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Curated image, video and web design prompts from creators around the world. Copy any prompt, swap the subject or style, and generate with the latest models.

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726 prompts

Photoreal Character Reference Sheet Prompt for Nano Banana Pro

Photoreal Character Reference Sheet Prompt for Nano Banana Pro

Create a photoreal character reference sheet on a pure white background. Character: A 29-year-old woman with a lean athletic build, short black hair with a silver streak, steel-blue eyes, a stern intelligent expression, and a lightly weathered face. She wears an asymmetrical dark graphite tactical coat with a fitted high collar, a matte black bodysuit, segmented forearm armour, a compact chest rig, a slim utility belt, fitted tactical trousers, and reinforced boots. The overall look is a modern sci-fi operative aesthetic with realistic fabric, subtle worn metal, dust, and light scratches. Layout: Strict 8-panel turnaround sheet. Top row: full-body front view, full-body back view, full-body left side view, full-body right side view. Bottom row: close-up head front view, close-up head back view, close-up head left side view, close-up head right side view. Requirements: Pure white background, no shadows, evenly spaced panels, highly accurate identity consistency, highly accurate facial consistency, highly accurate outfit consistency, highly accurate proportions, clean production-ready presentation, exact side views, no three-quarter views. Pose: Neutral standing pose, arms relaxed at sides. Output: Photoreal, ultra-detailed, sharp focus, no props, no weapons, no text, no labels, no logos.

GTA 6 In-Game Footage Test Prompt

GTA 6 In-Game Footage Test Prompt

GTA 6 in-game footage, very detailed, very realistic. Close-up shot taken from a stationary 4k monitor. (There's a slight blurriness in the image, as it feels like it was taken handheld). A wide, bright environment. Realistic details. The character is walking on the beach with / :dog.

Action Pose Sheet for Cat

Action Pose Sheet for Cat

Character turnaround sheet of the same lanky grey housecat with oversized paws, cream muzzle, amber eyes, expressive black brows, tall triangular ears, slim elastic body, red collar. Show full body front view, side view, back view, and three-quarter view in one clean composition. Keep proportions identical in every angle. Tail fully visible. Neutral standing pose, arms relaxed, readable silhouette. premium stylized 3D family-film animation, rounded appealing shapes, soft groomed fur, clean neutral studio background, no props, no text, no watermark. Character turnaround sheet of the same tiny warm-brown mouse with round ears, quick black eyes, pale belly, tiny pink nose, slim tail, and tiny blue scarf. Show full body front view, side view, back view, and three-quarter view in one clean composition. Keep scarf shape, tail length, ear size, and body proportions identical in every angle. Neutral standing pose, readable silhouette. premium stylized 3D family-film animation, clean neutral studio background, no props, no text, no watermark. Action pose sheet of the same tiny warm-brown mouse with round ears, quick black eyes, pale belly, tiny pink nose, slim tail, and tiny blue scarf. Show full-body poses in one image. Exaggerated but clean slapstick silhouette, consistent anatomy and scarf shape. premium stylized 3D family-film animation, neutral studio background, no text, no watermark. Action pose sheet of the same lanky grey housecat with oversized paws, cream muzzle, amber eyes, expressive black brows, tall triangular ears, slim elastic body, red collar. Show full-body poses in one image: sneaking low, mid-pounce, skidding stop, hanging from one paw, pancake-splat pose, triumphant pose. Exaggerated but clean slapstick silhouette, consistent anatomy, same proportions in every pose. premium stylized 3D family-film animation, neutral studio background, no text, no watermark

Hyper-Realistic 3D Chess Set for Rivalry Themes

Hyper-Realistic 3D Chess Set for Rivalry Themes

Input Variable: [{argument name="rivalry theme" default="INSERT RIVALRY HERE"}] (e.g., Marvel vs. DC) System Instruction: Generate a hyper-realistic, isometric 3D render of a Chess Set. CRITICAL: You must adhere to strict spatial rules regarding Army Placement and Terrain. 1. Container (The Battle-Scarred Board): Geometry: A strict 8x8 Euclidean Grid. The Divide (The Diagonal Morph): The terrain morphs diagonally from the Bottom-Left Corner to the Top-Right Corner . The Foreground Territory (Bottom-Left): [{argument name="material A" default="Material A"}] (e.g., Marvel Tech/Stark Tower Glass). The Background Territory (Top-Right): [{argument name="material B" default="Material B"}] (e.g., Gotham Concrete/Gargoyle Stone). The Seamless Transition: The squares are distinct, but the material morphs diagonally across the board. 2. The Roster (Strict Foreground vs. Background): DO NOT mix the armies. DO NOT split them Left/Right. Army A (The Protagonist - Foreground): Placement: Occupies the Bottom 2 Rows closest to the camera. The Pawns: 8 Identical Units (Row 2). The Elites: King, Queen, Rooks, etc. (Row 1). Identity: MUST be strictly Faction A (e.g., Only Avengers/Iron Man style). Army B (The Antagonist - Background): Placement: Occupies the Top 2 Rows furthest from the camera. The Pawns: 8 Identical Units (Row 7). The Elites: King, Queen, Rooks, etc. (Row 8). Identity: MUST be strictly Faction B (e.g., Only Justice League/Batman style). 3. The Piece Hierarchy : The King: A Single, Tall, Unique Artifact per side (Center of the back row). The Queen: A Single, Sharp/Elegant Artifact per side (Next to King). The Pawns: Uniform, small "minion" pieces. 4. Visual : Camera: High-Angle Isometric. Looking down at the board diagonally so the "Marvel Corner" is closest to the viewer and "DC Corner" is furthest away. Contrast: The Foreground pieces (Marvel) should be illuminated by [{argument name="color A" default="Color A"}] (e.g., Cyan Arc Reactor glow). The Background pieces (DC) should be illuminated by [Color B] (e.g., Amber Streetlight glow). Output: A legal chess setup with armies facing off, 8k resolution, clean composition.

Isometric Luxury Product Showcase of a Vinyl Collectible Figure

Isometric Luxury Product Showcase of a Vinyl Collectible Figure

Isometric luxury product showcase of the person from the reference photo reimagined as a premium vinyl collectible figure set, stylized chibi proportions with an oversized head and refined facial likeness, displayed in an elegant collector’s window box beside the actual figure posed outside the packaging, with curated accessories reflecting the subject’s identity arranged neatly inside the box tray. Packaging with a clean title area for {argument name="name" default="[Name]"}. High-end commercial toy photography, shot on full frame with a 50mm lens at f/8, ISO 100, 1/160s. Controlled studio lighting with a large softbox key at 45° camera-left, subtle fill bounce, stripbox edge light for separation, black flags for negative fill, crisp specular control, and defined shadows with retained detail. Realistic moulded vinyl, premium cardboard, clear PET window, accurate seams and inserts, lifelike materials, precise reflections, magazine-quality retouching, soft bloom, subtle grain, clean white product backdrop, anatomically correct hands, no extra fingers, no warped anatomy, no plastic skin, no blown highlights, controlled whites, retained shadow detail, no logo, no watermark, no readable signage.

Character Rebuilt from Sliced Fruits and Vegetables

Character Rebuilt from Sliced Fruits and Vegetables

create a version of this character made entirely of sliced vegetables and fruits vegetables and fruits: should match the uploaded character’s colors as closely as possible, without changing their natural look slices: slightly misaligned, with visible separation between layers structure: a small bite taken out of the top of the head, forming a clean cut surface ambience: kitchen setting, on a cutting board with scattered vegetables and a knife nearby camera: slightly top-down angle effect: tilt-shift Likeness Preservation (CRITICAL): Maintain exact proportions, eye shape, spacing, stylization, silhouette, and material identity from the reference Do not humanize Do not reinterpret anatomy Do not modify facial structure Identity must remain perfectly intact and instantly recognizable Character Compatibility Rules: If the uploaded character is 2D, convert it into a believable realistic 3D render while preserving the original design, proportions, colors, and visual identity Do not modify facial structure Do not add a mouth or nose if the uploaded character does not have them 👟 FOOTWEAR & ACCESSORY MATERIAL OVERRIDE (CRITICAL FIX) All parts of the character, including footwear and clothing, must follow the same fruit and vegetable slice construction. • shoes must be made entirely of stacked fruit and vegetable slices • preserve the exact shoe shape, proportions, and design • recreate panels, sole, and details using layered slices Material examples for shoes: • sole → dense stacked potato or root vegetable slices • upper panels → fruit/vegetable slices arranged to match original color blocking • edges and seams → visible slice layering and separation 📷⚠️ 0px; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px;"> IMPORTANT: No original materials should remain (no fabric, rubber, or leather). Everything must be converted into fruit/vegetable slice construction while keeping the original design recognizable. ar 1:1

Pixar-Style 3D Character Sticker Set (9 Variations)

Pixar-Style 3D Character Sticker Set (9 Variations)

Create a premium Pixar-style 3D character sticker set that is clearly recognizable as the same person. Use the uploaded image as the ONLY facial reference. Output Requirements: 3×3 grid layout (9 stickers total) Final aspect ratio: 4:5 Ultra high resolution (8K) Clean cream background Each sticker is separated with clear spacing Add a subtle drop shadow under each sticker for depth Character Identity (VERY IMPORTANT): MUST preserve exact facial structure, hairstyle, grooming details, and unique features from the uploaded image Maintain high likeness accuracy Do NOT over beautify or alter identity beyond recognition Style: Pixar-style 3D animation Glossy, high-end rendering Soft global illumination Smooth shading High-detail facial textures Framing: All stickers must be head and shoulders (portrait close-up) only No full-body or mid-body shots allowed Focus tightly on face and upper shoulders to emphasize expressions Outfit: Modern casual and slightly stylized clothing Each sticker must have a different outfit (no repetition at all) Clean, minimal, and visually appealing for sticker use Expressions & Poses (9 variations): 1. Happy smile 2. Laughing 3. Cool (with sunglasses) 4. Angry/serious 5. Surprised 6. Thinking 7. Wink 8. Love (heart eyes and heart gesture) 9. Thumbs up Sticker Design: Bold, clean outline Slightly exaggerated cartoon proportions Strong emphasis on facial expressions Optimized for digital sticker platforms Each sticker must have a smooth rounded bottom cutout (semi-curved base) No text Lighting: Soft studio lighting Subtle rim light for depth and separation Goal: Create a highly engaging, cute, and expressive sticker pack that feels premium and collectable.

Reference Character Posing Grid Study Prompt

Reference Character Posing Grid Study Prompt

16:9 landscape, 2x3 grid perspective study of the reference character on a solid off-white background. 6 panels in strict order: 1. Extreme Wide (silhouette focus), 2. Full Body (dynamic pose), 3. Waist-Up (torso twist), 4. Bust Shot (strong posture), 5. Face Close-Up (expression), 6. Extreme Close-Up (facial details/eyes). - Consistency: Maintain identical facial structure, hair, and proportions across all panels. - Posing: Tailor gestures to camera distance—broad movements for wide shots, subtle nuances for close-ups. - Aesthetic: Consistent lighting and art style; no borders, text, or background environments.

3D Render of Childlike Character in Puzzle Sweater

3D Render of Childlike Character in Puzzle Sweater

soft, round face fuller cheeks small chin slightly larger, expressive eyes (but still identity-consistent) no beard, no sharp jawline, no adult features Expression should be innocent, warm, and slightly playful, with a gentle smile and direct eye contact. Body proportions should be cute and childlike (small, slightly chubby body, slightly larger head). Pose: relaxed standing with hands behind the back, with a subtle natural tilt in head and shoulders to avoid stiffness. Hair should match the reference but appear soft, slightly voluminous, and naturally styled, not overly sharp or artificial. Skin should be soft and stylized, with subtle subsurface scattering (SSS) for a warm glow, matte finish (no plastic shine), and gentle natural blush on cheeks. The character wears a half sleeves cotton sweater with a puzzle pattern, where: colors are soft but lively and slightly vibrant not oversaturated and not washed out The fabric shows a realistic knit texture and soft folds Lighting should be soft and cinematic: key light from upper-left gentle fill light subtle rim light on hair Background should be a rich blue gradient, brighter behind the subject and darker toward the edges, with smooth depth (not flat). Output should be: 1:1 aspect ratio mid-length framing (head to waist) high-detail, clean 3D render film-quality finish (not toy-like, not overly realistic)

Ultra-Realistic Man in Angry Birds World

Ultra-Realistic Man in Angry Birds World

Create a completely new ultra realistic Instagram vertical 4:5 image for Gemini 3 Pro Nano Banana of the same man with identical facial features inside the Angry Birds world during a dramatic escape moment. He jumps off a collapsing wooden platform as multiple TNT crates detonate behind him, red sparks and debris flying. Red is mid air flying beside him, Bomb is igniting, Chuck sprints ahead, Stella flutters above, and pigs are scattering everywhere in panic. Outfit: fitted white T-shirt, tactical brown cargo pants, and impact-ready white sneakers with red-yellow accents, all detailed and textured. Environment: broken glass, exploding stone blocks, rolling green hills blurred behind. Lighting: intense warm explosion glow from one side combined with cool sky light from the other, giving epic cinematic contrast. Feathers, dust, debris, and motion are ultra detailed. Shot on a dynamic slightly low 28 mm lens for powerful action depth, with sharp focus on the man and Red.

Breaking Bad Collectible Figurine Prompt with Reference Image

Breaking Bad Collectible Figurine Prompt with Reference Image

Create a 1/7 scale commercialized figurine of the person in the picture, in a realistic style, in a cozy artisan workshop environment. The figurine is placed on a wooden workbench. The figurine has a round transparent acrylic base, with no text on the base. The content on the computer screen is the Zbrush modeling process of this figurine. Next to it is a BANDAI-style toy packaging box printed with the original artwork. The packaging features two-dimensional flat illustrations.

Collectible Card in Zip Bag Macro Photography Prompt

Collectible Card in Zip Bag Macro Photography Prompt

A photorealistic hand holding a transparent zip bag containing a realistic collectible card. The card has exactly the same layout as shown in the attached screenshot. The header image at the top of the card is displayed as-is, without any transparency effects. Use true macro lens perspective (90mm–120mm macro lens look) with very shallow depth of field. Only a thin slice of the object should be in sharp focus while the rest fades into smooth blur (bokeh). The image should emphasize fine surface details, micro textures, reflections, scratches, fibers, or material structure. Lighting should be directional and dramatic, coming from one side to reveal texture and shape. Use deep shadows and controlled highlights so the object appears sculptural and cinematic.

Cinematic 3D Toy Character Evolution Sequence

Cinematic 3D Toy Character Evolution Sequence

A cinematic evolution sequence of the 3d toy character shown as multiple identical instances progressing from primitive to fully realized form across a single frame. 🔒 LIKENESS INTEGRITY (ABSOLUTE PRIORITY) All instances must preserve exactly: • proportions • eye shape, spacing, stylization • silhouette • material identity No redesign. No added features. No anatomy change. Only pose progression is allowed. 🧠 EVOLUTION STRUCTURE (MANDATORY) The character appears repeated in a left-to-right progression of 6–8 stages: • earliest stage: crouched, compressed, almost animalistic or inactive • mid stages: gradual spine lift, awareness, balance emerging • final stage: fully upright, confident forward motion Each stage must feel like a natural transformation, not separate poses. Motion must read as a continuous evolution. 🎥 CAMERA & PERSPECTIVE Low-angle cinematic shot, slightly below mid-body height of the final character Shot with a 28–35mm lens to create subtle perspective compression and depth Camera positioned closer to the final evolved character, making it dominant in frame The earliest forms recede into the background along a diagonal progression ⚖️ COMPOSITION (CRITICAL) Diagonal layout from back-left (primitive) → front-right (evolved) Foreground dominated by the final form, partially cropped for tension Earlier stages progressively smaller and more compressed into depth No centered symmetry 🎯 DEPTH OF FIELD (MANDATORY) Primary focal plane locked on the most evolved character Mid stages slightly softer Earliest stages fall into progressive blur No full-frame sharpness 💡 LIGHTING Strong directional light from the side or rear Rim light increases progressively across evolution stages Primitive forms sit more in shadow Final form is clearly defined with sculptural light separation 🌫 ATMOSPHERE Subtle haze or volumetric light to enhance depth layering Light falloff increases toward background Optional faint dust or particles to create dimensional space 🎨 COLOR CONTROL Primitive stages slightly desaturated and darker Color richness increases toward the final evolved form Controlled contrast, no oversaturation 🧱 SURFACE & MATERIAL Maintain exact original material identity Enhance micro-detail only on the focal character No texture reinterpretation 🔥 EMOTION Inevitable transformation From instinct → awareness → dominance The final character feels like the destination of a journey 🚫 NEGATIVE CONSTRAINTS No random poses No redesign No symmetry No flat lighting No full-body sharpness everywhere No equal importance across all stages Aspect Ratio: ar 16:9

Technical Blueprint of an AI GPU Cluster

Technical Blueprint of an AI GPU Cluster

A detailed technical blueprint of a high-performance AI GPU cluster placed on a polished brass drafting table, with a photorealistic miniature AI server system self-assembling from it — multiple GPU accelerator units (sleek black and metallic modules with neon green accents) rising from the dimension lines, high-speed interconnect bridges threading through the tolerance annotations, and dense compute nodes forming from the grid layout. Stacks of GPU cards slide into server chassis above the parts list, each unit locking in with precision. NVLink-style connectors and high-bandwidth interconnects assemble seamlessly between GPUs, forming a powerful parallel compute network. Rack-mounted AI servers emerge vertically, with layered compute blades building upward in perfect alignment. A liquid cooling system forms from exploded-diagram callouts — transparent cooling pipes with glowing coolant flowing through them, cold plates attaching to GPUs, and radiators assembling with high-performance fans. Heat dissipation fins and airflow channels dynamically shape around the system. A tiny engineer in futuristic protective gear stands on a GPU module inspecting circuits with a holographic diagnostic interface, while another miniature technician connects high-speed data cables into a switch unit. Fiber optic lines glow faintly, representing active data transfer. Functional details illuminate — GPU core lights pulsing softly, status LEDs blinking in synchronized patterns, data streams visualized as glowing lines moving between nodes, and monitoring panels activating during assembly. Signature tools of the trade — precision screwdriver, thermal paste applicator, anti-static tools, fiber connectors, and a digital diagnostic tablet — rest across the blueprint’s title block, partially integrated into the scene. All elements grow organically from the blueprint like a 3D mechanical diorama — circuit traces rising from printed schematics, GPU modules emerging from drawn outlines, cables threading through pencil grid lines. Seamless transformation from 2D blueprint into a fully operational AI infrastructure. LIGHTING: Soft studio lighting combined with strong neon green and cool blue glows from GPUs and data pathways. Subtle reflections from the brass surface and volumetric light enhancing depth. CAMERA & LENS: Shot on a full-frame camera, 35mm lens. Slight low-angle perspective to emphasize scale and power. Cinematic depth of field with focus on central GPU cluster. COMPOSITION: Vertical 2:3 format. Central stacked GPU cluster rising upward with symmetrical balance. Clean negative space around edges with layered depth. STYLE & MOOD: Futuristic, cinematic, high-end AI infrastructure aesthetic inspired by NVIDIA design language. Powerful, clean, and cutting-edge. DETAILS: Ultra-detailed textures — matte black metal, glowing accents, micro circuitry, cooling liquid reflections, cable braiding, LED indicators. 8K resolution, HDR,

Weighted Prompt for 3D Pop-Up Comic Diorama

Weighted Prompt for 3D Pop-Up Comic Diorama

Render_Target = ( Open_Book_3D_Pop_Up_Diorama * 2.0 ) + ( Inferred_3D_Environment_[COMIC_SERIES] * 1.5 ) + ( 3D_Vinyl_Toy_[HEROES] + 3D_Vinyl_Toy_[VILLAINS] * 1.8 ) + ( Translucent_Plastic_Energy_FX * 1.5 ) + ( Floating_3D_Text_"{argument name="sfx text" default="SFX_TEXT"}" * 1.5 ) + ( Floating_Yellow_Title_Box_"{argument name="comic series" default="COMIC_SERIES"} | {argument name="year" default="YEAR"}" * 1.2 ) + ( Vintage_Flat_Comic_Book_On_Wooden_Desk * 1.0 ) - ( 2D_Flat_Characters / 2.0 ) - ( Human_Realism / 2.0 ) - ( Life_Size_Scale )

Hyper-Realistic 3D CGI Collectible Figurine Prompt for Nano Banana 2

Hyper-Realistic 3D CGI Collectible Figurine Prompt for Nano Banana 2

Convert to hyper-realistic 3D CGI collectible figurine render. Physically-based rendering, octane render quality. Preserve the original character design, pose, and outfit exactly. Transform all surfaces into real-world materials: fabric with visible weave and drape, metal with wear, scratches and oxidation, synthetic matte skin. Pure white studio background, clean seamless white backdrop, soft diffused lighting with subtle rim light. No cel shading, no toon rendering. High-end statue/collectible photography aesthetic. Ultra detailed, 8K. Fix and reconstruct all hands and fingers with correct anatomy: natural finger count, proper joint articulation, realistic proportions, no fused or melted digits. Remove all 2D artifacts, compression glitches, and Midjourney inconsistencies. Ensure full anatomical coherence across the entire figure: symmetrical features, clean silhouette, no floating elements, no distorted limbs, no duplicated body parts. Hyper-detailed hair simulation: individual strand rendering, realistic hair clumping, natural flow and gravity, visible scalp at roots, micro flyaways, SSS translucency on hair tips. Every surface pushed to maximum realism: pore-level skin texture, fabric fiber micro-detail, specular highlights on every material, depth in shadows

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