently colored-hair male guests, and the bride/groom continuing to enter in the background. The screen ends naturally, without extra dialogue explaining the joke. [Cinematography, Performance, and Realistic Atmosphere] Opening uses natural daylight; wedding uses hotel warm indoor lighting. Skin tones are normal, retaining texture; suits have real wrinkles; wedding dress has weight; dyed hair has natural shading layers. The first half feels like real couples chatting casually; the second half feels like an awkward discovery happening at a real wedding. The male lead expresses emotions through eyes, micro-expressions, and looking around, avoiding cartoonish eye-widening, mouth-opening, or face-covering actions. The wedding pull-back uses actual camera movement, steady speed, with pre-arranged guest positions so different hair colors enter sequentially. Depth of field increases gradually after pull-back, ensuring relationships between male lead, colored-hair guests, and background newlyweds are discernible; do not blur surrounding people into color blocks throughout. Avoid retro DV quality, exaggerated shaking, fisheye, sudden zooms, high-speed orbits, slow motion, plastic skin, or heavy filters. [Sound] Opening retains girl's dialogue and slight outdoor life sounds. After hard cut, enter natural applause, fabric rustle, chair creaks, and blurred conversation of the hotel banquet hall. Dialogue accurately matches girl's lip movements; male lead does not speak for her or interrupt. No clear dialogue added in wedding segment. No narration, background music, canned laughter, twist alert sounds, or explanatory subtitles. [Core Constraints] Total length 15 seconds. The only hard cut occurs after the girl finishes her line, switching from daily couple scene to future wedding. Wedding part starts with male lead's facial close-up, continuously pulling back slowly. Information revelation order fixed: Same boy's face -> His green hair -> Same girl and different groom entering -> Surrounding gradual appearance of different colored-hair male guests -> Male lead discovers another green-haired man, looks around in surprise. Girl's line requests "dye hair green"; male lead indeed dyes hair green in future, consistent. Bride is same person as opening girl; green-haired male lead is same person as opening boy; groom is different person. Other guests have independent faces, no cloned faces, face swaps, abrupt hair color changes, or sudden appearances. No subtitles, date stamps, explanatory text, or watermarks.

@探路AI
Cinematic Tiger Warrior Action Scene
Seedance 2.0

Cinematic Tiger Warrior Action Scene

Create a cinematic 14.6-second action scene featuring a powerful anthropomorphic orange tiger warrior in a destroyed city surrounded by smoke, fire, and collapsing buildings. The tiger aggressively faces an opponent in the opening shot, then suddenly leaps high into the air with dynamic martial-arts movement as the camera follows the jump dramatically. Cut to an intense close-up of the tiger’s realistic face, focusing on sharp eyes, detailed orange fur, whiskers, and a fierce expression. Show the tiger continuing the fight against a human-like opponent with fast punches and kicks, maintaining consistent character appearance and anatomy. A powerful blue energy impact appears during the attack, followed by a huge fiery explosion in the ruined city. Show flames, flying debris, thick smoke, sparks, and realistic destruction spreading across the environment. The tiger lands confidently in the foreground while the burning ruins glow behind it, creating a dramatic heroic silhouette. Use smooth cinematic camera movement, realistic physics, dramatic lighting, detailed textures, strong action choreography, and high-quality 3D animation throughout, with no text, watermark, or character distortion.

@Maha
Cyberpunk Woman Walking Neon Alley
Seedance 2.0

Cyberpunk Woman Walking Neon Alley

Ultra-realistic cinematic cyberpunk scene of a fierce young woman walking confidently through a dark neon-lit city alley at night. She has long dark hair, an intense expression, and wears a futuristic white oversized jacket over a red cropped top, black tactical pants, gloves, and utility accessories. Wet streets reflecting red and warm city lights, atmospheric mist, glowing signs, dramatic shadows, shallow depth of field, cinematic bokeh, dynamic camera movement, realistic skin and fabric textures, high detail, moody action-film atmosphere, 85mm lens, f/1.4, HDR, 8K, photorealistic, vertical 9:16 composition.

@AIwithMinal
Social Media Post - Luxury Fashion Editorial with Sports Sedan
Nano Banana Pro

Social Media Post - Luxury Fashion Editorial with Sports Sedan

Create a photorealistic luxury fashion editorial of an elegant young woman standing confidently in front of a glossy brown luxury sports sedan, parked on a sophisticated European-style city street. She wears a tailored chocolate-brown blazer, matching high-waisted trousers, a silky brown blouse, and pointed brown heels. Long softly wavy brown hair, natural flawless skin, subtle luxury makeup, confident expression. Warm beige historic architecture with tall arched windows and boutique entrance in the background, cinematic golden-hour lighting, shallow depth of field, realistic reflections on the car, premium fashion campaign aesthetic, full-body composition, vertical 4:5, ultra-detailed, realistic photography, no text, no watermark, no distorted hands or face.

@Aynelle
Social Media Post - Luxury Bathtub Fashion Portrait
Nano Banana Pro

Social Media Post - Luxury Bathtub Fashion Portrait

Use the uploaded reference image as the exact facial identity reference. Preserve her face, facial structure, eyes, eyebrows, nose, lips, jawline, skin tone, hairstyle, and identity exactly — no identity drift or facial alteration. Create an ultra-photorealistic colorful luxury fashion portrait of the same woman reclining elegantly inside a luxurious white freestanding bathtub. She wears a deep emerald-green satin floor-length gown with elegant draping and long black opera gloves. Add layered diamond necklaces, sparkling earrings, and refined luxury jewelry. She holds a crystal wine glass filled with rich red wine in one hand, while her other gloved hand rests gracefully near her head. Her hair is sleek and polished, with a confident, mysterious expression and direct eye contact with the camera. Luxurious cream-and-gold marble bathroom, warm champagne lighting, subtle reflections, rich emerald, burgundy and gold color palette, cinematic shadows, glowing highlights, realistic satin texture, natural skin pores, realistic jewelry sparkle, high-fashion editorial photography, sophisticated Hollywood cinematography, 85mm lens, shallow depth of field, ultra-detailed, photorealistic, elegant and glamorous. Vertical 4:5, full-body composition, cinematic luxury editorial, realistic colors, no AI look. Negative prompt: different face, identity drift, altered facial features, plastic skin, over-retouching, distorted hands, extra fingers, bad anatomy, CGI, cartoon, blurry, low quality, watermark, text, logo.

@Elvorya
Fairy on Robotic Vacuum

Fairy on Robotic Vacuum

A traditional Chinese Gongbi ink and color painting on aged, textured rice paper. A fairy in elaborate Tang dynasty robes of red, beige, and teal ribbons, with a peony flower in her high hair bun, is standing on a circular black robotic vacuum cleaner

Photorealistic Lifestyle Portrait of Woman on Sofa

Photorealistic Lifestyle Portrait of Woman on Sofa

Create a photorealistic high-quality lifestyle portrait of a beautiful young adult woman relaxing on a soft neutral sofa in a cozy modern home. She has long, naturally wavy dark-brown hair, warm fair-to-light olive skin, expressive brown eyes, soft natural makeup, subtle rosy cheeks, and a gentle confident smile. She rests her cheek naturally on one hand while looking directly into the camera. She wears an oversized cream-white textured knit sweater, light-wash relaxed-fit jeans, delicate small gold earrings, and a thin gold necklace with a tiny pendant. Natural elegant styling, minimal accessories. Warm late-afternoon sunlight enters from the side, creating soft highlights on her hair and natural skin texture. Background includes a beige sofa, neutral walls, a small vase of white flowers, books, cushions, and a dark doorway, all softly blurred with shallow depth of field. Photography: realistic DSLR photography, 50mm lens, f/1.8, soft natural window light, subtle cinematic tones, realistic skin pores, detailed hair strands, natural fabric texture, realistic proportions, gentle shadows, professional lifestyle editorial photography, authentic candid feeling, high dynamic range, sharp eyes, 4K detail. Negative prompt: plastic skin, excessive retouching, artificial face, distorted hands, extra fingers, deformed anatomy, blurry eyes, CGI, cartoon, illustration, oversaturated colors, text, logo, watermark.

Grok Imagine Cinematic Loop Animation Prompt
Grok Imagine

Grok Imagine Cinematic Loop Animation Prompt

Animate this still, 8 seconds, smooth cinematic loop. The Asian man holds the open black Zippo steady, thumb resting on the lid. The small red panda in the purple BAD RUDY beanie sits on the flip cap, mouth open, breathing a short controlled burst of orange fire that flickers and dies back to a small flame on the lighter wick. His glowing orange eyes blink once. Embers drift. The man’s smirk shifts a fraction, one brow lifts, then settles. Forearm tattoos stay still. Purple circuit board behind him pulses once, slow. No camera move. No extra characters. Sound: lighter flint click, soft flame whoosh, one quiet exhale.

@Alicia McNatt
Grok Imagine Video: Hong Kong Ice Room Scene
Grok Imagine

Grok Imagine Video: Hong Kong Ice Room Scene

The afternoon ice room is quieter than the night. The curtain is red. Both hands are on this side. The flower is not a bouquet. One bloom by the ear. Pass through? Return the curtain? Autumn afternoon, Hong Kong ice room. Ningning parts the red beaded curtain with both hands. One flower by her ear. Blue and white floral cheongsam. Tungsten light and patterned floor. Old days scenery 8/8, end of season. Has not yet entered beyond. Will she pass or return the curtain?

@Peter Lam
Chihuahua Portrait Editing Prompt
Grok Imagine

Chihuahua Portrait Editing Prompt

Edit this photo into a beautiful vertical portrait of the two Chihuahuas named Tatiana and Scout. Keep their exact appearance, markings, and the blue harness on the longer-haired dog. Emphasize their long hair and short noses. Improve sharpness, ligh...

@soundmoney Delilah
Anime Cleaning Transformation Video Prompt
Seedance 2.0

Anime Cleaning Transformation Video Prompt

15-second vertical 9:16 Japanese 2D anime short, satisfying cleaning transformation. Hand-drawn cel animation look, clean black ink outlines, vivid colors, soft cel shading, manga-style editing with speed lines, halftone screentone dots, sparkle effects and white impact flashes. Studio-quality anime production, smooth motion, 24fps. Subject: a worn, dirty shoe insole (brown-gold stains, footprint imprint) lying on a brushed stainless steel counter, shot from directly above. An anime-style hand (no face, no body, only hand and forearm visible) holds a small black spray bottle with a green cap. Cool silver background with soft window light and tiny water droplets. Shot 1: Locked top-down shot, 3 seconds. The dirty insole lies on the steel counter, a hand presses it flat. Dust motes float, subtle halftone vignette at the corners, thin speed lines drift in from the edges. Shot 2: Close top-down shot, 3 seconds. The spray bottle sprays a fine mist onto the insole, thick white foam bursts outward and spreads across the surface, bubbles catching sparkles. A one-frame white impact flash with radial ink lines on the first burst of foam. Shot 3: Tight overhead shot, 3 seconds. The hand rubs the foam in circular motions, the brown-gold dirt dissolves into the white foam and streams toward the edge in curling ink-like swirls. Dynamic motion lines follow the hand. Shot 4: Overhead shot, 3 seconds. A rinse of clear water washes the foam away, the insole is flipped over in one quick whip motion, revealing a bright clean white surface. Glittering sparkles and shine streaks pop across it. Shot 5: Slow push-in from above, 3 seconds. The spotless white insole gleams on the steel counter, the hand sets the bottle down at the corner. Final sparkle burst, soft glowing light, manga-style screentone vignette, held for the last beat like a manga cover panel. Audio: crisp spray hiss, fizzing foam crackle, rhythmic scrubbing, flowing water, a bright sparkle chime on each shine effect, soft upbeat Japanese lo-fi beat underneath. No speech, no singing. Avoid: faces, realistic live-action look, 3D render, text, subtitles, logos, brand names, extra fingers, deformed hands, flicker. 15-second vertical 9:16 Japanese 2D anime, satisfying cleaning transformation, top-down shot. An anime-style hand (no face) sprays foam onto a dirty brown shoe insole on a stainless steel counter, scrubs the foam in circles, rinses it, and the insole turns bright clean white with sparkle effects. Manga-style speed lines, halftone dots, and a white impact flash on the first foam burst. Audio: spray hiss, foam crackle, scrubbing, water, light sparkle chimes, soft lo-fi beat. No faces, no text, no logos.

@Nadya
Asteroid Field Space Battle
Seedance 2.0

Asteroid Field Space Battle

15-second cinematic photorealistic science-fiction action short, 16:9. A gigantic futuristic city travels through deep space inside an enormous asteroid storm. Thousands of spacecraft fly alongside it, actively manipulating the asteroids into a constantly moving defensive shield. Suddenly an enemy fleet attacks. Hundreds of fighters dive into the asteroid field. The city accelerates. Asteroids slam into attacking ships. Defensive spacecraft race between enormous rocks, pushing them into new trajectories. A massive enemy warship breaks through the asteroid shield and fires directly at the city. The entire city suddenly changes direction. The asteroid field moves with it. Millions of rocks swing into formation around the city like a gigantic mechanical organism. The attacking warship realizes too late that the asteroid field itself is the city's weapon. A colossal impact fills the screen. End on the city disappearing into the moving storm. Photorealistic hard science fiction, spectacular asteroid environments, relentless combat, massive moving structures, fast camera movement, detailed spacecraft, huge scale, cinematic action, no text, no logos, no anime, no cartoon.

@Alexandra Aisling
Seedance 2.0 Mini Cinematic Escort Battle Prompt
Seedance 2.0

Seedance 2.0 Mini Cinematic Escort Battle Prompt

Cinematic photorealistic texture, pure ancient Chinese Xianxia action film, 15 seconds, 16:9, Seedance 2.0 Mini. This round is not a stationary duel, nor does it continue to repeat the old pattern of "switch to a new weapon → protagonist studies → counter → sword stops at throat". The core action motif is: A mobile escort battle occurring on the real high-altitude imperial road shown in the current reference image. The same Senior Sister and Junior Sister must continuously advance forward while protecting the injured Master, disciples, and ordinary people evacuating behind them. The enemies' true goal is not necessarily to defeat the two protagonists. What they want to do is: Break through the defensive line formed by the two protagonists; Cut into the evacuating crowd; Seal off the path for continued advancement. Therefore, the core of this entire battle is: **Break the blockade ahead Block pursuers behind The two protagonists continuously swap front and back positions Always reopen the path.** Actions pursue silkiness but must never be soft. Silkiness means: The previous action naturally leads to the next; Characters are always moving; Attack and defense never reset to zero; Weapon direction and character direction are always understandable; After cuts, one still knows who is in front, who is behind, and who is attacking from where. Power comes from: Sudden initiation; Obvious acceleration; Real collisions; Center of gravity changes; Force offsets; Imbalance; Inertia; Counter-grabs; Hard stops; Immediate restarts. Prohibit soft, dance-like swordsmanship. Prohibit resetting poses after striking once. Enemies must have real judgment. After the first strategy fails, they must change targets, attack routes, pursue, seal paths, flank, or actively separate the two protagonists. Prohibit enemies lining up to offer attacks. [Core Character Lock] Strictly lock only @Image 1 and @Image 2 as the two core protagonists along with their respective primary weapons. @Image 1 is always the same Sword Immortal Senior Sister as before: Same adult East Asian female identity; 25–30 years old; Same face; Black long hair half-tied; White jade hairpin; Tall and slender proportions; White embroidered silk Hanfu; Semi-transparent layered wide sleeves; Silver waist sash; Jade pendant; White cloth boots; The only silver straight sword in the entire film. @Image 2 is always the same Junior Sister as before: Same adult East Asian female identity; 20–25 years old; Same face; Black braided hair; Petite proportions; Cyan-green linen Hanfu; Dark belt; Wooden hairpin; Black cloth shoes; The only dark steel sword in the entire film. Enemies, Masters, disciples, ordinary people, and bystanders are all merely functional supporting characters. Do not waste generation attention strictly locking supporting characters' faces, hairstyles, and complex clothing. Just ensure that character types, positions, weapons, and action functions remain logically continuous within the shot. [Round-Specific Scene Hard Anchor | Highest Priority] The uploaded background reference for this round already displays a complete, highly recognizable location. Therefore, this round directly enters: HARD LOCATION ANCHOR. The reference image is not style inspiration. The entire video must truly take place on the same high-altitude celestial palace imperial road shown in the reference image. Prohibit redesigning it into a "similar Xianxia location". Must continuously maintain the following location identities: The central axis of the frame always contains the same extremely long, straight, pale white high-altitude imperial road, extending from the foreground towards the distant center. The imperial road always maintains obvious narrow depth; characters primarily move along the front-back direction; prohibit expanding it into a circular arena, huge courtyard, or wide plaza. The left and right sides of the imperial road always maintain the same massive high-altitude drop, milky white sea of clouds, and continuous large waterfalls. The mid-ground left and right continue to contain the same group of huge traditional palaces, maintaining original left-right positions, volume, and spatial relationship with the imperial road. The left foreground continues to retain the same extremely prominent large dark cantilevered wooden structure building; dense wood structures must not disappear or shrink into ordinary small buildings. Below the imperial road and under the mist, continue to maintain the same scale of dense ancient city. The farthest center continues to contain the same giant mountain body / superstructure. The distant center continues to retain the same huge ring-shaped gate / ring building. Characters are always much smaller than the imperial road, palaces, waterfalls, underlying city, and distant superstructures. Maintain the same bright cool white-grey, pale warm gold, low saturation daytime/morning light, milky white air haze, and huge depth as the original reference image. The distant huge ring must always remain very far away. Prohibit suddenly pulling it closer to become an ordinary mountain gate. Prohibit regenerating the current imperial road into: Circular arena; Ordinary courtyard; Wide plaza; Another cloud bridge; New floating platform; New mountain gate; New floating island; New cliff; New palace entrance; New large staircase. Prohibit suddenly widening the imperial road for convenient combat. Prohibit day turning into night. Prohibit replacing current soft weather with stormy dark clouds. All actions and cameras must adapt to the current real imperial road. Prohibit redesigning the scene for the sake of action. [Background Dynamics | Must be alive, but default non-participatory in plot] Scene continuously moves naturally. Distant clouds slowly move. Huge waterfalls continuously fall realistically downwards. Water mist at the bottom of waterfalls continuously swirls and merges with the existing sea of clouds. Cloud layers and fog layers at different distances maintain slightly different speeds, creating realistic parallax. High-altitude natural wind continuously affects the black hair, wide sleeves, hem, tassels, and accessories of the two protagonists. Thin mist between the distant ancient city and palaces continuously moves slowly. Atmospheric perspective continuously produces subtle changes. A few distant figures can naturally move within areas already existing in the reference image. However: The environment is narratively neutral by default. Waterfalls cannot suddenly help anyone. Mist cannot actively obscure enemies. Wind cannot change sword paths. Buildings cannot collapse on their own. The imperial road cannot break. The distant ring cannot suddenly activate spells. The environment cannot actively resolve combat. Only when characters truly step, hard stop, or collide with weapons, allow slight stone dust, scratches, metal sparks, fabric displacement, and sole friction debris. Already appearing obvious traces should reasonably persist. [0–5s | Hook: Cannot Retreat] 0.0–1.0s. Use 24mm ultra-wide angle central axis grand panorama. First reproduce the location; location priority is higher than complex action. The first glance must confirm: The same long white imperial road; Same huge waterfalls on left and right; Same large palaces on left and right; Same huge wooden structure on the left; Same ancient city below; Same huge distant ring. The two protagonists maintain small scale within the huge environment. Senior Sister is in front. Junior Sister is half a step behind. Further back at a distance, an injured elderly Master, several disciples, and a few ordinary people are continuing to advance along the same imperial road. Two enemy swordsmen block the path ahead. The leading enemy blocks the effective passage area with a horizontal sword: "Protecting them, you can't pass." Senior Sister does not stop at all: "Who said we were retreating?" As soon as the last word falls. The enemy launches without warning. The camera immediately transitions from fixed grand panorama to approx. 32–35mm tracking shot retreating along the imperial road axis. The first enemy quickly seizes Senior Sister's center line. Senior Sister never retreats backwards. Until the last moment, she only shifts diagonally by half a body width, using the same silver straight sword to complete a short, hard, real collision, pushing the enemy sword out of the imperial road's central axis. No follow-up strike. No posing. She immediately continues forward past the enemy's shoulder. Almost simultaneously. The second enemy cuts towards Junior Sister from the opposite direction, trying to bypass her to attack the crowd behind. Junior Sister does not chase enemies wildly. She directly rushes into the position between the enemy and the evacuating crowd, only briefly changing the opponent's attack line with the dark steel sword, then continues forward. An enemy passes quickly near the camera, body instantly filling the screen, forming the first natural hidden cut. By the end of 0–5 seconds, the audience must clearly understand: They are not staying to win. They are reclaiming the path. [5–10s | Upgrade: Enemies Start Attacking True Targets] Maintain completely identical imperial road, left/right palaces, waterfalls, distant ring, and world scale. Use approx. 35mm medium shot tracking moving along the bridge axis. After the first attack fails, enemies must proactively change strategy. The enemy leader no longer insists on winning head-to-head against Senior Sister. He suddenly changes target, actively trying to bypass Senior Sister, cutting between Junior Sister and the evacuating crowd. Another enemy simultaneously presses Senior Sister from the opposite direction, trying to truly separate the two protagonists. Actions form a continuous causal chain: Enemy horizontal slash forces Senior Sister to briefly deviate from the imperial road center line; Senior Sister only performs one brief force release, not continuing entanglement; The impact inertia already invested by the enemy causes their body to slightly overshoot the optimal attack position; Junior Sister continues forward. The leading enemy suddenly cuts diagonally from Junior Sister's right front. Junior Sister catches the first strike. The enemy does not pause, immediately changing to a second low-position attack. Junior Sister is forced to shrink half a step towards the imperial road center line. Just at the moment the enemy judges she has been sealed off —— Senior Sister suddenly rushes fast from behind Junior Sister to the other side. The two complete the first extremely fast front-back position exchange. Not a double rotation. Not a synchronized pose. But a compact shoulder-crossing position swap while maintaining forward motion. Senior Sister directly takes over the enemy originally pressing Junior Sister. Junior Sister continues forward along the half-path opened up, becoming the new front position. The camera only performs a short lateral move due to the two's real position swap. An enemy sword grazes past the lens, forming a natural occlusion transition. Prohibit unreasoned orbiting. At this moment. High-speed pursuit footsteps come from behind. A functional pursuer originally falling further back has arrived. Someone blocking the path ahead. Someone pursuing from behind. The two women are truly trapped for the first time in the most dangerous situation of the narrow imperial road: Front and rear pincer attack. [10–15s | Flip: Don't Guard People, Guard the Path] Re-widen to approx. 28–32mm moving medium shot. Use nearly 1 second to fully explain current space: Junior Sister is in front; Senior Sister is about one body length behind; Front enemy leader reoccupies center line; Rear pursuers approaching fast; Evacuating Master, disciples, and ordinary people are still moving in safer positions further away. Everyone remains on the same real imperial road from the reference image. Prohibit suddenly cutting to other platforms. Front enemies and rear pursuers launch almost simultaneously. Junior Sister instinctively wants to turn back. Senior Sister only says: "Don't guard me." Junior Sister stops turning back. Senior Sister immediately follows with: "Guard the path." The two explode almost simultaneously. Junior Sister does not turn back to save Senior Sister. She continues forward, using a short and hard dark steel sword collision to forcibly push the front enemy's blade edge out of the imperial road's central axis. Senior Sister simultaneously handles the rear pursuer. She intentionally yields half a step, letting the enemy truly enter attack range. Just at the moment the opponent's body strength has been invested, she suddenly cuts diagonally out of the attack axis. The pursuer's own forward momentum causes their body to overshoot by half a body length. Senior Sister does not chase. Immediately accelerates forward again. At this moment, Junior Sister has already pushed the front enemy half a body length away from the center line. The two protagonists approach at high speed. Shoulder lines graze at extremely close distance. Complete the second front-back position exchange. This time, they don't look at each other at all. Junior Sister naturally falls to the rear position, taking over the enemy who has turned around to pursue again. Senior Sister becomes the front position again, facing the leading enemy still blocking the path. An enemy sword sweeps across the camera foreground, instantly filling the screen, forming the most explicit weapon-occlusion hard cut of the whole film. Cut to a slightly lower reverse camera position. Senior Sister only performs one extremely short, extremely fierce outward deflection with the silver sword. The leader's sword path is thoroughly pushed out of the imperial road's central axis. Because his body weight was already invested forward, his own inertia carries his body sideways by about two body lengths. Enemies cannot fall off the bridge. Cannot be exaggeratedly blown away. Do not need to completely lose combat ability. Just opening the path is enough. Senior Sister and Junior Sister absolutely do not stop to deliver finishing blows. The two pass directly between the enemies, continuing along the same white imperial road towards the distant huge ring. The rear evacuating crowd also begins to advance along the reopened route. The enemy leader turns back and shouts angrily: "You can't win!" Do not cut to heroic frontal close-ups. The camera continues to follow the two women advancing from the side-rear. Junior Sister is still adjusting her breathing: "We were never here to win." Senior Sister always looks at the road ahead: "As long as the road is there, that's enough." Leave only an extremely short beat. Deeper down the same distant imperial road, several functional enemies originally existing in the distant figure layer begin to slowly spread out, entering next-round path-blocking positions. Prohibit generating them from thin air in the mist. Prohibit refreshing them suddenly from buildings. They existed in the real distance from the beginning, only revealing hostility through movement at this moment. The two protagonists do not slow down at all. Silver sword and dark steel sword maintain natural low-position readiness. The camera continues to retreat along the imperial road axis. Black hair, hems, waterfalls, mist, clouds, distant palaces, and the huge world always move naturally. In the state where the two are still actively walking towards the next batch of enemies: Direct cut to black. [Camera & Editing] Three narrative segments, but absolutely not mechanically equal to three shots. The whole film uses a small amount of truly functional cuts. Main camera routes: 24mm central axis grand panorama confirming real location → 32–35mm tracking retreating along existing imperial road axis → Human body passing lens forms hidden cut → Weapon grazing lens forms occlusion cut → When front-rear pincer occurs, re-widen shot to explain space → Finally side-rear continuously following two protagonists advancing towards distant ring. All cuts can only be triggered naturally by the following events: Character occlusion; Weapon occlusion; Real weapon collision; Obvious change in movement direction; Obvious body imbalance; Sudden change in speed. Prohibit mechanical fragmented cutting. Prohibit camera being more restless than the action. Prohibit meaningless ORBIT. Prohibit changing positions of imperial road, palaces, waterfalls, and distant rings for camera movement. Action drives the camera. The camera cannot drive scene deformation. [Sound] Opening first establishes: High-altitude natural wind; Low-frequency rumble of huge waterfalls existing continuously at a distance; Footsteps on light-colored stone imperial road; Extremely distant ancient city environmental noise floor. After combat explosion add: Short sharp sword wind-breaking; Hard, sharp metal collisions; Shoe sole friction; Silk fabric twitching; Fast footsteps of pursuers; Gradually heavyening character breathing. When front-rear pincer forms, temporarily lower music and wide environmental sound field. Highlight: Footsteps; Breathing; Weapon directions. After the path is reopened, combat sounds gradually fade behind the characters. Final dialogue must be clear: "We were never here to win." "As long as the road is there, that's enough." After dialogue ends: Waterfall; High-altitude wind; Continuous forward footsteps Reoccupy the main sound field. Music must never overpower action details and dialogue. [Seedance 2.0 Mini Generation Priorities] P0: The location identity of the uploaded background reference image absolutely cannot change. P0: Identity stability of @Image 1 and @Image 2 core characters. P1: Attribution and continuity stability of silver straight sword and dark steel sword. P1: Clear front-back spatial relationship on the same imperial road. P1: Continuous character forward direction, enemy attack direction, and camera axis. P2: Specific faces and complex clothing of enemies, Masters, disciples, and ordinary people. If model complexity needs reduction: First reduce supporting character details; Then reduce extra attack moves; Next reduce decorative visual effects. Absolutely cannot sacrifice: Reference image location identity; Core protagonist identity; Action causality; Spatial continuity. [Negative Constraints] Prohibit turning current high-altitude imperial road into circular arena. Prohibit changing to ordinary courtyard. Prohibit changing to wide plaza. Prohibit adding another cloud bridge. Prohibit adding independent mountain gate. Prohibit adding floating island. Prohibit adding combat platform. Prohibit deleting left/right huge waterfalls. Prohibit deleting left/right large palaces. Prohibit deleting left huge cantilevered wooden structure. Prohibit deleting underlying dense ancient city. Prohibit deleting distant huge ring structure. Prohibit pulling distant huge ring closer to become ordinary gate tower. Prohibit changing relative positions of distant palaces and mid-ground buildings. Prohibit day suddenly turning into night. Prohibit stormy dark clouds replacing current soft weather. Prohibit widening imperial road for action. Prohibit changing imperial road width after cuts. Prohibit environment actively participating in plot. Prohibit sudden broken bridge. Prohibit buildings collapsing on their own. Prohibit mist actively obscuring enemies. Prohibit waterfall suddenly changing attack. Prohibit wind suddenly changing sword path. Prohibit characters teleporting without trajectory. Prohibit two protagonists swapping positions out of nowhere. Prohibit random large-area sword qi. Prohibit energy waves colliding. Prohibit light pollution. Prohibit enemies lining up to offer attacks. Prohibit enemies being passive for long periods. Prohibit long-duration weapon shoving. Prohibit characters stopping to wait after one move. Prohibit meaningless rotations. Prohibit meaningless Poses. Prohibit slow motion. Prohibit bullet time. Prohibit hit-stop. Prohibit severe Motion Blur obscuring characters and weapons. Prohibit frantic camera shaking. Prohibit continuous facial close-ups instead of real action. Prohibit arm, finger, and weapon clipping through models during action. Prohibit protagonist weapon duplication. Prohibit character face swapping. Prohibit random costume changes. Prohibit background sudden drift. Prohibit subtitles. blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

@Soran
Seedance 2.0 Fake Duel Trap Action Prompt
Seedance 2.0

Seedance 2.0 Fake Duel Trap Action Prompt

Cinematic photorealistic texture, pure ancient Chinese Xianxia high-tension swordsmanship action film. Completely break from previous patterns: Switch weapon for senior sister to counter Breakthrough all way Dual complementary blind spots Core becomes: Senior and junior sisters appear to be in genuinely dangerous duel, actually using it to force lurking assassins to reveal themselves. Three-Layer Narrative Goals Layer 1 Hook: Make audience believe they're really fighting Layer 2 Twist: Reveal they've been controlling space via mutual sword momentum Ending Hook: Leave suspense that second batch of enemies hasn't appeared yet General Action Principle Actions must be smooth, but never soft. Smoothness Defined as: Previous action naturally creates next Movement direction continuously extends Clear causality between camera, body, sword path Power Sense Defined as: Sudden start Violent contact Force deflection Body imbalance Inertia continuation Abrupt stop Character & Weapon Lock Only strictly lock @image 1 and @image 2 core characters and exclusive weapons. @image 1 | Sword Immortal Senior Sister Same @image 1 Senior Sister always maintains: Same adult East Asian female face 25–30 age appearance Black long hair half-tied White jade hairpin Tall slender proportions White embroidered silk Hanfu Semi-transparent wide sleeves Silver waist sash Jade pendant White cloth boots Unique silver straight sword @image 2 | Junior Sister Same @image 2 Junior Sister always maintains: Same adult East Asian female face 20–25 age appearance Braided black hair Petite proportions Blue-green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Unique dark steel sword Other Characters Assassins, master, disciples, passersby are functional only, no strict face/clothe lock like protagonists. Round Scene Control | Highest Priority Uploaded background clearly shows complete, highly recognizable location. Enter HARD LOCATION ANCHOR mode. Reference image is actual story location, not visual inspiration. Must Maintain Original Spatial Elements Huge foreground stone platform Continuous stone railings at edge Large-scale low-fog depth beyond railings Mid-ground dense ancient city rooftops Central hall Distant high-position huge palace complex Strong distance hierarchy between city and far palace Cool gray-blue sky and low fog Warm light from far palace Macro scale: tiny characters, huge city/palace Key Hard Constraints Distant highest palace must always remain: Very far away Very huge visual scale. Forbidden pulling far palace close to behind characters as nearby gate during mid-shots. Venue Limitation Entire 15s fight strictly occurs on: Huge stone platform explicitly present in reference And directly connected areas Forbidden generating: Floating stone bridges Cloud bridges Independent gates Islands New cliffs New palace entrances New stairs New combat platforms Any large building changing location identity Spatial Continuity Requirement After every cut, these relations stable: Platform Railings City layers Central buildings Far palace Skyline Actions/cameras adapt to platform. Never change platform shape for text-described actions. Background State Background lives naturally: Large low fog moves slowly between city layers High clouds change naturally Far palace warm light affected by air/fog Hair/silk hems move with platform wind Air depth, reflections, few distant figures micro-move Only on real: Stepping Weapon collision Fast clothing pass Allow local feedback: Minor stone dust Sparks Hem displacement Strictly Forbidden Fog suddenly hiding enemies Railings breaking Palaces changing themselves Background helping any side complete twist Segment Structure 0–5s | Fake Duel: Trick Audience 0.0–1.0s Use 24mm fixed wide shot. Must keep: Huge stone platform Full far palace/city depth Audience knows same location from reference. Same white-robed senior and blue-robed junior sisters face off meters apart. Safe area in distance has: Few disciples Ordinary spectators Same elderly master But they are background only. Dialogue Junior sister whispers: "Will they really bite?" Senior sister replies: "Trick them first." Last word falls, both burst simultaneously without warning. Camera enters ~35mm moving mid-shot from fixed wide. First Round Fake Duel Senior sister's first sword fast enough to look like hitting junior Junior grazes outside sword edge until last moment Then low counter with dark steel sword Senior rotates to avoid Silver and dark steel swords have first very brief, hard real metal collision Key Requirements Neither poses Reverse into next move immediately after collision White wide sleeves sweep fast past camera, forming first barely noticeable natural hidden cut. Effect Required Make audience doubt: Are they acting or really fighting? 5–10s | Layer 1 Twist: Real Enemies Appear Keep: Identical platform City Far palace scale Sword ownership Use 35–40mm lateral tracking, fight develops horizontally/diagonally on foreground platform, no new locations. Continuous Offense/Defense Sisters complete high-speed but spatially clear sequence: Senior thrusts Junior deflects Junior immediately counter-slips along side exposed by senior Senior ducks under sword High-speed cross, swapping original positions Action Rules All moves chain naturally. Previous strike creates next. No resetting stance after one move. First Assassin Revealed Just as swords cross <0.5s, functional assassin mixed in distant crowd breaks out, attacking from senior's blind spot. Key Requirements Never pause fake duel. Senior notices danger only via junior's brief eye change. Junior continues swinging as if attacking senior. Senior ducks under junior's sword at last moment. Junior's sword sweeps past shoulder, violently knocking away assassin's weapon coming from behind. This second must make audience realize: Duel was bait. Second Assassin Revealed Almost no breath. Second assassin rushes junior from opposite. Senior uses rotational inertia from cross, cuts past junior's shoulder, one brief silver sword collision alters second assassin's path. Result Fake duel naturally converts to real four-way fight during motion. Strictly Forbidden Anyone stopping to explain Assassins queuing Master silently observing from distance 10–15s | Layer 2 Twist: No Holds Barred Between Them Two assassins change strategy upon exposure. Accelerate from two directions, trying to truly separate women. Use slightly wider moving shot. Show complete positional relationship of four on huge platform, background still shows ancient city/far palace. Dual Cross Swap Sisters don't retreat outward. Charge toward each other at high speed. Shoulder lines graze closely at full speed, instantly swapping front/back. Cross must be smooth, seamless. At graze moment: Junior takes assassin attacking senior's blind spot Senior takes assassin charging at junior No eye contact throughout. One assassin's weapon sweeps camera frame violently, forming clearest natural weapon-obscured hard cut. Cut to new reverse axis. Protagonists fully swapped. Final Break Moves Each performs one extremely short, direct reverse counter. Strictly Forbidden Huge sword qi Pretty spins Slow motion Results: One assassin's weapon path altered by junior, body slides outward due to own inertia Other's attack axis altered by senior's silver sword, forced past optimal range Both assassins alive, just lost this round's chance. Sound Cutoff Battle sound narrows suddenly. Only: Four people's breathing Slight vibration of two protagonists' swords

@Soran
Sci-Fi Warrior Corridor Sprint
Seedance 2.0

Sci-Fi Warrior Corridor Sprint

Ultra-realistic cinematic sci-fi action scene, a powerful warrior in a flowing beige futuristic outfit sprinting down a massive industrial corridor while wielding a glowing blue energy blade, two armored enemies approaching ahead, dramatic tilted camera angle, intense motion, dynamic movement, realistic fabric details, metallic futuristic architecture, atmospheric lighting, volumetric shadows, cinematic depth of field, high contrast, photorealistic, 8K, epic Hollywood sci-fi movie aesthetic, 35mm lens, vertical 9:16 composition.

@AIwithMinal
Social Media Post - Cheetos Snack Ad Portrait
Nano Banana Pro

Social Media Post - Cheetos Snack Ad Portrait

Studio portrait of one smiling person holding a Cheetos Crunchy orange chips bag close to the camera, both the bag and the person’s head in the foreground. Captured with an ultra-wide fisheye lens for a playful, youthful, energetic feel. The model wears a glossy bright orange puffer jacket over a white t-shirt. Background in a vibrant orange gradient with light yellow accents, bold and fun. Soft cinematic lighting, juicy highlights, slight saturation boost, modern snack-ad editorial style. Expressive smile, fun street-commercial aesthetic.

@Duet | AI
Social Media Post - Luxury Belly Dancer Editorial in Historic Hall
Nano Banana Pro

Social Media Post - Luxury Belly Dancer Editorial in Historic Hall

Create a photorealistic luxury fashion editorial of an adult professional belly dancer inside a grand historic Mediterranean or Middle Eastern stone hall. Keep the cultural foundation recognizable and sophisticated rather than fantasy, theatrical cosplay, or costume-pageant styling. She wears an exceptionally crafted deep oxblood dance ensemble with a structured embroidered top and a high-waisted fitted hip line flowing into a long, fluid skirt. Dense antique-gold filigree, fine beadwork, small coins, and restrained metallic embroidery concentrate around the neckline, waist, and hips, becoming lighter through the skirt. Add layered gold necklaces, sculptural cuffs, bangles, earrings, and delicate anklets. The clothing should look expensive, handmade, secure, and designed for real movement rather than overloaded decoration. Capture her between movements rather than performing a textbook pose. Her hips remain nearly square to camera while the ribcage turns slightly away, creating a strong spiral through the waist. Weight settles into one leg as the opposite hip releases forward. One arm extends toward the camera with relaxed articulated fingers while the other rises beside her head. Long dark textured hair, threaded with a few subtle braids and tiny metallic details, carries residual motion around her shoulders. Photograph from slightly below waist height, close enough for her presence to dominate while retaining the full figure and architectural scale. She looks just past the lens with focused, self-possessed intensity. Tall carved arches and weathered stone columns recede behind her into warm shadow. A few distant seated figures appear only as soft silhouettes, suggesting a private performance without becoming subjects. Golden late-afternoon light enters from one side, grazing her skin, embroidery, jewelry, and moving fabric while the hall falls progressively darker behind her. Preserve pores, fine hair, fabric weight, realistic metal reflections, subtle perspiration, natural anatomy, and restrained cinematic grain. The final image should feel like an established fashion photographer documented a formidable dancer in a real historic space: culturally grounded, sensual, commanding, tactile, and unmistakably editorial. No fantasy motifs, stage scenery, generic harem styling, excessive ornament, plastic skin, CGI polish, logos, text, or watermarks.

@dreamy digital arts
Social Media Post - Cheetos Snack Ad Portrait
Nano Banana Pro

Social Media Post - Cheetos Snack Ad Portrait

Studio portrait of one smiling person holding a Cheetos Crunchy orange chips bag close to the camera, both the bag and the person’s head in the foreground. Captured with an ultra-wide fisheye lens for a playful, youthful, energetic feel. The model wears a glossy bright orange puffer jacket over a white t-shirt. Background in a vibrant orange gradient with light yellow accents, bold and fun. Soft cinematic lighting, juicy highlights, slight saturation boost, modern snack-ad editorial style. Expressive smile, fun street-commercial aesthetic.

@simeon-sanai
Social Media Post - High-End Beauty Portrait with Reference
Nano Banana Pro

Social Media Post - High-End Beauty Portrait with Reference

Use the uploaded image as the primary visual reference. Create a high-end photorealistic beauty portrait of the same woman, preserving her facial features, face shape, skin tone, eyes, nose, lips, and overall identity. She has dark brown hair styled in a messy elegant updo with loose wavy strands framing her face. Soft natural makeup, warm brown eyeshadow, subtle eyeliner, long lashes, glossy deep-red lips, and realistic glowing skin. She wears an elegant deep burgundy sheer long-sleeve outfit with a high neckline. Her hand rests gracefully near her neck, showing delicate gold rings and detailed burgundy-and-gold nail art. Pose is slightly turned toward the camera with a soft, confident expression. Warm golden-orange cinematic lighting, strong soft rim light around the hair, cozy dark beige background, shallow depth of field, realistic skin texture, fine hair details, professional beauty photography, 85mm portrait lens, soft bokeh, cinematic color grading, ultra-detailed, photorealistic, 8K. No text, watermark, or logo.

@Aynah
Social Media Post - Cinematic Luxury Evening Portrait by Infinity Pool
Nano Banana Pro

Social Media Post - Cinematic Luxury Evening Portrait by Infinity Pool

Use the uploaded image as the exact visual and facial reference. Preserve the woman’s facial identity, facial proportions, hairstyle, and overall appearance with zero identity drift. Create a photorealistic cinematic luxury evening portrait of the same woman standing beside a calm infinity pool overlooking a modern waterfront city skyline at blue hour/night. She wears an elegant floor-length silver-white couture gown with delicate crystal embellishments, thin straps, a fitted embellished bodice, flowing pleated skirt, and a subtle train. Add matching sparkling silver high heels. Keep the same graceful side-profile pose as the reference: body slightly turned sideways toward the camera, shoulders relaxed, one arm naturally resting beside her body, elegant posture, soft confident gaze directly toward the camera. The pool should reflect the surrounding city lights naturally. In the background, show a sophisticated modern skyline with tall illuminated towers, softly blurred for cinematic depth of field. Include a realistic, naturally sized full moon in the upper sky — not oversized — with subtle moonlight illuminating the scene. Gentle evening breeze moves a few strands of her hair and the gown slightly. Lighting: realistic moonlight mixed with soft ambient architectural lighting, subtle highlights on the silver dress, natural skin tones, realistic shadows, cinematic contrast, soft atmospheric haze. Camera: full-body composition, eye-level camera, 85mm portrait lens, shallow depth of field, realistic bokeh, sharp subject, detailed fabric texture, natural skin pores. Style: high-end luxury fashion editorial, cinematic photography, ultra-photorealistic, sophisticated, elegant, realistic proportions, natural skin texture, no artificial AI appearance. Negative prompt: identity change, face drift, different person, altered facial features, oversized moon, plastic skin, excessive retouching, distorted hands, extra fingers, warped body, unnatural pose, cartoon, CGI look, oversaturated colors, excessive glow, duplicate person, blurry face, watermark, text, logo.

@Elvorya
Profile / Avatar - Photorealistic Sunset Portrait with Reference Face
Nano Banana Pro

Profile / Avatar - Photorealistic Sunset Portrait with Reference Face

A photorealistic portrait of a beautiful young {argument name="age" default="22-year-old"} woman sitting casually on a dark granite ledge, looking directly at the camera with a relaxed, subtle smile. She is wearing a sporty, color-blocked outfit: a short-sleeved t-shirt with a solid white front and bright orange sleeves and shoulders, paired with matching orange shorts featuring white drawstrings and white side stripes. Her right leg is pulled up with her right arm resting comfortably on her knee. She has a natural, elegant feminine appearance with healthy glowing skin. The setting is an outdoor balcony or terrace with a black metal railing. In the background, a stunning golden hour sunset illuminates a wide river or lake, casting vibrant warm orange and yellow hues across the sky and reflecting beautifully on the water, with lush green trees visible to the left. Shot on an {argument name="lens" default="85mm lens"}, f/1.8 aperture, cinematic golden-hour lighting, shallow depth of field, beautiful natural background bokeh, ultra-realistic skin texture, soft skin glow, realistic facial details, natural colors, professional photography, high resolution. STRICTLY USE THE UPLOADED REFERENCE IMAGE FOR HER FACE AND IDENTITY. Keep the original face 100% unchanged and identical to the reference — same facial features, facial structure, proportions, skin tone, eye shape and color, nose, lips, eyebrows, jawline, hairstyle, hair texture, age, and natural expression. Do not beautify, alter, reshape, or idealize the face. Preserve the exact same identity and hairstyle from the reference image. The final image must look like the exact same girl from the reference photo, only placed in this new setting and outfit. Skin should have a natural healthy glow while maintaining realistic skin texture and pores. No face distortion, no identity change, no artificial beauty filter, no excessive makeup, no facial modification.

@Kiran Ai

Some prompts are collected from creators on X. Copyright belongs to the original authors.